Player Matchup

Mercury
Mercury
 
Mercury
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chiron
Chiron
 
Chiron
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Sharklider
Sun Wukong
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 147L
1,527 Elo+
Party 3
Freya
Freya
Tormux2
Freya
Level 86
God Stats
4W - 4L
1,694 SR
Queue Stats
277W - 296L
1,474 Elo+
Solo
Team Averages
Level 117
1,539 SR
1,500 Elo+

VS

Team Averages
Level 110
1,538 SR
1,511 Elo+
Hades
Hades
Apreliski
Hades
Level 118
God Stats
49W - 33L
1,608 SR
Queue Stats
166W - 143L
1,570 Elo+
Solo
Susano
Susano
Natteee
Susano
Level 109
God Stats
3W - 8L
1,500 SR
Queue Stats
360W - 399L
1,439 Elo+
Solo
Athena
Athena
Quibbi
Athena
Level 86
God Stats
9W - 8L
1,545 SR
Queue Stats
17W - 11L
1,519 Elo+
Party 1
Apollo
Apollo
bewwie
Apollo
Level 115
God Stats
1W - 3L
1,500 SR
Queue Stats
550W - 534L
1,510 Elo+
Solo
Hera
Hera
darthvid98
Hera
Level 124
God Stats
4W - 1L
1,538 SR
Queue Stats
36W - 31L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
1 / 4 / 2
5,403
491
3,368
8,469
2,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
 
Chiron
9
1 / 1 / 0
5,163
469
2,806
5,737
1,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
 
Bacchus
7
0 / 1 / 2
4,433
403
1,667
4,606
2,668
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
Sharklider
Sun Wukong
10
0 / 1 / 0
5,988
544
3,885
7,748
5,038
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Freya
Tormux2
Freya
10
1 / 2 / 1
5,691
517
4,363
8,599
2,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Apreliski
Hades
11
0 / 0 / 1
6,609
601
3,229
7,320
3,180
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Susano
Natteee
Susano
11
2 / 1 / 3
6,339
576
4,809
6,429
2,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
Quibbi
Athena
9
1 / 1 / 5
5,875
534
4,055
5,877
3,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
bewwie
Apollo
9
0 / 1 / 3
5,385
490
3,133
6,588
1,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
6 / 0 / 0
7,066
642
8,192
4,061
1,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
3
Kills
9
9
Deaths
3
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
4
2
0.5
L
Chiron
 
Chiron
1
1
0
1
L
Bacchus
 
Bacchus
0
1
2
1
W
Hades
Apreliski
Hades
0
0
1
0.5
W
Susano
Natteee
Susano
2
1
3
3.5
W
Athena
Quibbi
Athena
1
1
5
3.5
L
Sun Wukong
Sharklider
Sun Wukong
0
1
0
0
L
Freya
Tormux2
Freya
1
2
1
0.75
W
Apollo
bewwie
Apollo
0
1
3
1.5
W
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,089
Damage
23,418
35,159
Taken
30,275
13,720
Mitigated
12,148
9,473
Healing
12,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,368
1,409
0
988
8,469
2,268
0
2,066
6,403
0
29,270
L
Chiron
 
Chiron
2,806
1,169
170
3,107
5,737
1,250
105
3,008
2,711
0
28,574
L
Bacchus
 
Bacchus
1,667
153
120
365
4,606
2,668
0
2,539
2,067
6,611
0
W
Hades
Apreliski
Hades
3,229
616
52
4,991
7,320
3,180
468
0
7,320
45,679
0
W
Susano
Natteee
Susano
4,809
684
0
3,252
6,429
2,250
0
2,073
4,356
0
29,470
W
Athena
Quibbi
Athena
4,055
838
0
1,100
5,877
3,501
158
1,913
3,964
13,126
0
L
Sun Wukong
Sharklider
Sun Wukong
3,885
1,163
0
1,049
7,748
5,038
0
3,566
4,182
0
42,463
L
Freya
Tormux2
Freya
4,363
1,919
0
3,674
8,599
2,496
0
4,279
4,320
32,581
0
W
Apollo
bewwie
Apollo
3,133
1,623
0
2,601
6,588
1,981
74
880
5,708
0
36,101
W
8,192
1,914
0
497
4,061
1,236
448
1,164
2,897
46,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,678
Gold Earned
31,274
287
Minions Killed
325
0
Camps Cleared
0
1,093,223
Distance Traveled
1,104,424
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,403
491
57
5
0
251,668
4
L
Chiron
5,163
469
60
5
0
204,285
6
L
Bacchus
4,433
403
9
1
0
197,592
6
W
Hades
6,609
601
107
10
0
186,893
7
W
Susano
6,339
576
63
6
0
258,330
4
W
Athena
5,875
534
17
2
0
231,077
1
L
Sun Wukong
5,988
544
96
9
0
224,850
3
L
Freya
5,691
517
65
6
0
214,828
4
W
Apollo
5,385
490
63
6
0
203,582
5
W
Hera
7,066
642
75
7
0
224,542
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role