Player Matchup

Zeus
Zeus
Angel_Ruisz
Zeus
Level 29
God Stats
0W - 1L
1,725 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
Salamandra12
Cliodhna
Level 159
God Stats
0W - 2L
1,552 SR
Queue Stats
10W - 5L
1,232 Elo+
Party 2
Kukulkan
Kukulkan
emmanuel_luci
Kukulkan
Level 25
God Stats
0W - 3L
1,544 SR
Queue Stats
10W - 13L
1,255 Elo+
Party 2
Jing Wei
Jing Wei
luisop2044
Jing Wei
Level 15
God Stats
0W - 1L
1,293 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cerberus
Cerberus
vegetaries0
Cerberus
Level 128
God Stats
0W - 1L
1,850 SR
Queue Stats
6W - 2L
1,456 Elo+
Party 2
Team Averages
Level 71
1,593 SR
1,389 Elo+

VS

Team Averages
Level 61
1,481 SR
1,476 Elo+
Thor
Thor
Hue Jass4808
Thor
Level 64
God Stats
2W - 3L
1,500 SR
Queue Stats
66W - 71L
1,463 Elo+
Party 1
Skadi
Skadi
ITZ lil NUGGE7
Skadi
Level 49
God Stats
3W - 4L
1,473 SR
Queue Stats
33W - 23L
1,524 Elo+
Party 1
Artio
Artio
ITZ lil POPTART
Artio
Level 54
God Stats
2W - 0L
1,728 SR
Queue Stats
74W - 94L
1,430 Elo+
Party 1
Janus
Janus
SoughtPlains645
Janus
Level 61
God Stats
4W - 7L
1,310 SR
Queue Stats
90W - 98L
1,453 Elo+
Party 1
Osiris
Osiris
TeChniCalGameR6
Osiris
Level 76
God Stats
5W - 3L
1,392 SR
Queue Stats
178W - 170L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
5,955
372
2,528
5,343
803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
Salamandra12
Cliodhna
14
10 / 3 / 1
8,919
557
13,783
10,212
4,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
emmanuel_luci
Kukulkan
11
0 / 1 / 1
6,249
391
3,294
6,550
1,771
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
luisop2044
Jing Wei
11
0 / 5 / 1
6,482
405
1,626
7,279
1,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
vegetaries0
Cerberus
10
0 / 3 / 1
6,624
414
5,454
12,504
7,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 2
8,590
537
5,125
9,680
2,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 3 / 6
7,510
469
8,683
10,431
2,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 0 / 5
8,247
515
3,140
7,809
6,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 3 / 0
8,912
557
5,657
8,678
2,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
6 / 2 / 2
9,281
580
6,099
10,014
7,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
10
Kills
18
18
Deaths
11
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
6
3
2
2.33
W
1
3
6
1.33
W
3
0
5
5.5
L
Cliodhna
Salamandra12
Cliodhna
10
3
1
3.5
W
2
3
0
0.67
W
6
2
2
3.5
L
Kukulkan
emmanuel_luci
Kukulkan
0
1
1
0.5
L
Jing Wei
luisop2044
Jing Wei
0
5
1
0.1
L
Cerberus
vegetaries0
Cerberus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,685
Damage
28,704
41,888
Taken
46,612
15,879
Mitigated
21,320
6,609
Healing
15,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,528
522
0
60
5,343
803
0
731
4,612
16,111
0
W
5,125
363
0
3,565
9,680
2,677
0
1,114
8,566
0
44,275
W
8,683
3,533
31
3,155
10,431
2,298
508
4,368
6,063
0
42,807
W
3,140
353
820
1,959
7,809
6,415
138
988
6,821
21,209
2,412
L
Cliodhna
Salamandra12
Cliodhna
13,783
1,166
0
1,261
10,212
4,069
0
1,912
8,300
0
51,268
W
5,657
102
0
1,424
8,678
2,200
690
3,677
4,671
68,979
0
W
6,099
2,385
0
4,153
10,014
7,730
598
1,129
8,885
0
50,424
L
Kukulkan
emmanuel_luci
Kukulkan
3,294
41
0
57
6,550
1,771
724
3,331
3,219
25,604
0
L
Jing Wei
luisop2044
Jing Wei
1,626
1,111
0
1,974
7,279
1,900
0
649
6,630
0
26,733
L
Cerberus
vegetaries0
Cerberus
5,454
136
0
3,257
12,504
7,336
0
2,036
10,468
26,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,229
Gold Earned
42,540
280
Minions Killed
408
0
Camps Cleared
0
1,555,529
Distance Traveled
1,557,010
28
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,955
372
32
2
0
288,603
3
W
Thor
8,590
537
82
5
0
300,488
1
W
Skadi
7,510
469
62
4
0
303,785
2
W
Artio
8,247
515
37
2
0
324,163
4
L
Cliodhna
8,919
557
94
6
0
351,709
2
W
Janus
8,912
557
140
9
0
306,582
0
W
Osiris
9,281
580
87
5
0
321,992
0
L
Kukulkan
6,249
391
42
3
0
300,678
15
L
Jing Wei
6,482
405
68
4
0
320,290
0
L
Cerberus
6,624
414
44
3
0
294,249
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role