Player Matchup

Neith
Neith
 
Neith
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
AMAURYENS
Da Ji
Level 79
God Stats
2W - 0L
1,806 SR
Queue Stats
4W - 2L
1,820 Elo+
Party 4
Yemoja
Yemoja
DominicGuerrero
Yemoja
Level 135
God Stats
2W - 0L
1,768 SR
Queue Stats
10W - 5L
1,691 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
EliteDelta129
Morgan Le Fay
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,341 Elo+
Party 1
Baron Samedi
Baron Samedi
Marker_Eater
Baron Samedi
Level 41
God Stats
5W - 5L
1,494 SR
Queue Stats
19W - 24L
1,408 Elo+
Party 1
Team Averages
Level 81
1,614 SR
1,552 Elo+

VS

Team Averages
Level 73
1,453 SR
1,367 Elo+
Jormungandr
Jormungandr
KennyCrespo_PR
Jormungandr
Level 107
God Stats
0W - 1L
1,279 SR
Queue Stats
58W - 90L
1,364 Elo+
Party 3
Izanami
Izanami
abysslord_farron
Izanami
Level 36
God Stats
2W - 6L
1,295 SR
Queue Stats
16W - 32L
1,278 Elo+
Party 2
Baron Samedi
Baron Samedi
chalmok1985
Baron Samedi
Level 152
God Stats
0W - 1L
1,707 SR
Queue Stats
54W - 88L
1,369 Elo+
Party 3
Susano
Susano
joya-definida0
Susano
Level 29
God Stats
1W - 2L
1,543 SR
Queue Stats
56W - 51L
1,516 Elo+
Party 3
Shiva
Shiva
xX_ArchWolf_Xx
Shiva
Level 39
God Stats
4W - 4L
1,441 SR
Queue Stats
30W - 45L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
0 / 1 / 8
8,990
692
8,135
6,851
2,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Da Ji
AMAURYENS
Da Ji
18
8 / 4 / 16
11,181
860
17,866
16,605
8,395
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
5 / 2 / 17
10,123
779
8,152
12,552
15,417
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morgan Le Fay
EliteDelta129
Morgan Le Fay
18
8 / 2 / 12
10,603
816
17,461
10,237
3,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Baron Samedi
Marker_Eater
Baron Samedi
17
8 / 2 / 4
10,270
790
15,442
10,752
5,317
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KennyCrespo_PR
Jormungandr
16
1 / 3 / 7
9,637
741
8,545
13,162
9,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

14
1 / 6 / 2
8,254
635
4,280
12,505
4,592
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
chalmok1985
Baron Samedi
15
2 / 7 / 0
8,831
679
6,723
12,415
4,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
6 / 4 / 3
10,607
816
13,029
17,475
5,918
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 9 / 3
8,410
647
7,733
19,824
16,222
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
26
29
Kills
11
11
Deaths
29
57
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
1
8
4
W
Da Ji
AMAURYENS
Da Ji
8
4
16
4
W
5
2
17
6.75
W
Morgan Le Fay
EliteDelta129
Morgan Le Fay
8
2
12
7
L
Jormungandr
KennyCrespo_PR
Jormungandr
1
3
7
1.5
W
Baron Samedi
Marker_Eater
Baron Samedi
8
2
4
5
L
1
6
2
0.33
L
Baron Samedi
chalmok1985
Baron Samedi
2
7
0
0.29
L
6
4
3
1.88
L
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,056
Damage
40,310
56,997
Taken
75,381
35,544
Mitigated
40,474
20,107
Healing
7,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,135
2,212
0
668
6,851
2,794
1,833
2,467
4,384
0
22,627
W
Da Ji
AMAURYENS
Da Ji
17,866
3,941
0
3,112
16,605
8,395
805
2,716
13,889
0
51,904
W
8,152
1,391
4,000
2,807
12,552
15,417
1,099
4,310
8,242
18,314
0
W
Morgan Le Fay
EliteDelta129
Morgan Le Fay
17,461
2,389
0
2,218
10,237
3,621
609
3,897
6,340
35,097
0
L
Jormungandr
KennyCrespo_PR
Jormungandr
8,545
1,749
68
1,133
13,162
9,374
0
7,527
5,495
29,705
0
W
Baron Samedi
Marker_Eater
Baron Samedi
15,442
1,695
3,317
3,985
10,752
5,317
640
3,425
7,327
37,059
0
L
4,280
2,949
67
258
12,505
4,592
0
6,095
6,290
0
19,395
L
Baron Samedi
chalmok1985
Baron Samedi
6,723
687
143
1,428
12,415
4,368
0
7,752
4,363
27,835
0
L
13,029
1,442
0
2,502
17,475
5,918
0
7,536
9,793
0
28,257
L
7,733
1,025
370
1,222
19,824
16,222
0
11,198
8,385
3,018
11,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,167
Gold Earned
45,739
227
Minions Killed
169
0
Camps Cleared
0
1,301,706
Distance Traveled
1,077,612
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,990
692
48
4
0
247,019
0
W
Da Ji
11,181
860
59
5
0
268,623
0
W
Yemoja
10,123
779
20
2
0
250,470
0
W
Morgan Le Fay
10,603
816
48
4
0
269,726
0
L
Jormungandr
9,637
741
44
3
0
216,381
0
W
Baron Samedi
10,270
790
52
4
0
265,868
2
L
Izanami
8,254
635
32
2
0
192,622
0
L
Baron Samedi
8,831
679
55
4
0
210,946
0
L
Susano
10,607
816
32
2
0
251,537
2
L
Shiva
8,410
647
6
0
0
206,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role