Player Matchup

Gilgamesh
Gilgamesh
Gef9Mas
Gilgamesh
Level 86
God Stats
4W - 0L
1,780 SR
Queue Stats
215W - 153L
1,512 Elo+
Party 1
Serqet
Serqet
SimpnSandlio
Serqet
Level 88
God Stats
4W - 5L
1,498 SR
Queue Stats
291W - 206L
1,535 Elo+
Party 1
Agni
Agni
SirGarold
Agni
Level 72
God Stats
2W - 0L
1,715 SR
Queue Stats
174W - 119L
1,483 Elo+
Party 1
Loki
Loki
sergeantskittlez
Loki
Level 66
God Stats
6W - 6L
1,411 SR
Queue Stats
247W - 162L
1,586 Elo+
Party 1
Izanami
Izanami
slaperonie
Izanami
Level 40
God Stats
8W - 3L
1,687 SR
Queue Stats
77W - 57L
1,503 Elo+
Party 1
Team Averages
Level 70
1,618 SR
1,524 Elo+

VS

Team Averages
Level 85
1,531 SR
1,605 Elo+
Ymir
Ymir
BenHoHoHo
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 19L
1,731 Elo+
Party 2
Apollo
Apollo
Industry120
Apollo
Level 48
God Stats
5W - 5L
1,418 SR
Queue Stats
155W - 131L
1,509 Elo+
Solo
Loki
Loki
Mint1000
Loki
Level 97
God Stats
0W - 1L
1,643 SR
Queue Stats
66W - 51L
1,566 Elo+
Solo
He Bo
He Bo
Mylantson
He Bo
Level 120
God Stats
3W - 4L
1,596 SR
Queue Stats
444W - 370L
1,630 Elo+
Party 2
Jormungandr
Jormungandr
Soyunamoto
Jormungandr
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
358W - 281L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Gef9Mas
Gilgamesh
16
3 / 1 / 5
9,891
550
10,335
16,601
14,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
12
2 / 4 / 7
8,455
470
7,042
14,550
6,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Agni
15
2 / 7 / 7
9,469
526
9,593
10,272
2,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
8 / 6 / 5
10,778
599
12,338
13,163
4,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
slaperonie
Izanami
14
4 / 3 / 6
9,319
518
8,235
10,140
2,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 6 / 10
7,267
404
4,951
17,951
15,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
14
3 / 3 / 7
9,043
502
7,020
11,475
3,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Loki
13
4 / 4 / 5
8,439
469
7,568
12,572
3,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
Mylantson
He Bo
16
10 / 3 / 4
9,800
544
10,247
8,383
2,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
Soyunamoto
Jormungandr
14
3 / 3 / 4
9,514
529
10,945
14,390
15,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
51
19
Kills
21
21
Deaths
19
30
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
6
10
1
W
Gilgamesh
Gef9Mas
Gilgamesh
3
1
5
5.5
L
Apollo
3
3
7
2.17
L
Loki
4
4
5
1.63
L
He Bo
Mylantson
He Bo
10
3
4
4
W
Serqet
2
4
7
1.38
W
Agni
2
7
7
0.79
L
Jormungandr
Soyunamoto
Jormungandr
3
3
4
1.67
W
8
6
5
1.75
W
Izanami
slaperonie
Izanami
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,543
Damage
40,731
64,726
Taken
64,771
31,188
Mitigated
39,462
14,250
Healing
10,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
4,951
1,084
171
3,008
17,951
15,201
0
1,094
16,767
20,216
0
W
Gilgamesh
Gef9Mas
Gilgamesh
10,335
3,755
0
4,612
16,601
14,092
0
7,599
9,002
0
72,039
L
Apollo
7,020
4,293
0
3,217
11,475
3,234
362
1,435
9,526
0
60,385
L
Loki
7,568
2,398
0
3,021
12,572
3,584
0
2,889
9,683
0
40,352
L
He Bo
Mylantson
He Bo
10,247
862
0
515
8,383
2,214
0
876
7,507
59,900
0
W
Serqet
7,042
648
0
2,313
14,550
6,758
0
5,938
8,612
0
19,526
W
Agni
9,593
625
0
1,307
10,272
2,995
0
4,269
6,003
58,667
0
L
Jormungandr
Soyunamoto
Jormungandr
10,945
3,791
0
905
14,390
15,229
120
3,299
10,938
61,866
0
W
12,338
4,689
0
2,775
13,163
4,788
0
5,359
7,804
0
69,937
W
Izanami
slaperonie
Izanami
8,235
5,656
0
3,243
10,140
2,555
0
2,978
7,162
0
58,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,912
Gold Earned
44,063
438
Minions Killed
413
0
Camps Cleared
0
1,786,742
Distance Traveled
1,669,197
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,267
404
26
1
0
294,555
7
W
Gilgamesh
9,891
550
112
6
0
358,895
2
L
Apollo
9,043
502
94
5
0
347,367
5
L
Loki
8,439
469
60
3
0
385,519
2
L
He Bo
9,800
544
104
6
0
316,592
0
W
Serqet
8,455
470
36
2
0
377,573
7
W
Agni
9,469
526
84
5
0
349,288
1
L
Jormungandr
9,514
529
129
7
0
325,164
1
W
Loki
10,778
599
107
6
0
374,064
2
W
Izanami
9,319
518
99
6
0
326,922
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role