Player Matchup

Freya
Freya
Silver II
JDMV23
Freya
Silver II
Level 144
God Stats
3W - 3L
1,969 SR
Queue Stats
297W - 290L
1,497 MMR
Solo
Bellona
Bellona
Silver II
SanginarioPro
Bellona
Silver II
Level 134
God Stats
0W - 1L
1,685 SR
Queue Stats
10W - 11L
1,500 MMR
Solo
Scylla
Scylla
Gold IV
Selbstmord9416
Scylla
Gold IV
Level 128
God Stats
8W - 8L
1,604 SR
Queue Stats
52W - 60L
1,499 MMR
Solo
Shiva
Shiva
Gold IV
WallaWalla35
Shiva
Gold IV
Level 149
God Stats
6W - 4L
1,358 SR
Queue Stats
311W - 298L
1,497 MMR
Solo
Anhur
Anhur
Silver III
maurystreet690
Anhur
Silver III
Level 160
God Stats
1W - 3L
1,541 SR
Queue Stats
42W - 48L
1,488 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 143
1,631 SR
1,496 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,616 SR
1,501 MMR
Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Bronze V
Cyfö
Yemoja
Bronze V
Level 88
God Stats
13W - 6L
1,731 SR
Queue Stats
41W - 27L
1,500 MMR
Party 2
Cernunnos
Cernunnos
Bronze V
EvinLeeKidCT
Cernunnos
Bronze V
Level 147
God Stats
25W - 10L
1,695 SR
Queue Stats
41W - 27L
1,500 MMR
Party 2
Baba Yaga
Baba Yaga
Gold V
ROMPEDD
Baba Yaga
Gold V
Level 125
God Stats
3W - 3L
1,468 SR
Queue Stats
20W - 20L
1,501 MMR
Party 1
Mercury
Mercury
Gold V
TrickyNiky
Mercury
Gold V
Level 109
God Stats
15W - 11L
1,688 SR
Queue Stats
67W - 56L
1,501 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
JDMV23
Freya
18
3 / 6 / 4
11,278
490
14,201
23,448
8,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
19
3 / 3 / 3
12,413
540
18,948
25,281
30,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
2 / 5 / 2
10,856
472
13,354
12,806
5,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 4 / 4
11,140
484
7,810
21,630
21,281
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
1 / 8 / 2
11,631
506
8,860
21,266
5,993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
AgniOsirisThothGilgamesh

VS

Bans
ArachneBastetTiamatCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
1 / 4 / 8
12,310
535
12,582
31,909
23,655
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yemoja
Cyfö
Yemoja
18
1 / 1 / 16
12,370
538
6,864
14,602
14,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
EvinLeeKidCT
Cernunnos
20
14 / 2 / 3
15,088
656
29,423
24,648
10,579
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Baba Yaga
ROMPEDD
Baba Yaga
19
6 / 1 / 9
13,115
570
12,308
9,342
3,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
TrickyNiky
Mercury
20
4 / 3 / 8
14,273
621
17,401
19,371
8,040
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
70
11
Kills
26
26
Deaths
11
15
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
4
8
1.25
W
Yemoja
Cyfö
Yemoja
1
1
16
9
W
Cernunnos
EvinLeeKidCT
Cernunnos
14
2
3
7.75
L
Freya
JDMV23
Freya
3
6
4
0.83
W
Baba Yaga
ROMPEDD
Baba Yaga
6
1
9
10.5
L
Bellona
3
3
3
1.5
L
2
5
2
0.6
W
Mercury
TrickyNiky
Mercury
4
3
8
2.67
L
2
4
4
1
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,173
Damage
78,578
104,431
Taken
99,872
71,580
Mitigated
60,691
25,452
Healing
38,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
12,582
4,130
0
11,112
31,909
23,655
289
4,788
25,972
408
70,786
W
Yemoja
Cyfö
Yemoja
6,864
1,576
5,156
3,837
14,602
14,657
199
5,480
9,122
31,546
0
W
Cernunnos
EvinLeeKidCT
Cernunnos
29,423
15,190
3
12,825
24,648
10,579
7,522
6,915
17,733
0
151,535
L
Freya
JDMV23
Freya
14,201
3,766
0
5,141
23,448
8,875
20
4,287
19,161
88,164
0
W
Baba Yaga
ROMPEDD
Baba Yaga
12,308
256
97
3,451
9,342
3,760
1,046
4,391
4,951
81,017
0
L
Bellona
18,948
8,700
0
7,343
25,281
30,241
794
3,504
21,777
0
89,491
L
13,354
419
0
317
12,806
5,190
0
3,912
8,894
86,254
0
W
Mercury
TrickyNiky
Mercury
17,401
10,925
0
2,017
19,371
8,040
427
8,911
10,460
0
133,761
L
7,810
746
2,773
3,622
21,630
21,281
0
5,731
15,213
0
42,537
L
8,860
4,976
0
6,256
21,266
5,993
3,204
2,146
19,120
0
85,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,318
Gold Earned
67,156
670
Minions Killed
655
0
Camps Cleared
0
2,215,497
Distance Traveled
2,435,666
27
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,310
535
127
6
0
469,651
4
W
Yemoja
12,370
538
36
2
0
464,299
5
W
Cernunnos
15,088
656
183
8
0
458,290
13
L
Freya
11,278
490
118
5
0
435,583
1
W
Baba Yaga
13,115
570
123
5
0
492,734
14
L
Bellona
12,413
540
193
8
0
482,266
6
L
Scylla
10,856
472
152
7
0
429,414
6
W
Mercury
14,273
621
186
8
0
550,692
6
L
Shiva
11,140
484
52
2
0
484,908
9
L
Anhur
11,631
506
155
7
0
383,326
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role