Player Matchup

Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
Arose12n
Artio
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 81L
1,644 Elo+
Party 1
Eset
Eset
JonesCW
Eset
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
206W - 165L
1,651 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Sebastian738
Tsukuyomi
Level 44
God Stats
1W - 3L
1,326 SR
Queue Stats
44W - 53L
1,473 Elo+
Solo
Cthulhu
Cthulhu
bofadesnuhtss
Cthulhu
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
208W - 208L
1,566 Elo+
Party 2
Team Averages
Level 84
1,465 SR
1,567 Elo+

VS

Team Averages
Level 61
1,567 SR
1,581 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
DixieNormus36
Cerberus
Level 104
God Stats
2W - 2L
1,444 SR
Queue Stats
285W - 195L
1,632 Elo+
Party 3
Loki
Loki
RaunchySpatula
Loki
Level 36
God Stats
3W - 2L
1,710 SR
Queue Stats
50W - 59L
1,529 Elo+
Solo
Anhur
Anhur
SacredMonkey69
Anhur
Level 9
God Stats
1W - 0L
1,681 SR
Queue Stats
77W - 25L
1,949 Elo+
Party 3
Kumbhakarna
Kumbhakarna
ShieldGoatFkr
Kumbhakarna
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,293 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
3 / 4 / 0
7,584
583
6,574
8,347
972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artio
Arose12n
Artio
9
0 / 2 / 1
5,945
457
4,448
8,601
3,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Eset
JonesCW
Eset
10
1 / 3 / 0
6,208
478
3,678
5,901
1,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Sebastian738
Tsukuyomi
13
1 / 3 / 2
7,068
544
6,322
8,060
2,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
12
1 / 2 / 1
7,087
545
7,262
8,676
6,274
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
3 / 1 / 6
7,188
553
9,824
8,496
2,950
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
DixieNormus36
Cerberus
11
2 / 2 / 3
6,621
509
3,037
9,250
6,931
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

12
3 / 1 / 2
6,870
528
2,821
8,585
2,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 2 / 1
7,927
610
7,311
8,289
1,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kumbhakarna
ShieldGoatFkr
Kumbhakarna
11
2 / 0 / 8
7,244
557
3,757
10,518
8,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
6
Kills
14
14
Deaths
6
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
4
0
0.75
W
Ah Muzen Cab
 
Ah Muzen Cab
3
1
6
6
L
Artio
Arose12n
Artio
0
2
1
0.25
W
Cerberus
DixieNormus36
Cerberus
2
2
3
1.75
L
Eset
JonesCW
Eset
1
3
0
0.33
W
3
1
2
4
W
4
2
1
2.25
L
Tsukuyomi
Sebastian738
Tsukuyomi
1
3
2
0.67
W
Kumbhakarna
ShieldGoatFkr
Kumbhakarna
2
0
8
6
L
Cthulhu
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,284
Damage
26,750
39,585
Taken
45,138
15,619
Mitigated
22,432
11,905
Healing
13,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,574
3,231
0
2,047
8,347
972
0
360
7,987
0
55,006
W
Ah Muzen Cab
 
Ah Muzen Cab
9,824
3,457
0
1,728
8,496
2,950
0
3,924
4,572
0
49,583
L
Artio
Arose12n
Artio
4,448
531
653
3,297
8,601
3,839
0
1,987
6,614
11,751
6,893
W
Cerberus
DixieNormus36
Cerberus
3,037
650
0
3,675
9,250
6,931
0
4,057
5,193
31,072
0
L
Eset
JonesCW
Eset
3,678
871
177
1,319
5,901
1,778
0
867
5,034
37,131
0
W
2,821
647
0
1,070
8,585
2,487
0
2,166
6,419
0
41,952
W
7,311
4,150
0
3,252
8,289
1,489
0
356
7,933
0
51,061
L
Tsukuyomi
Sebastian738
Tsukuyomi
6,322
1,741
0
2,512
8,060
2,756
0
1,315
6,745
0
46,025
W
Kumbhakarna
ShieldGoatFkr
Kumbhakarna
3,757
428
0
4,044
10,518
8,575
0
4,181
6,337
13,033
0
L
Cthulhu
7,262
1,117
0
1,900
8,676
6,274
0
2,265
6,411
43,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,892
Gold Earned
35,850
406
Minions Killed
356
0
Camps Cleared
0
1,199,989
Distance Traveled
1,280,685
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,584
583
109
8
0
214,514
5
W
Ah Muzen Cab
7,188
553
80
6
0
275,233
4
L
Artio
5,945
457
30
2
0
216,441
3
W
Cerberus
6,621
509
88
7
0
213,915
2
L
Eset
6,208
478
79
6
0
223,309
7
W
Loki
6,870
528
73
6
0
278,913
3
W
Anhur
7,927
610
104
8
0
218,310
3
L
Tsukuyomi
7,068
544
102
8
0
279,776
4
W
Kumbhakarna
7,244
557
11
1
0
294,314
6
L
Cthulhu
7,087
545
86
7
0
265,949
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role