Player Matchup

Geb
Geb
BoloLax
Geb
Level 113
God Stats
1W - 1L
1,289 SR
Queue Stats
25W - 33L
1,438 Elo+
Party 2
Ra
Ra
KingLetnix
Ra
Level 146
God Stats
2W - 0L
1,542 SR
Queue Stats
54W - 47L
1,524 Elo+
Party 3
Hera
Hera
Kuub Kraken
Hera
Level 113
God Stats
3W - 1L
1,421 SR
Queue Stats
85W - 91L
1,481 Elo+
Party 2
Mulan
Mulan
realjcolee
Mulan
Level 89
God Stats
2W - 0L
1,734 SR
Queue Stats
35W - 28L
1,483 Elo+
Party 3
Ne Zha
Ne Zha
xPKRx King
Ne Zha
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,266 Elo+
Party 2
Team Averages
Level 96
1,497 SR
1,438 Elo+

VS

Team Averages
Level 63
1,605 SR
1,508 Elo+
Artio
Artio
Chukichaca
Artio
Level 28
God Stats
1W - 5L
1,517 SR
Queue Stats
25W - 38L
1,439 Elo+
Solo
Ah Puch
Ah Puch
Chunchunmaru557
Ah Puch
Level 29
God Stats
7W - 3L
1,779 SR
Queue Stats
293W - 291L
1,537 Elo+
Party 1
Ra
Ra
HAPPY1101
Ra
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,569 Elo+
Party 1
Khepri
Khepri
JalinnRabei
Khepri
Level 69
God Stats
2W - 7L
1,420 SR
Queue Stats
188W - 187L
1,432 Elo+
Solo
Ullr
Ullr
dsadaqwq
Ullr
Level 65
God Stats
2W - 8L
1,809 SR
Queue Stats
558W - 571L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
17
3 / 4 / 16
10,747
768
7,680
17,900
18,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

17
4 / 3 / 14
10,545
753
14,675
11,478
5,322
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
7 / 4 / 16
11,188
799
19,015
12,694
5,592
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
18
4 / 4 / 18
10,811
772
18,389
19,762
17,313
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
xPKRx King
Ne Zha
19
8 / 3 / 13
11,767
841
18,952
21,871
13,771
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
15
2 / 5 / 8
9,181
656
6,768
22,043
34,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

18
4 / 2 / 11
9,953
711
26,474
9,699
5,020
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 10 / 4
9,789
699
10,751
17,186
9,697
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Khepri
16
2 / 5 / 9
9,624
687
7,645
20,188
26,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
15
3 / 5 / 11
9,382
670
13,239
16,334
7,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
59
26
Kills
16
18
Deaths
27
77
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Geb
3
4
16
2.75
L
Artio
2
5
8
1.2
L
4
2
11
4.75
L
5
10
4
0.7
L
Khepri
2
5
9
1.3
W
4
3
14
3.67
W
7
4
16
3.75
L
Ullr
3
5
11
1.7
W
Mulan
4
4
18
3.25
W
Ne Zha
xPKRx King
Ne Zha
8
3
13
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,711
Damage
64,877
83,705
Taken
85,450
60,959
Mitigated
83,311
33,253
Healing
27,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
7,680
669
350
2,282
17,900
18,961
359
8,825
9,075
12,974
0
L
Artio
6,768
651
2,022
5,207
22,043
34,313
52
9,651
12,066
11,606
0
L
26,474
1,130
652
2,432
9,699
5,020
0
4,209
5,486
50,987
0
L
10,751
1,485
3,354
3,881
17,186
9,697
0
9,255
7,691
27,825
0
L
Khepri
7,645
362
1,455
2,557
20,188
26,325
39
9,048
10,742
14,158
0
W
14,675
1,494
7,891
3,307
11,478
5,322
1,205
8,307
3,171
33,194
0
W
19,015
3,758
1,208
1,785
12,694
5,592
1,475
7,550
5,144
33,234
0
L
Ullr
13,239
4,574
1,291
4,987
16,334
7,956
805
8,145
8,095
0
24,756
W
Mulan
18,389
1,339
1,445
6,922
19,762
17,313
607
12,353
7,409
0
30,588
W
Ne Zha
xPKRx King
Ne Zha
18,952
5,123
946
7,117
21,871
13,771
1,059
14,603
7,268
0
39,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,058
Gold Earned
47,929
163
Minions Killed
140
0
Camps Cleared
0
1,300,153
Distance Traveled
1,195,689
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,747
768
7
1
0
270,261
0
L
Artio
9,181
656
7
1
0
261,957
0
L
Ah Puch
9,953
711
64
5
0
260,296
3
L
Ra
9,789
699
38
3
0
207,401
0
L
Khepri
9,624
687
10
1
0
249,091
3
W
Ra
10,545
753
43
3
0
269,778
1
W
Hera
11,188
799
48
3
0
247,187
0
L
Ullr
9,382
670
21
2
0
216,944
0
W
Mulan
10,811
772
24
2
0
265,365
1
W
Ne Zha
11,767
841
41
3
0
247,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role