Player Matchup

Sun Wukong
Sun Wukong
Firenos
Sun Wukong
Level 147
God Stats
1W - 0L
1,556 SR
Queue Stats
32W - 58L
1,326 Elo+
Party 1
Cthulhu
Cthulhu
Isco
Cthulhu
Level 17
God Stats
8W - 6L
1,361 SR
Queue Stats
15W - 15L
1,312 Elo+
Party 1
Baron Samedi
Baron Samedi
allamalife
Baron Samedi
Level 47
God Stats
1W - 0L
1,604 SR
Queue Stats
70W - 116L
1,277 Elo+
Party 1
Team Averages
Level 70
1,507 SR
1,305 Elo+

VS

Team Averages
Level 68
1,508 SR
1,274 Elo+
Heimdallr
Heimdallr
Malpais Lord
Heimdallr
Level 20
God Stats
1W - 1L
1,661 SR
Queue Stats
27W - 51L
1,265 Elo+
Party 2
Merlin
Merlin
RedneckWiskey
Merlin
Level 122
God Stats
15W - 26L
1,363 SR
Queue Stats
486W - 860L
1,269 Elo+
Solo
Serqet
Serqet
Walkuriie
Serqet
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 18L
1,288 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Firenos
Sun Wukong
16
12 / 2 / 8
11,441
880
10,791
13,361
11,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Isco
Cthulhu
12
2 / 2 / 11
9,468
728
7,209
11,008
8,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Baron Samedi
allamalife
Baron Samedi
15
6 / 4 / 10
10,432
802
9,993
9,241
4,408
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Malpais Lord
Heimdallr
12
0 / 10 / 7
8,510
655
4,062
14,871
5,903
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 6 / 4
9,468
728
8,746
11,014
3,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Walkuriie
Serqet
12
4 / 6 / 3
9,164
705
5,271
8,829
4,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
21
20
Kills
7
8
Deaths
22
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Firenos
Sun Wukong
12
2
8
8
W
Cthulhu
Isco
Cthulhu
2
2
11
3.75
L
Heimdallr
Malpais Lord
Heimdallr
0
10
7
0.35
L
3
6
4
0.83
L
Serqet
Walkuriie
Serqet
4
6
3
0.92
W
Baron Samedi
allamalife
Baron Samedi
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,993
Damage
18,079
33,610
Taken
34,714
23,982
Mitigated
14,232
8,465
Healing
1,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Firenos
Sun Wukong
10,791
2,352
0
3,378
13,361
11,491
1,227
3,920
7,891
0
29,668
W
Cthulhu
Isco
Cthulhu
7,209
500
450
1,074
11,008
8,083
244
2,565
7,481
25,630
0
L
Heimdallr
Malpais Lord
Heimdallr
4,062
2,189
0
622
14,871
5,903
0
6,068
8,239
0
25,252
L
8,746
444
56
665
11,014
3,978
0
5,244
5,346
28,347
0
L
Serqet
Walkuriie
Serqet
5,271
516
0
291
8,829
4,351
0
5,566
2,979
0
11,659
W
Baron Samedi
allamalife
Baron Samedi
9,993
1,089
1,731
1,832
9,241
4,408
823
1,990
6,773
28,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,341
Gold Earned
27,142
115
Minions Killed
88
6
Camps Cleared
2
672,960
Distance Traveled
563,522
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,441
880
38
3
1
247,656
2
W
Cthulhu
9,468
728
35
3
3
205,938
1
L
Heimdallr
8,510
655
28
2
0
192,091
0
L
Merlin
9,468
728
43
3
2
170,058
0
L
Serqet
9,164
705
17
1
0
201,373
0
W
Baron Samedi
10,432
802
42
3
2
219,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role