Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
HarunoSasuke
Achilles
Level 94
God Stats
13W - 10L
1,400 SR
Queue Stats
447W - 351L
1,515 Elo+
Party 4
Danzaburou
Danzaburou
TuToOfT
Danzaburou
Level 28
God Stats
3W - 2L
1,271 SR
Queue Stats
72W - 80L
1,451 Elo+
Party 1
Ares
Ares
firefox754
Ares
Level 43
God Stats
3W - 2L
1,666 SR
Queue Stats
119W - 109L
1,559 Elo+
Party 1
Agni
Agni
orewashirohigeda
Agni
Level 128
God Stats
11W - 3L
1,812 SR
Queue Stats
163W - 136L
1,530 Elo+
Party 4
Team Averages
Level 91
1,530 SR
1,511 Elo+

VS

Team Averages
Level 129
1,479 SR
1,555 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
 
Hou Yi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
 
Aphrodite
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
Pitufski
Thor
Level 36
God Stats
0W - 5L
1,395 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Janus
Janus
xPlazmaa
Janus
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,776 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
0 / 1 / 1
6,807
681
3,186
6,609
3,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Achilles
HarunoSasuke
Achilles
11
3 / 1 / 4
6,281
628
4,246
6,766
4,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
TuToOfT
Danzaburou
9
3 / 1 / 1
5,347
535
2,416
4,406
1,254
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 0 / 4
5,144
514
2,922
5,777
2,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 0 / 3
6,853
685
4,808
4,938
1,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
1 / 1 / 0
6,275
628
3,889
6,161
4,765
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hou Yi
 
Hou Yi
9
1 / 1 / 0
5,201
520
4,993
5,881
1,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
 
Aphrodite
8
0 / 2 / 1
4,772
477
1,797
4,793
2,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
8
1 / 4 / 0
4,980
498
1,534
7,150
1,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
xPlazmaa
Janus
10
0 / 2 / 0
5,603
560
1,481
6,837
2,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
9
Kills
3
3
Deaths
10
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
1
1
0.5
L
Jormungandr
 
Jormungandr
1
1
0
1
L
Hou Yi
 
Hou Yi
1
1
0
1
L
Aphrodite
 
Aphrodite
0
2
1
0.25
W
Achilles
HarunoSasuke
Achilles
3
1
4
5
L
Thor
1
4
0
0.25
W
Danzaburou
TuToOfT
Danzaburou
3
1
1
3.5
W
0
0
4
2
W
3
0
3
4.5
L
Janus
xPlazmaa
Janus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,578
Damage
13,694
28,496
Taken
30,822
13,125
Mitigated
12,743
8,051
Healing
12,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
3,186
1,464
0
1,897
6,609
3,803
0
3,253
3,356
45,801
0
L
Jormungandr
 
Jormungandr
3,889
1,443
0
2,050
6,161
4,765
0
3,186
2,975
38,599
0
L
Hou Yi
 
Hou Yi
4,993
2,103
0
1,605
5,881
1,565
0
1,283
4,598
0
35,687
L
Aphrodite
 
Aphrodite
1,797
337
1,761
2,547
4,793
2,441
0
1,469
3,324
17,999
0
W
Achilles
HarunoSasuke
Achilles
4,246
1,196
0
1,232
6,766
4,096
0
1,179
5,547
0
33,500
L
Thor
1,534
493
195
2,136
7,150
1,924
0
2,309
4,841
0
18,742
W
Danzaburou
TuToOfT
Danzaburou
2,416
1,119
0
886
4,406
1,254
238
915
3,403
0
24,728
W
2,922
171
0
2,110
5,777
2,596
270
760
4,869
15,689
330
W
4,808
871
0
1,926
4,938
1,376
318
784
4,154
42,755
0
L
Janus
xPlazmaa
Janus
1,481
36
0
2,186
6,837
2,048
0
2,660
4,177
37,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,432
Gold Earned
26,831
336
Minions Killed
317
0
Camps Cleared
0
1,050,646
Distance Traveled
970,170
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,807
681
121
12
0
199,682
4
L
Jormungandr
6,275
628
92
9
0
160,696
3
L
Hou Yi
5,201
520
68
7
0
191,300
1
L
Aphrodite
4,772
477
38
4
0
195,456
2
W
Achilles
6,281
628
57
6
0
219,171
1
L
Thor
4,980
498
37
4
0
216,599
3
W
Danzaburou
5,347
535
37
4
0
206,653
3
W
Ares
5,144
514
33
3
0
208,184
5
W
Agni
6,853
685
88
9
0
216,956
5
L
Janus
5,603
560
82
8
0
206,119
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role