Player Matchup

Thoth
Thoth
Dreker300
Thoth
Level 160
God Stats
7W - 2L
1,698 SR
Queue Stats
261W - 145L
1,674 Elo+
Party 2
Hercules
Hercules
M00DYornot
Hercules
Level 98
God Stats
30W - 20L
1,578 SR
Queue Stats
320W - 193L
1,550 Elo+
Party 2
Artemis
Artemis
Microm94
Artemis
Level 148
God Stats
8W - 6L
1,694 SR
Queue Stats
151W - 134L
1,424 Elo+
Party 2
Team Averages
Level 135
1,656 SR
1,549 Elo+

VS

Team Averages
Level 91
1,604 SR
1,508 Elo+
Bacchus
Bacchus
EL XiiMii
Bacchus
Level 39
God Stats
6W - 7L
1,500 SR
Queue Stats
19W - 43L
1,500 Elo+
Solo
Zeus
Zeus
Kapten_Rap
Zeus
Level 113
God Stats
2W - 2L
1,834 SR
Queue Stats
182W - 176L
1,517 Elo+
Party 1
Bastet
Bastet
xSamsungknightx
Bastet
Level 121
God Stats
5W - 6L
1,477 SR
Queue Stats
273W - 257L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Dreker300
Thoth
17
5 / 6 / 7
12,778
752
13,712
12,125
3,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
M00DYornot
Hercules
17
6 / 4 / 6
12,452
732
15,037
21,791
20,818
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Artemis
Microm94
Artemis
17
4 / 6 / 9
12,750
750
10,387
14,601
4,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
EL XiiMii
Bacchus
14
1 / 3 / 13
11,359
668
4,974
15,663
23,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
7 / 6 / 5
12,152
715
18,418
14,083
8,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
8 / 6 / 7
11,519
678
16,752
18,140
6,921
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
41
15
Kills
16
16
Deaths
15
22
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Thoth
Dreker300
Thoth
5
6
7
1.42
L
Bacchus
EL XiiMii
Bacchus
1
3
13
2.5
L
7
6
5
1.58
W
Hercules
M00DYornot
Hercules
6
4
6
2.25
W
Artemis
Microm94
Artemis
4
6
9
1.42
L
8
6
7
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,136
Damage
40,144
48,517
Taken
47,886
29,550
Mitigated
38,824
15,639
Healing
6,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Dreker300
Thoth
13,712
476
0
2,612
12,125
3,847
1,333
4,307
7,818
60,527
0
L
Bacchus
EL XiiMii
Bacchus
4,974
561
0
1,675
15,663
23,104
0
4,045
11,618
14,540
0
L
18,418
1,960
0
1,551
14,083
8,799
231
5,803
8,280
69,819
0
W
Hercules
M00DYornot
Hercules
15,037
5,974
0
10,843
21,791
20,818
125
11,305
10,486
213
32,428
W
Artemis
Microm94
Artemis
10,387
4,864
0
2,184
14,601
4,885
728
8,228
6,373
0
42,662
L
16,752
3,639
0
3,745
18,140
6,921
0
4,364
13,776
0
32,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,980
Gold Earned
35,030
205
Minions Killed
170
10
Camps Cleared
5
900,531
Distance Traveled
924,860
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,778
752
93
5
3
284,380
4
L
Bacchus
11,359
668
21
1
0
297,089
0
L
Zeus
12,152
715
117
7
4
275,695
3
W
Hercules
12,452
732
33
2
3
326,771
5
W
Artemis
12,750
750
79
5
4
289,380
1
L
Bastet
11,519
678
32
2
1
352,076
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role