Player Matchup

Hun Batz
Hun Batz
HorsCoq
Hun Batz
Level 109
God Stats
3W - 4L
1,209 SR
Queue Stats
235W - 227L
1,548 Elo+
Solo
Scylla
Scylla
KoleTrain07
Scylla
Level 101
God Stats
1W - 3L
1,500 SR
Queue Stats
214W - 211L
1,536 Elo+
Party 2
Shiva
Shiva
Smada12
Shiva
Level 89
God Stats
6W - 4L
1,510 SR
Queue Stats
13W - 13L
1,571 Elo+
Solo
Tsukuyomi
Tsukuyomi
X2 Turtlez
Tsukuyomi
Level 114
God Stats
12W - 13L
1,763 SR
Queue Stats
249W - 261L
1,561 Elo+
Party 2
Ymir
Ymir
mikeyrickard
Ymir
Level 89
God Stats
14W - 15L
1,682 SR
Queue Stats
212W - 209L
1,535 Elo+
Party 2
Team Averages
Level 100
1,533 SR
1,550 Elo+

VS

Team Averages
Level 101
1,402 SR
1,594 Elo+
Medusa
Medusa
ArcticFoxxxx
Medusa
Level 122
God Stats
18W - 11L
1,688 SR
Queue Stats
571W - 551L
1,549 Elo+
Party 1
Eset
Eset
ElRoZa
Eset
Level 109
God Stats
7W - 3L
1,405 SR
Queue Stats
619W - 574L
1,546 Elo+
Solo
Agni
Agni
FirePheonix
Agni
Level 118
God Stats
1W - 0L
1,295 SR
Queue Stats
58W - 47L
1,583 Elo+
Solo
Baron Samedi
Baron Samedi
MeticulousZay
Baron Samedi
Level 120
God Stats
15W - 4L
1,122 SR
Queue Stats
362W - 339L
1,558 Elo+
Party 1
Chang'e
Chang'e
ThanksForMMR
Chang'e
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 10L
1,737 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
HorsCoq
Hun Batz
19
3 / 7 / 4
12,353
458
14,550
24,861
7,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
20
7 / 6 / 3
14,275
529
20,315
15,428
5,350
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shiva
Smada12
Shiva
20
5 / 2 / 6
14,060
521
21,796
32,694
35,564
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
X2 Turtlez
Tsukuyomi
14
0 / 6 / 1
10,176
377
6,770
13,098
2,832
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
2 / 6 / 4
11,123
412
7,094
29,669
30,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
15 / 2 / 5
17,170
636
26,750
21,759
9,701
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eset
ElRoZa
Eset
17
3 / 3 / 7
12,013
445
8,915
24,859
32,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
2 / 5 / 5
12,881
477
18,886
17,418
6,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Baron Samedi
MeticulousZay
Baron Samedi
20
0 / 3 / 7
13,380
496
17,134
18,314
19,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
ThanksForMMR
Chang'e
20
7 / 4 / 9
15,601
578
20,068
25,695
11,021
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
60
17
Kills
27
27
Deaths
17
18
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Medusa
15
2
5
8.75
W
Eset
ElRoZa
Eset
3
3
7
2.17
W
2
5
5
0.9
L
Hun Batz
HorsCoq
Hun Batz
3
7
4
0.71
L
Scylla
7
6
3
1.42
W
Baron Samedi
MeticulousZay
Baron Samedi
0
3
7
1.17
L
Shiva
Smada12
Shiva
5
2
6
4
W
Chang'e
ThanksForMMR
Chang'e
7
4
9
2.88
L
Tsukuyomi
X2 Turtlez
Tsukuyomi
0
6
1
0.08
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,525
Damage
91,753
115,750
Taken
108,045
81,493
Mitigated
79,473
24,031
Healing
42,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
26,750
12,801
0
9,679
21,759
9,701
4,390
5,090
16,669
0
159,985
W
Eset
ElRoZa
Eset
8,915
1,100
193
2,571
24,859
32,801
0
9,883
14,976
36,612
0
W
18,886
738
0
4,609
17,418
6,763
0
6,190
11,228
100,171
0
L
Hun Batz
HorsCoq
Hun Batz
14,550
4,060
0
3,619
24,861
7,495
0
18,868
5,827
0
91,941
L
Scylla
20,315
2,384
228
1,702
15,428
5,350
608
9,519
5,818
105,105
0
W
Baron Samedi
MeticulousZay
Baron Samedi
17,134
319
712
6,000
18,314
19,187
959
1,087
17,227
103,910
0
L
Shiva
Smada12
Shiva
21,796
3,719
220
14,795
32,694
35,564
231
21,300
9,619
0
93,851
W
Chang'e
ThanksForMMR
Chang'e
20,068
1,441
3,410
15,693
25,695
11,021
1,844
5,159
20,536
154,298
0
L
Tsukuyomi
X2 Turtlez
Tsukuyomi
6,770
1,913
0
1,824
13,098
2,832
14
1,736
11,362
0
58,625
L
7,094
1,707
0
1,643
29,669
30,252
0
11,351
18,121
53,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,987
Gold Earned
71,045
660
Minions Killed
814
0
Camps Cleared
0
2,290,821
Distance Traveled
2,543,877
31
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
17,170
636
208
8
0
485,531
3
W
Eset
12,013
445
46
2
0
524,027
1
W
Agni
12,881
477
161
6
0
469,544
4
L
Hun Batz
12,353
458
137
5
0
533,620
5
L
Scylla
14,275
529
167
6
0
457,397
8
W
Baron Samedi
13,380
496
164
6
0
466,171
11
L
Shiva
14,060
521
183
7
0
543,647
7
W
Chang'e
15,601
578
235
9
0
598,604
5
L
Tsukuyomi
10,176
377
104
4
0
301,204
3
L
Ymir
11,123
412
69
3
0
454,953
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role