Player Matchup

Chaac
Chaac
DrDieselos
Chaac
Level 67
God Stats
6W - 1L
1,552 SR
Queue Stats
77W - 81L
1,387 Elo+
Solo
Izanami
Izanami
Euschwei
Izanami
Level 143
God Stats
137W - 129L
1,503 SR
Queue Stats
304W - 298L
1,431 Elo+
Party 2
Merlin
Merlin
Phillsy
Merlin
Level 117
God Stats
4W - 0L
1,785 SR
Queue Stats
430W - 445L
1,462 Elo+
Party 3
Sylvanus
Sylvanus
danikopiuzasny
Sylvanus
Level 159
God Stats
3W - 10L
1,666 SR
Queue Stats
578W - 578L
1,526 Elo+
Party 2
Danzaburou
Danzaburou
eatyodinner
Danzaburou
Level 53
God Stats
54W - 50L
1,499 SR
Queue Stats
57W - 58L
1,454 Elo+
Party 3
Team Averages
Level 108
1,601 SR
1,452 Elo+

VS

Team Averages
Level 105
1,682 SR
1,508 Elo+
He Bo
He Bo
Infinity Ra1nZ
He Bo
Level 121
God Stats
1W - 3L
1,762 SR
Queue Stats
294W - 306L
1,516 Elo+
Party 1
Ares
Ares
NiNjASsTRikER
Ares
Level 127
God Stats
12W - 10L
1,770 SR
Queue Stats
149W - 131L
1,669 Elo+
Party 1
Medusa
Medusa
SheCaIlMeSenpai
Medusa
Level 65
God Stats
2W - 2L
1,646 SR
Queue Stats
74W - 65L
1,504 Elo+
Solo
Thor
Thor
jorge_sl95
Thor
Level 104
God Stats
2W - 1L
1,734 SR
Queue Stats
9W - 10L
1,461 Elo+
Solo
Jormungandr
Jormungandr
treyuEB
Jormungandr
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 31L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
0 / 0 / 0
6,118
556
4,860
8,499
3,624
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
Euschwei
Izanami
10
5 / 2 / 3
6,743
613
7,407
6,980
1,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Phillsy
Merlin
11
2 / 2 / 4
6,548
595
4,686
5,262
1,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
10
4 / 2 / 5
6,473
588
4,612
9,538
6,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
eatyodinner
Danzaburou
11
2 / 0 / 1
6,410
583
3,098
5,499
1,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 1
6,259
569
4,509
6,891
1,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 3 / 1
5,267
479
2,825
8,365
5,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
1 / 2 / 2
5,577
507
5,403
6,215
1,565
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 3 / 2
5,202
473
3,701
7,523
1,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
treyuEB
Jormungandr
11
0 / 1 / 0
6,020
547
4,868
7,069
8,371
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
13
Kills
6
6
Deaths
13
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
0
0
0
0
W
Izanami
Euschwei
Izanami
5
2
3
3.25
L
3
4
1
0.88
L
1
3
1
0.5
W
Merlin
Phillsy
Merlin
2
2
4
2
L
1
2
2
1
W
Sylvanus
4
2
5
3.25
W
Danzaburou
eatyodinner
Danzaburou
2
0
1
2.5
L
1
3
2
0.67
L
Jormungandr
treyuEB
Jormungandr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,663
Damage
21,306
35,778
Taken
36,063
14,850
Mitigated
18,644
16,090
Healing
7,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
4,860
1,431
0
4,769
8,499
3,624
426
4,838
3,661
0
36,118
W
Izanami
Euschwei
Izanami
7,407
4,936
0
2,244
6,980
1,966
1,305
1,649
5,331
0
36,636
L
4,509
168
0
1,623
6,891
1,305
0
3,245
3,646
29,654
0
L
2,825
287
0
793
8,365
5,574
0
2,394
5,971
13,734
0
W
Merlin
Phillsy
Merlin
4,686
230
0
946
5,262
1,530
0
2,580
2,682
34,730
0
L
5,403
1,405
0
1,667
6,215
1,565
0
1,562
4,653
0
32,222
W
Sylvanus
4,612
1,402
1,596
4,304
9,538
6,048
166
2,615
6,923
15,542
4,780
W
Danzaburou
eatyodinner
Danzaburou
3,098
1,033
0
2,231
5,499
1,682
0
520
4,979
0
29,325
L
3,701
1,265
0
2,091
7,523
1,829
0
1,618
5,905
0
22,975
L
Jormungandr
treyuEB
Jormungandr
4,868
1,923
0
1,808
7,069
8,371
156
0
7,069
35,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,292
Gold Earned
28,325
308
Minions Killed
257
0
Camps Cleared
0
1,084,730
Distance Traveled
1,072,261
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,118
556
73
7
0
222,578
7
W
Izanami
6,743
613
61
6
0
220,221
6
L
He Bo
6,259
569
59
5
0
200,909
8
L
Ares
5,267
479
21
2
0
212,737
2
W
Merlin
6,548
595
73
7
0
206,444
4
L
Medusa
5,577
507
65
6
0
225,572
3
W
Sylvanus
6,473
588
43
4
0
202,394
4
W
Danzaburou
6,410
583
58
5
0
233,093
1
L
Thor
5,202
473
34
3
0
233,898
0
L
Jormungandr
6,020
547
78
7
0
199,145
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role