Player Matchup

Fenrir
Fenrir
An7onio857
Fenrir
Level 36
God Stats
2W - 3L
1,500 SR
Queue Stats
216W - 278L
1,209 Elo+
Party 3
Sobek
Sobek
In a bizzal 101
Sobek
Level 64
God Stats
7W - 12L
1,900 SR
Queue Stats
122W - 178L
1,378 Elo+
Party 2
Skadi
Skadi
WhiteTallion
Skadi
Level 23
God Stats
12W - 11L
1,581 SR
Queue Stats
165W - 202L
1,359 Elo+
Party 2
Merlin
Merlin
frankygf88
Merlin
Level 28
God Stats
22W - 30L
1,467 SR
Queue Stats
248W - 312L
1,223 Elo+
Party 3
Shiva
Shiva
jehad1
Shiva
Level 127
God Stats
3W - 4L
1,487 SR
Queue Stats
563W - 595L
1,529 Elo+
Solo
Team Averages
Level 56
1,587 SR
1,339 Elo+

VS

Team Averages
Level 56
1,483 SR
1,463 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
CocoYT333333
Baron Samedi
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 47L
1,492 Elo+
Party 1
Cliodhna
Cliodhna
DirectVenom
Cliodhna
Level 104
God Stats
2W - 3L
1,397 SR
Queue Stats
46W - 41L
1,475 Elo+
Party 1
Cthulhu
Cthulhu
dripdrippy
Cthulhu
Level 27
God Stats
8W - 4L
1,622 SR
Queue Stats
55W - 51L
1,451 Elo+
Party 1
Izanami
Izanami
papiatter
Izanami
Level 16
God Stats
6W - 9L
1,395 SR
Queue Stats
18W - 21L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
An7onio857
Fenrir
11
2 / 9 / 3
6,847
489
7,358
13,322
4,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
2 / 6 / 5
6,332
452
3,786
14,123
9,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

11
3 / 6 / 3
6,639
474
8,578
10,065
2,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
frankygf88
Merlin
10
1 / 5 / 3
6,071
434
4,388
6,726
1,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
jehad1
Shiva
13
4 / 4 / 1
7,907
565
9,187
13,311
14,898
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
6 / 2 / 3
8,339
596
10,277
12,030
9,944
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
CocoYT333333
Baron Samedi
13
5 / 3 / 7
8,285
592
6,794
7,722
2,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
DirectVenom
Cliodhna
15
11 / 2 / 5
9,009
644
11,124
10,294
3,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
dripdrippy
Cthulhu
11
3 / 1 / 10
7,378
527
6,284
11,277
8,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
papiatter
Izanami
11
5 / 5 / 6
7,252
518
7,817
8,956
2,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
61
12
Kills
30
30
Deaths
13
15
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
6
2
3
3.75
L
Fenrir
An7onio857
Fenrir
2
9
3
0.39
W
Baron Samedi
CocoYT333333
Baron Samedi
5
3
7
2.83
W
Cliodhna
DirectVenom
Cliodhna
11
2
5
6.75
L
2
6
5
0.75
L
3
6
3
0.75
W
Cthulhu
dripdrippy
Cthulhu
3
1
10
8
L
Merlin
frankygf88
Merlin
1
5
3
0.5
L
Shiva
jehad1
Shiva
4
4
1
1.13
W
Izanami
papiatter
Izanami
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,297
Damage
42,296
57,547
Taken
50,279
33,390
Mitigated
28,004
12,119
Healing
10,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
10,277
4,116
0
3,170
12,030
9,944
390
361
11,669
0
40,956
L
Fenrir
An7onio857
Fenrir
7,358
2,166
0
3,168
13,322
4,362
0
1,714
11,526
0
35,584
W
Baron Samedi
CocoYT333333
Baron Samedi
6,794
521
421
2,301
7,722
2,919
1,497
2,795
4,927
36,149
0
W
Cliodhna
DirectVenom
Cliodhna
11,124
2,649
0
2,852
10,294
3,652
1,398
1,263
9,031
0
62,078
L
3,786
851
282
3,433
14,123
9,478
0
3,970
9,983
13,470
0
L
8,578
5,965
0
1,672
10,065
2,751
59
3,481
6,526
0
38,279
W
Cthulhu
dripdrippy
Cthulhu
6,284
642
63
1,625
11,277
8,695
66
1,358
9,232
17,752
2,811
L
Merlin
frankygf88
Merlin
4,388
191
0
250
6,726
1,901
0
2,376
4,216
28,851
0
L
Shiva
jehad1
Shiva
9,187
2,436
0
3,314
13,311
14,898
0
696
12,539
0
43,650
W
Izanami
papiatter
Izanami
7,817
5,889
0
481
8,956
2,794
788
2,397
6,559
0
35,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,796
Gold Earned
40,263
267
Minions Killed
349
0
Camps Cleared
0
1,234,689
Distance Traveled
1,383,526
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,339
596
82
6
0
283,482
3
L
Fenrir
6,847
489
55
4
0
234,546
0
W
Baron Samedi
8,285
592
75
5
0
262,539
4
W
Cliodhna
9,009
644
103
7
0
318,204
4
L
Sobek
6,332
452
17
1
0
251,564
0
L
Skadi
6,639
474
57
4
0
222,675
3
W
Cthulhu
7,378
527
23
2
0
279,243
1
L
Merlin
6,071
434
55
4
0
255,896
1
L
Shiva
7,907
565
83
6
0
270,008
4
W
Izanami
7,252
518
66
5
0
240,058
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role