Player Matchup

Sol
Sol
Platinum III
 
Sol
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Platinum I
NotCinnabar
Erlang Shen
Platinum I
Level 108
God Stats
22W - 16L
1,707 SR
Queue Stats
250W - 247L
1,977 MMR
Solo
Mulan
Mulan
Platinum II
TheGodSlayer1995
Mulan
Platinum II
Level 105
God Stats
1W - 0L
1,611 SR
Queue Stats
105W - 98L
1,977 MMR
Solo
Geb
Geb
Gold II
hazem41
Geb
Gold II
Level 142
God Stats
15W - 14L
1,568 SR
Queue Stats
74W - 78L
1,637 MMR
Party 1
Neith
Neith
Platinum I
movedbrun02
Neith
Platinum I
Level 158
God Stats
26W - 21L
1,753 SR
Queue Stats
178W - 173L
2,109 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 135
1,628 SR
1,840 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 132
1,479 SR
1,744 MMR
Fenrir
Fenrir
Diamond V
 
Fenrir
Diamond V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Olorun
Olorun
Gold II
 
Olorun
Gold II
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Platinum II
HybridJungler
Khepri
Platinum II
Level 160
God Stats
20W - 13L
1,677 SR
Queue Stats
253W - 243L
1,855 MMR
Party 2
Bakasura
Bakasura
Platinum III
LookMomIcanFLY
Bakasura
Platinum III
Level 158
God Stats
1W - 2L
1,517 SR
Queue Stats
72W - 60L
1,877 MMR
Solo
Thoth
Thoth
Diamond V
WatchItBro
Thoth
Diamond V
Level 147
God Stats
0W - 4L
1,203 SR
Queue Stats
45W - 38L
1,989 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 2 / 2
6,430
714
5,733
3,980
1,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
NotCinnabar
Erlang Shen
11
5 / 0 / 3
6,503
723
4,594
6,041
2,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
3 / 2 / 1
6,096
677
3,540
6,414
3,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Geb
9
0 / 2 / 8
5,696
633
1,932
6,060
2,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
5 / 0 / 4
7,318
813
4,696
4,213
1,292
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
ArachnePersephoneKaliAthena

VS

Bans
AtlasCliodhnaAgniShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 3 / 0
5,616
624
3,749
6,843
2,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
 
Olorun
8
1 / 3 / 1
5,022
558
3,395
6,153
1,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
1 / 4 / 3
4,867
541
1,491
6,953
4,391
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
10
1 / 4 / 1
5,549
617
3,679
6,980
2,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
8
0 / 2 / 2
4,669
519
1,831
2,758
535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
16
Kills
6
6
Deaths
16
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
2
2
L
Fenrir
 
Fenrir
3
3
0
1
L
Olorun
 
Olorun
1
3
1
0.5
L
1
4
3
0.63
L
Bakasura
1
4
1
0.38
W
Erlang Shen
NotCinnabar
Erlang Shen
5
0
3
6.5
W
3
2
1
1.75
L
Thoth
0
2
2
0.5
W
Geb
0
2
8
2
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,495
Damage
14,145
26,708
Taken
29,687
10,736
Mitigated
11,610
9,976
Healing
7,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,733
4,059
0
1,732
3,980
1,007
0
2,111
1,869
44,375
0
L
Fenrir
 
Fenrir
3,749
706
0
799
6,843
2,210
0
214
6,629
0
31,587
L
Olorun
 
Olorun
3,395
1,614
122
1,882
6,153
1,476
0
3,267
2,886
29,084
0
L
1,491
78
607
1,605
6,953
4,391
0
3,628
3,325
7,850
0
L
Bakasura
3,679
2,342
0
2,056
6,980
2,998
0
37
6,943
0
25,279
W
Erlang Shen
NotCinnabar
Erlang Shen
4,594
2,464
0
3,215
6,041
2,478
0
719
5,112
0
38,544
W
3,540
1,012
0
2,454
6,414
3,383
0
130
6,001
0
30,789
L
Thoth
1,831
217
0
524
2,758
535
0
268
2,490
24,031
0
W
Geb
1,932
244
0
1,285
6,060
2,576
0
3,272
2,788
10,023
1,890
W
4,696
2,059
0
1,290
4,213
1,292
950
485
3,728
0
47,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,043
Gold Earned
25,723
338
Minions Killed
252
0
Camps Cleared
0
943,785
Distance Traveled
916,550
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,430
714
90
10
0
169,579
3
L
Fenrir
5,616
624
67
7
0
201,154
4
L
Olorun
5,022
558
60
7
0
182,062
1
L
Khepri
4,867
541
14
2
0
166,757
5
L
Bakasura
5,549
617
63
7
0
214,806
3
W
Erlang Shen
6,503
723
69
8
0
226,682
2
W
Mulan
6,096
677
68
8
0
184,267
5
L
Thoth
4,669
519
48
5
0
151,771
3
W
Geb
5,696
633
16
2
0
194,060
4
W
Neith
7,318
813
95
11
0
169,197
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role