Player Matchup

Nemesis
Nemesis
ClouddClout
Nemesis
Level 69
God Stats
3W - 8L
1,287 SR
Queue Stats
136W - 261L
1,198 Elo+
Party 1
Jormungandr
Jormungandr
Esnew
Jormungandr
Level 32
God Stats
4W - 6L
1,316 SR
Queue Stats
145W - 233L
1,309 Elo+
Party 1
Olorun
Olorun
iceberrg-
Olorun
Level 69
God Stats
12W - 8L
1,502 SR
Queue Stats
158W - 258L
1,320 Elo+
Party 1
Team Averages
Level 57
1,369 SR
1,276 Elo+

VS

Team Averages
Level 57
1,516 SR
1,380 Elo+
Terra
Terra
MalveauxOTM
Terra
Level 19
God Stats
6W - 2L
1,630 SR
Queue Stats
23W - 27L
1,356 Elo+
Party 2
Baron Samedi
Baron Samedi
Nano-Hive
Baron Samedi
Level 65
God Stats
16W - 10L
1,693 SR
Queue Stats
32W - 38L
1,408 Elo+
Party 2
Charybdis
Charybdis
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Charybdis
Level 87
God Stats
2W - 5L
1,226 SR
Queue Stats
19W - 28L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ClouddClout
Nemesis
16
0 / 7 / 5
12,426
565
11,363
22,876
11,146
Jormungandr
Esnew
Jormungandr
19
3 / 6 / 6
14,845
675
16,200
22,409
22,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
iceberrg-
Olorun
20
9 / 8 / 2
16,257
739
43,409
27,950
9,994
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 15
14,548
661
8,354
29,970
36,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Nano-Hive
Baron Samedi
20
9 / 7 / 12
15,701
714
22,975
26,102
14,624
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
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Charybdis
20
11 / 3 / 9
16,993
772
27,794
23,965
9,161
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
57
12
Kills
21
21
Deaths
12
13
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ClouddClout
Nemesis
0
7
5
0.36
L
Jormungandr
Esnew
Jormungandr
3
6
6
1
W
1
2
15
4.25
W
Baron Samedi
Nano-Hive
Baron Samedi
9
7
12
2.14
L
Olorun
iceberrg-
Olorun
9
8
2
1.25
W
Charybdis
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Charybdis
11
3
9
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,972
Damage
59,123
73,235
Taken
80,037
43,266
Mitigated
60,397
18,695
Healing
24,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ClouddClout
Nemesis
11,363
3,267
134
3,614
22,876
11,146
247
10,508
12,368
0
33,903
L
Jormungandr
Esnew
Jormungandr
16,200
3,072
167
1,636
22,409
22,126
294
12,656
9,753
58,638
0
W
8,354
1,962
2,754
4,943
29,970
36,612
264
20,710
8,769
17,470
0
W
Baron Samedi
Nano-Hive
Baron Samedi
22,975
1,760
2,418
5,186
26,102
14,624
848
20,377
5,280
62,933
0
L
Olorun
iceberrg-
Olorun
43,409
24,608
1,441
11,703
27,950
9,994
1,621
9,024
18,926
100,198
0
W
Charybdis
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Charybdis
27,794
16,586
433
8,796
23,965
9,161
1,907
19,322
4,451
0
92,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,528
Gold Earned
47,242
224
Minions Killed
197
10
Camps Cleared
5
1,060,749
Distance Traveled
1,122,252
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,426
565
34
2
4
359,208
0
L
Jormungandr
14,845
675
86
4
2
359,814
2
W
Terra
14,548
661
9
0
0
390,711
2
W
Baron Samedi
15,701
714
71
3
1
359,615
2
L
Olorun
16,257
739
104
5
4
341,727
3
W
Charybdis
16,993
772
117
5
4
371,926
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role