Player Matchup

Cliodhna
Cliodhna
Adgramadnio
Cliodhna
Level 94
God Stats
28W - 22L
1,475 SR
Queue Stats
80W - 66L
1,449 Elo+
Solo
Ullr
Ullr
ICanExcel
Ullr
Level 126
God Stats
5W - 3L
1,351 SR
Queue Stats
21W - 26L
1,582 Elo+
Solo
Thoth
Thoth
Jay1065
Thoth
Level 104
God Stats
18W - 21L
1,520 SR
Queue Stats
231W - 233L
1,590 Elo+
Solo
Baron Samedi
Baron Samedi
KingfieldDxD
Baron Samedi
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,759 Elo+
Solo
Amaterasu
Amaterasu
XImperialBearX
Amaterasu
Level 119
God Stats
19W - 6L
1,574 SR
Queue Stats
286W - 267L
1,526 Elo+
Solo
Team Averages
Level 110
1,484 SR
1,581 Elo+

VS

Team Averages
Level 115
1,563 SR
1,485 Elo+
Sylvanus
Sylvanus
And_Gurp_Jelly
Sylvanus
Level 101
God Stats
45W - 52L
1,520 SR
Queue Stats
66W - 81L
1,448 Elo+
Party 1
Izanami
Izanami
Peenut_Booter
Izanami
Level 130
God Stats
70W - 66L
1,478 SR
Queue Stats
117W - 123L
1,440 Elo+
Party 1
Mulan
Mulan
PimpnameCharle
Mulan
Level 148
God Stats
2W - 5L
1,306 SR
Queue Stats
216W - 222L
1,488 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Stinkjoy69
Morgan Le Fay
Level 128
God Stats
1W - 1L
1,806 SR
Queue Stats
146W - 137L
1,585 Elo+
Solo
Mercury
Mercury
pending44
Mercury
Level 68
God Stats
7W - 3L
1,706 SR
Queue Stats
318W - 341L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Adgramadnio
Cliodhna
20
9 / 1 / 7
14,020
668
17,291
15,999
7,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
20
14 / 1 / 9
13,526
644
22,135
17,865
7,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thoth
Jay1065
Thoth
19
5 / 2 / 3
12,083
575
7,219
12,575
4,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
KingfieldDxD
Baron Samedi
16
3 / 3 / 13
11,627
554
9,083
15,924
16,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Amaterasu
XImperialBearX
Amaterasu
20
9 / 2 / 7
14,287
680
19,014
24,578
27,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
1 / 8 / 2
8,210
391
7,087
18,328
20,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Izanami
14
1 / 9 / 2
8,682
413
8,532
16,371
3,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
2 / 8 / 0
9,685
461
11,439
22,963
19,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Stinkjoy69
Morgan Le Fay
16
4 / 6 / 3
9,931
473
10,377
13,996
5,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
pending44
Mercury
15
1 / 9 / 3
9,400
448
9,344
20,665
6,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
19
40
Kills
9
9
Deaths
40
39
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
Adgramadnio
Cliodhna
9
1
7
12.5
L
Sylvanus
1
8
2
0.25
W
Ullr
14
1
9
18.5
W
Thoth
Jay1065
Thoth
5
2
3
3.25
W
Baron Samedi
KingfieldDxD
Baron Samedi
3
3
13
3.17
L
Izanami
1
9
2
0.22
L
2
8
0
0.25
L
Morgan Le Fay
Stinkjoy69
Morgan Le Fay
4
6
3
0.92
W
Amaterasu
XImperialBearX
Amaterasu
9
2
7
6.25
L
Mercury
pending44
Mercury
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,742
Damage
46,779
86,941
Taken
92,323
62,996
Mitigated
55,295
46,541
Healing
15,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
Adgramadnio
Cliodhna
17,291
2,181
0
10,287
15,999
7,100
0
2,950
13,049
0
132,831
L
Sylvanus
7,087
2,152
1,528
3,617
18,328
20,308
210
3,520
14,808
21,438
7,895
W
Ullr
22,135
12,135
0
9,858
17,865
7,854
4,562
4,309
13,556
0
102,347
W
Thoth
Jay1065
Thoth
7,219
280
134
4,405
12,575
4,408
20
3,851
7,884
78,911
4,638
W
Baron Samedi
KingfieldDxD
Baron Samedi
9,083
1,340
1,382
5,852
15,924
16,258
253
6,300
9,624
33,541
0
L
Izanami
8,532
6,284
198
2,588
16,371
3,909
2,316
3,163
13,208
0
58,332
L
11,439
2,994
0
4,788
22,963
19,404
0
3,005
19,958
112
57,632
L
Morgan Le Fay
Stinkjoy69
Morgan Le Fay
10,377
498
0
882
13,996
5,177
0
3,022
10,974
59,588
0
W
Amaterasu
XImperialBearX
Amaterasu
19,014
11,508
0
14,623
24,578
27,376
6,357
2,489
22,089
105
98,031
L
Mercury
pending44
Mercury
9,344
6,704
0
1,825
20,665
6,497
0
3,568
17,097
0
71,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,543
Gold Earned
45,908
672
Minions Killed
477
0
Camps Cleared
0
2,137,373
Distance Traveled
1,702,444
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
14,020
668
179
9
0
504,975
3
L
Sylvanus
8,210
391
45
2
0
310,031
11
W
Ullr
13,526
644
137
7
0
393,161
5
W
Thoth
12,083
575
127
6
0
425,000
10
W
Baron Samedi
11,627
554
51
2
0
386,691
2
L
Izanami
8,682
413
104
5
0
284,423
3
L
Mulan
9,685
461
114
5
0
335,000
0
L
Morgan Le Fay
9,931
473
98
5
0
361,827
0
W
Amaterasu
14,287
680
178
8
0
427,546
7
L
Mercury
9,400
448
116
6
0
411,163
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role