Player Matchup

Achilles
Achilles
 
Achilles
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
DRAGONLORD69946
Ra
Level 68
God Stats
1W - 4L
1,545 SR
Queue Stats
63W - 102L
1,362 Elo+
Party 1
Medusa
Medusa
FredShotEmUp
Medusa
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,500 Elo+
Solo
Team Averages
Level 98
1,515 SR
1,454 Elo+

VS

Team Averages
Level 75
1,554 SR
1,416 Elo+
Ao Kuang
Ao Kuang
DazedNebula9506
Ao Kuang
Level 68
God Stats
1W - 0L
1,654 SR
Queue Stats
59W - 51L
1,411 Elo+
Solo
Fenrir
Fenrir
MrBigAlexWall
Fenrir
Level 123
God Stats
48W - 28L
1,710 SR
Queue Stats
284W - 309L
1,453 Elo+
Party 2
Sun Wukong
Sun Wukong
aircamper23
Sun Wukong
Level 35
God Stats
33W - 57L
1,299 SR
Queue Stats
154W - 194L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
1 / 0 / 0
3,908
782
2,983
3,465
2,113
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
0 / 1 / 1
3,811
762
1,333
1,215
336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
3
0 / 1 / 0
3,353
671
241
784
178
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
7
0 / 0 / 1
3,933
787
655
2,174
736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
1 / 0 / 1
4,406
881
2,410
2,905
1,256
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
aircamper23
Sun Wukong
7
1 / 1 / 1
4,051
810
1,279
3,824
1,548
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
1
Kills
2
2
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
0
0
1
L
0
1
1
0.5
W
Ao Kuang
0
0
1
0.5
L
Medusa
0
1
0
0
W
1
0
1
1.5
W
Sun Wukong
aircamper23
Sun Wukong
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,557
Damage
4,344
5,464
Taken
8,903
2,627
Mitigated
3,540
353
Healing
3,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
2,983
551
0
0
3,465
2,113
0
540
2,925
255
6,080
L
1,333
141
143
151
1,215
336
0
76
1,139
7,241
0
W
Ao Kuang
655
108
0
935
2,174
736
0
605
1,464
10,222
1,767
L
Medusa
241
126
0
59
784
178
0
0
784
0
996
W
2,410
765
195
1,095
2,905
1,256
263
596
2,227
0
8,104
W
Sun Wukong
aircamper23
Sun Wukong
1,279
263
403
1,123
3,824
1,548
293
503
3,279
0
6,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,072
Gold Earned
12,390
33
Minions Killed
56
1
Camps Cleared
5
207,803
Distance Traveled
275,876
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
3,908
782
15
3
0
104,613
2
L
Ra
3,811
762
16
3
1
91,956
1
W
Ao Kuang
3,933
787
28
6
3
94,372
1
L
Medusa
3,353
671
2
0
0
11,234
0
W
Fenrir
4,406
881
20
4
2
80,381
0
W
Sun Wukong
4,051
810
8
2
0
101,123
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role