Player Matchup

Sobek
Sobek
 
Sobek
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Kikochaos
Chiron
Level 160
God Stats
1W - 0L
1,520 SR
Queue Stats
122W - 67L
1,686 Elo+
Party 1
Zeus
Zeus
Oregu787
Zeus
Level 156
God Stats
6W - 2L
1,549 SR
Queue Stats
102W - 49L
1,758 Elo+
Solo
Team Averages
Level 158
1,523 SR
1,648 Elo+

VS

Team Averages
Level 58
1,407 SR
1,301 Elo+
Cthulhu
Cthulhu
AragaoOGrande
Cthulhu
Level 26
God Stats
13W - 23L
1,388 SR
Queue Stats
28W - 82L
1,295 Elo+
Party 2
Jormungandr
Jormungandr
Razethos
Jormungandr
Level 128
God Stats
0W - 1L
1,334 SR
Queue Stats
31W - 86L
1,279 Elo+
Party 2
Ares
Ares
SoBarbudoTaBom
Ares
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 16L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
4 / 1 / 16
8,442
938
6,950
11,605
10,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chiron
Kikochaos
Chiron
13
8 / 1 / 11
8,466
941
11,659
7,569
3,304
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
13
11 / 1 / 10
8,988
999
19,072
5,618
2,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
0 / 6 / 2
6,218
691
4,904
15,519
11,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jormungandr
Razethos
Jormungandr
11
3 / 8 / 0
8,096
900
9,293
14,325
5,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 9 / 1
5,818
646
1,318
13,844
7,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
6
23
Kills
3
3
Deaths
23
37
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
4
1
16
12
L
Cthulhu
0
6
2
0.17
W
Chiron
Kikochaos
Chiron
8
1
11
13.5
W
Zeus
11
1
10
16
L
Jormungandr
Razethos
Jormungandr
3
8
0
0.38
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,681
Damage
15,515
24,792
Taken
43,688
15,586
Mitigated
25,127
9,678
Healing
2,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,950
1,196
0
5,861
11,605
10,135
227
4,890
6,007
16,392
0
L
Cthulhu
4,904
273
170
1,376
15,519
11,837
0
9,579
5,940
13,290
0
W
Chiron
Kikochaos
Chiron
11,659
5,038
763
2,455
7,569
3,304
1,028
5,682
1,409
0
29,928
W
Zeus
19,072
5,088
0
599
5,618
2,147
1,256
3,559
1,664
44,210
0
L
Jormungandr
Razethos
Jormungandr
9,293
749
0
756
14,325
5,354
0
7,670
6,655
22,024
0
L
1,318
109
0
209
13,844
7,936
0
9,201
4,643
8,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,896
Gold Earned
20,132
117
Minions Killed
63
7
Camps Cleared
1
492,608
Distance Traveled
432,844
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,442
938
12
1
0
167,615
4
L
Cthulhu
6,218
691
29
3
0
158,278
1
W
Chiron
8,466
941
40
4
2
175,447
3
W
Zeus
8,988
999
65
7
5
149,546
3
L
Jormungandr
8,096
900
26
3
0
147,059
4
L
Ares
5,818
646
8
1
1
127,507
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role