Player Matchup

Rama
Rama
Gold III
 
Rama
Gold III
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold II
 
Bastet
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Artio
Artio
Platinum IV
Demirci10
Artio
Platinum IV
Level 141
God Stats
30W - 21L
1,934 SR
Queue Stats
200W - 177L
1,747 MMR
Party 2
Scylla
Scylla
Diamond V
UenalYaaya
Scylla
Diamond V
Level 148
God Stats
8W - 5L
1,864 SR
Queue Stats
202W - 189L
1,919 MMR
Party 2
Khepri
Khepri
Gold II
chechus2003
Khepri
Gold II
Level 109
God Stats
5W - 6L
1,554 SR
Queue Stats
84W - 82L
1,682 MMR
Party 3
Team Averages
Platinum V
Platinum V
Average Tier
Level 114
1,670 SR
1,670 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 106
1,566 SR
1,742 MMR
Fenrir
Fenrir
Platinum IV
BEK1NG
Fenrir
Platinum IV
Level 127
God Stats
0W - 1L
1,304 SR
Queue Stats
79W - 77L
1,831 MMR
Party 1
Ra
Ra
Platinum III
MiidOrFeeeD
Ra
Platinum III
Level 62
God Stats
23W - 18L
1,609 SR
Queue Stats
407W - 399L
1,727 MMR
Solo
Chaac
Chaac
Gold III
WEK1NG
Chaac
Gold III
Level 114
God Stats
12W - 6L
1,916 SR
Queue Stats
13W - 12L
1,780 MMR
Party 1
Hou Yi
Hou Yi
Platinum IV
cohvid
Hou Yi
Platinum IV
Level 68
God Stats
5W - 9L
1,501 SR
Queue Stats
263W - 256L
1,711 MMR
Solo
Cerberus
Cerberus
Gold I
jeremy130521
Cerberus
Gold I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
303W - 315L
1,660 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
20
11 / 2 / 8
14,755
642
26,799
16,171
6,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bastet
 
Bastet
19
4 / 4 / 12
12,822
557
20,951
19,054
8,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
Demirci10
Artio
19
6 / 4 / 8
13,449
585
20,110
21,414
27,315
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
UenalYaaya
Scylla
20
10 / 3 / 9
14,537
632
19,958
13,132
4,854
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Khepri
17
2 / 4 / 19
12,181
530
6,975
19,650
26,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
GebShivaLoki

VS

Bans
CliodhnaUllrBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BEK1NG
Fenrir
18
7 / 8 / 5
11,982
521
13,930
25,892
9,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
7 / 7 / 5
11,326
492
13,936
18,637
6,691
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chaac
WEK1NG
Chaac
14
1 / 7 / 6
9,736
423
14,869
25,937
20,193
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hou Yi
cohvid
Hou Yi
19
1 / 4 / 2
11,235
488
8,715
20,627
5,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cerberus
jeremy130521
Cerberus
14
1 / 7 / 7
9,386
408
7,297
33,896
33,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
42
33
Kills
17
17
Deaths
33
56
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
11
2
8
7.5
W
Bastet
 
Bastet
4
4
12
2.5
L
Fenrir
BEK1NG
Fenrir
7
8
5
1.19
W
Artio
Demirci10
Artio
6
4
8
2.5
L
7
7
5
1.36
W
Scylla
UenalYaaya
Scylla
10
3
9
4.83
L
Chaac
WEK1NG
Chaac
1
7
6
0.57
W
Khepri
2
4
19
2.88
L
Hou Yi
cohvid
Hou Yi
1
4
2
0.5
L
Cerberus
jeremy130521
Cerberus
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,793
Damage
58,747
89,421
Taken
124,989
72,985
Mitigated
75,107
35,049
Healing
38,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
26,799
18,532
0
8,215
16,171
6,259
9,908
2,308
13,863
0
131,367
W
Bastet
 
Bastet
20,951
5,414
0
7,984
19,054
8,025
0
4,041
15,013
0
94,049
L
Fenrir
BEK1NG
Fenrir
13,930
4,862
0
6,997
25,892
9,391
0
11,810
14,082
0
70,546
W
Artio
Demirci10
Artio
20,110
2,762
2,459
9,884
21,414
27,315
390
5,891
15,523
86,735
0
L
13,936
1,474
3,300
6,034
18,637
6,691
0
8,788
9,849
76,593
0
W
Scylla
UenalYaaya
Scylla
19,958
3,444
0
2,750
13,132
4,854
0
3,590
9,542
130,135
0
L
Chaac
WEK1NG
Chaac
14,869
3,528
0
7,596
25,937
20,193
724
12,815
13,122
0
65,743
W
Khepri
6,975
1,131
792
2,965
19,650
26,532
320
6,229
13,421
17,342
4,665
L
Hou Yi
cohvid
Hou Yi
8,715
4,535
0
8,250
20,627
5,657
0
4,124
16,503
0
104,779
L
Cerberus
jeremy130521
Cerberus
7,297
662
0
5,932
33,896
33,175
0
14,430
19,466
30,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,744
Gold Earned
53,665
707
Minions Killed
581
0
Camps Cleared
0
2,256,814
Distance Traveled
2,078,590
23
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
14,755
642
197
9
0
421,495
4
W
Bastet
12,822
557
124
5
0
488,349
5
L
Fenrir
11,982
521
96
4
0
438,849
9
W
Artio
13,449
585
160
7
0
454,683
5
L
Ra
11,326
492
142
6
0
417,214
4
W
Scylla
14,537
632
190
8
0
437,672
6
L
Chaac
9,736
423
115
5
0
411,705
8
W
Khepri
12,181
530
36
2
0
454,615
3
L
Hou Yi
11,235
488
175
8
0
385,511
5
L
Cerberus
9,386
408
53
2
0
425,311
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role