Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
BeltedSniper1
Osiris
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 54L
1,334 Elo+
Solo
Merlin
Merlin
CombatFreak
Merlin
Level 107
God Stats
1W - 1L
1,518 SR
Queue Stats
136W - 125L
1,535 Elo+
Solo
Cliodhna
Cliodhna
FGT123
Cliodhna
Level 121
God Stats
6W - 15L
1,536 SR
Queue Stats
302W - 310L
1,591 Elo+
Party 2
Izanami
Izanami
icethecool1
Izanami
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
316W - 293L
1,615 Elo+
Party 2
Team Averages
Level 130
1,511 SR
1,515 Elo+

VS

Team Averages
Level 116
1,529 SR
1,664 Elo+
Neith
Neith
JJhortS7
Neith
Level 121
God Stats
3W - 0L
1,500 SR
Queue Stats
95W - 102L
1,585 Elo+
Party 1
Awilix
Awilix
Lecarbattles
Awilix
Level 68
God Stats
36W - 25L
1,445 SR
Queue Stats
224W - 217L
1,562 Elo+
Party 1
Anubis
Anubis
Weebicus
Anubis
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,828 Elo+
Party 1
Izanami
Izanami
kallian2309
Izanami
Level 89
God Stats
2W - 1L
1,503 SR
Queue Stats
58W - 57L
1,633 Elo+
Solo
Horus
Horus
ßrúh
Horus
Level 158
God Stats
4W - 5L
1,698 SR
Queue Stats
142W - 98L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
1 / 3 / 2
5,129
466
3,378
7,424
3,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 1 / 0
5,965
542
5,382
8,340
7,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
11
1 / 1 / 1
6,412
583
1,823
3,154
718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
FGT123
Cliodhna
10
1 / 4 / 1
5,938
540
3,696
7,668
1,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
icethecool1
Izanami
9
1 / 3 / 2
5,633
512
3,150
7,165
1,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JJhortS7
Neith
12
3 / 2 / 3
7,014
638
5,014
3,977
1,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Awilix
9
2 / 2 / 5
6,041
549
3,684
8,328
2,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Weebicus
Anubis
13
6 / 0 / 3
7,500
682
4,500
2,615
1,006
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
kallian2309
Izanami
11
1 / 2 / 1
6,703
609
5,702
8,255
2,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
ßrúh
Horus
9
0 / 1 / 6
5,725
520
3,469
9,369
4,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
6
Kills
12
12
Deaths
7
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
3
2
0.67
L
2
1
0
2
L
Merlin
1
1
1
1.5
L
Cliodhna
FGT123
Cliodhna
1
4
1
0.38
W
Neith
JJhortS7
Neith
3
2
3
2.25
W
Awilix
2
2
5
2.25
W
Anubis
Weebicus
Anubis
6
0
3
7.5
L
Izanami
icethecool1
Izanami
1
3
2
0.67
W
Izanami
kallian2309
Izanami
1
2
1
0.75
W
Horus
ßrúh
Horus
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,429
Damage
22,369
33,751
Taken
32,544
14,809
Mitigated
11,567
9,241
Healing
11,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,378
1,039
725
1,625
7,424
3,380
0
2,361
5,063
9,905
3,165
L
5,382
1,777
0
3,670
8,340
7,453
294
264
8,076
0
31,488
L
Merlin
1,823
148
0
718
3,154
718
0
53
3,101
41,538
0
L
Cliodhna
FGT123
Cliodhna
3,696
640
0
508
7,668
1,999
0
836
6,832
0
36,707
W
Neith
JJhortS7
Neith
5,014
1,838
0
1,263
3,977
1,218
236
573
3,404
0
42,947
W
Awilix
3,684
1,746
0
2,761
8,328
2,089
0
2,198
6,130
0
28,525
W
Anubis
Weebicus
Anubis
4,500
489
0
1,837
2,615
1,006
0
560
2,055
44,681
0
L
Izanami
icethecool1
Izanami
3,150
2,026
0
1,995
7,165
1,259
0
986
6,179
0
34,908
W
Izanami
kallian2309
Izanami
5,702
4,014
0
2,979
8,255
2,406
558
0
8,255
0
39,293
W
Horus
ßrúh
Horus
3,469
1,532
267
2,577
9,369
4,848
0
1,413
7,956
0
12,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,077
Gold Earned
32,983
331
Minions Killed
321
0
Camps Cleared
0
1,050,606
Distance Traveled
1,096,446
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,129
466
26
2
0
185,070
3
L
Osiris
5,965
542
65
6
0
216,478
1
L
Merlin
6,412
583
94
9
0
211,095
6
L
Cliodhna
5,938
540
76
7
0
244,937
2
W
Neith
7,014
638
88
8
0
200,936
5
W
Awilix
6,041
549
46
4
0
233,686
5
W
Anubis
7,500
682
96
9
0
225,858
3
L
Izanami
5,633
512
70
6
0
193,026
4
W
Izanami
6,703
609
79
7
0
181,512
1
W
Horus
5,725
520
12
1
0
254,454
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role