Player Matchup

Yemoja
Yemoja
Platinum I
Lucent_Colors
Yemoja
Platinum I
Level 105
God Stats
144W - 106L
1,716 SR
Queue Stats
278W - 272L
1,743 MMR
Solo
Vulcan
Vulcan
Gold II
Srium
Vulcan
Gold II
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 29L
1,711 MMR
Solo
Loki
Loki
Platinum III
alexis20gs
Loki
Platinum III
Level 149
God Stats
10W - 4L
1,793 SR
Queue Stats
117W - 107L
1,847 MMR
Solo
Medusa
Medusa
Platinum III
bassXfiend420
Medusa
Platinum III
Level 142
God Stats
23W - 16L
1,690 SR
Queue Stats
171W - 179L
1,707 MMR
Solo
Jormungandr
Jormungandr
Platinum III
pyonkiti2
Jormungandr
Platinum III
Level 128
God Stats
57W - 37L
1,660 SR
Queue Stats
71W - 61L
1,813 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 135
1,672 SR
1,764 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 151
1,609 SR
1,765 MMR
Morgan Le Fay
Morgan Le Fay
Platinum V
BunniBambi
Morgan Le Fay
Platinum V
Level 159
God Stats
6W - 2L
1,447 SR
Queue Stats
627W - 626L
1,823 MMR
Solo
Geb
Geb
Platinum IV
ItsBumbleBree
Geb
Platinum IV
Level 160
God Stats
7W - 13L
1,873 SR
Queue Stats
425W - 418L
1,703 MMR
Party 2
Mulan
Mulan
Gold II
LeSuperPerry
Mulan
Gold II
Level 155
God Stats
7W - 2L
1,844 SR
Queue Stats
58W - 55L
1,729 MMR
Party 1
Bastet
Bastet
Platinum III
Seuzjr123
Bastet
Platinum III
Level 129
God Stats
4W - 4L
1,603 SR
Queue Stats
347W - 340L
1,874 MMR
Party 1
Anhur
Anhur
Platinum IV
iBurials
Anhur
Platinum IV
Level 153
God Stats
0W - 3L
1,277 SR
Queue Stats
352W - 340L
1,694 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 11
11,757
490
5,342
17,955
20,604
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Vulcan
Srium
Vulcan
20
7 / 0 / 11
13,923
580
20,491
9,909
4,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
11 / 1 / 7
13,852
577
16,653
19,414
7,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
7 / 0 / 5
15,025
626
15,009
12,317
5,517
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jormungandr
pyonkiti2
Jormungandr
20
6 / 1 / 10
14,628
610
17,532
16,906
23,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bans
AthenaHorusHou Yi

VS

Bans
CliodhnaAtlasShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BunniBambi
Morgan Le Fay
15
2 / 8 / 1
9,546
398
7,668
15,863
4,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 3 / 2
8,860
369
4,824
16,832
14,136
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
0 / 6 / 3
9,714
405
9,414
24,223
17,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bastet
Seuzjr123
Bastet
14
2 / 10 / 1
9,423
393
10,888
21,764
5,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
iBurials
Anhur
17
0 / 5 / 1
10,196
425
5,001
15,489
3,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
12
32
Kills
4
4
Deaths
32
44
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BunniBambi
Morgan Le Fay
2
8
1
0.31
L
0
3
2
0.33
L
0
6
3
0.25
W
1
2
11
3.25
L
Bastet
Seuzjr123
Bastet
2
10
1
0.25
W
Vulcan
Srium
Vulcan
7
0
11
12.5
W
11
1
7
14.5
W
7
0
5
9.5
L
Anhur
iBurials
Anhur
0
5
1
0.1
W
Jormungandr
pyonkiti2
Jormungandr
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,027
Damage
37,795
76,501
Taken
94,171
61,708
Mitigated
46,416
28,590
Healing
20,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BunniBambi
Morgan Le Fay
7,668
804
0
815
15,863
4,689
0
8,496
7,209
67,201
0
L
4,824
139
3,112
3,586
16,832
14,136
0
7,064
9,606
23,623
0
L
9,414
1,113
0
4,287
24,223
17,946
0
13,638
10,467
2,536
57,731
W
5,342
489
5,602
6,126
17,955
20,604
867
3,008
14,480
24,494
0
L
Bastet
Seuzjr123
Bastet
10,888
3,141
0
4,906
21,764
5,872
0
8,071
13,453
0
69,841
W
Vulcan
Srium
Vulcan
20,491
4,607
181
3,810
9,909
4,004
343
2,567
7,298
121,371
0
W
16,653
6,333
0
1,880
19,414
7,619
1,227
4,226
15,105
0
104,761
W
15,009
7,314
0
7,458
12,317
5,517
9,974
2,266
10,008
0
142,557
L
Anhur
iBurials
Anhur
5,001
1,584
0
3,793
15,489
3,773
0
5,290
10,071
0
90,218
W
Jormungandr
pyonkiti2
Jormungandr
17,532
4,577
0
3,533
16,906
23,964
1,424
2,312
13,930
100,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,185
Gold Earned
47,739
759
Minions Killed
525
0
Camps Cleared
0
2,506,276
Distance Traveled
2,170,249
32
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,546
398
116
5
0
419,711
11
L
Geb
8,860
369
18
1
0
496,507
13
L
Mulan
9,714
405
122
5
0
394,802
4
W
Yemoja
11,757
490
25
1
0
465,424
6
L
Bastet
9,423
393
110
5
0
446,918
1
W
Vulcan
13,923
580
173
7
0
534,260
8
W
Loki
13,852
577
144
6
0
575,120
4
W
Medusa
15,025
626
233
10
0
440,747
5
L
Anhur
10,196
425
159
7
0
412,311
5
W
Jormungandr
14,628
610
184
8
0
490,725
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role