Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
OperaxtQc
Geb
Level 69
God Stats
4W - 3L
1,696 SR
Queue Stats
26W - 31L
1,497 Elo+
Party 2
Zeus
Zeus
iBeatSids2x
Zeus
Level 33
God Stats
0W - 2L
1,312 SR
Queue Stats
6W - 26L
1,011 Elo+
Solo
Team Averages
Level 87
1,503 SR
1,336 Elo+

VS

Team Averages
Level 43
1,537 SR
1,649 Elo+
Bacchus
Bacchus
Dollfacextine
Bacchus
Level 46
God Stats
4W - 2L
1,464 SR
Queue Stats
30W - 17L
1,642 Elo+
Party 1
Tyr
Tyr
JukeTheFox
Tyr
Level 16
God Stats
8W - 3L
1,649 SR
Queue Stats
17W - 12L
1,673 Elo+
Party 1
Baron Samedi
Baron Samedi
Stevethebeast10
Baron Samedi
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 66L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
0 / 4 / 0
5,838
584
3,102
5,646
1,996
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 2 / 0
6,269
627
3,825
8,532
5,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

9
0 / 7 / 0
5,774
577
4,457
7,796
2,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
1 / 0 / 9
7,457
746
3,508
5,811
6,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
5 / 0 / 6
7,654
765
6,145
6,721
6,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
Stevethebeast10
Baron Samedi
13
7 / 0 / 6
8,403
840
8,524
4,603
1,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
34
0
Kills
13
13
Deaths
0
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
4
0
0
W
Bacchus
1
0
9
5.5
W
5
0
6
8
L
0
2
0
0
W
Baron Samedi
Stevethebeast10
Baron Samedi
7
0
6
10
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,384
Damage
18,177
21,974
Taken
17,135
10,073
Mitigated
14,334
1,987
Healing
8,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,102
975
0
203
5,646
1,996
0
3,555
1,931
0
17,674
W
Bacchus
3,508
227
0
1,846
5,811
6,229
0
3,306
2,505
16,638
0
W
6,145
583
0
2,121
6,721
6,191
126
3,502
3,219
0
9,543
L
3,825
28
300
1,092
8,532
5,750
0
3,263
5,031
13,529
0
W
Baron Samedi
Stevethebeast10
Baron Samedi
8,524
437
1,649
3,300
4,603
1,914
835
2,320
2,283
36,075
0
L
4,457
1,524
231
161
7,796
2,327
0
5,573
2,122
10,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,881
Gold Earned
23,514
72
Minions Killed
91
3
Camps Cleared
6
480,759
Distance Traveled
571,328
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,838
584
40
4
2
145,626
1
W
Bacchus
7,457
746
33
3
2
173,194
4
W
Tyr
7,654
765
10
1
0
228,290
2
L
Geb
6,269
627
15
2
0
200,023
0
W
Baron Samedi
8,403
840
48
5
4
169,844
4
L
Zeus
5,774
577
17
2
1
135,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role