Player Matchup

Horus
Horus
XOutlaw00
Horus
Level 66
God Stats
56W - 19L
1,931 SR
Queue Stats
160W - 55L
1,881 Elo+
Party 2
Sol
Sol
Xjuke00
Sol
Level 129
God Stats
32W - 9L
2,068 SR
Queue Stats
756W - 251L
1,965 Elo+
Party 2
Ares
Ares
ppyo
Ares
Level 137
God Stats
48W - 2L
2,178 SR
Queue Stats
728W - 222L
1,953 Elo+
Party 2
Team Averages
Level 111
2,059 SR
1,933 Elo+

VS

Team Averages
Level 74
1,456 SR
1,425 Elo+
Artemis
Artemis
 
Artemis
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
NecromancerOkay
Achilles
Level 88
God Stats
0W - 2L
1,369 SR
Queue Stats
3W - 14L
1,274 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
XOutlaw00
Horus
9
4 / 0 / 5
5,438
906
3,103
3,360
1,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
9
3 / 0 / 6
5,589
932
5,683
2,403
906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ares
ppyo
Ares
9
2 / 0 / 4
5,664
944
3,523
5,656
3,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
0 / 1 / 0
4,171
695
2,966
4,776
1,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
 
Baron Samedi
4
0 / 4 / 0
3,836
639
1,961
3,623
1,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Achilles
6
0 / 4 / 0
4,056
676
2,497
6,614
4,447
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
9
Kills
0
0
Deaths
9
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
1
0
0
L
Baron Samedi
 
Baron Samedi
0
4
0
0
L
Achilles
0
4
0
0
W
Horus
XOutlaw00
Horus
4
0
5
6.5
W
Sol
3
0
6
6
W
Ares
ppyo
Ares
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,309
Damage
7,424
11,419
Taken
15,013
6,267
Mitigated
7,363
4,931
Healing
3,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
2,966
890
33
2,388
4,776
1,746
0
3,244
1,479
0
9,309
L
Baron Samedi
 
Baron Samedi
1,961
67
339
288
3,623
1,170
0
2,106
1,401
4,180
0
L
Achilles
2,497
368
112
660
6,614
4,447
0
2,993
3,533
0
9,104
W
Horus
XOutlaw00
Horus
3,103
764
632
1,459
3,360
1,654
252
509
2,727
0
6,940
W
Sol
5,683
2,862
0
822
2,403
906
1,314
321
1,979
21,095
2,690
W
Ares
ppyo
Ares
3,523
785
0
2,018
5,656
3,707
0
1,406
3,899
10,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,691
Gold Earned
12,063
70
Minions Killed
39
6
Camps Cleared
0
326,374
Distance Traveled
252,054
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,171
695
20
3
0
94,262
1
L
Baron Samedi
3,836
639
3
1
0
69,903
2
L
Achilles
4,056
676
16
3
0
87,889
3
W
Horus
5,438
906
13
2
2
114,344
1
W
Sol
5,589
932
47
8
1
105,365
1
W
Ares
5,664
944
10
2
3
106,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role