Player Matchup

Serqet
Serqet
Platinum II
ChaosOrRiot
Serqet
Platinum II
Level 85
God Stats
5W - 7L
1,556 SR
Queue Stats
94W - 95L
1,828 MMR
Solo
Bacchus
Bacchus
Gold I
Fl00sh
Bacchus
Gold I
Level 138
God Stats
0W - 1L
1,435 SR
Queue Stats
13W - 7L
1,777 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
G0dw1n
Cthulhu
Gold IV
Level 146
God Stats
0W - 1L
1,536 SR
Queue Stats
15W - 10L
1,774 MMR
Party 2
Ullr
Ullr
Platinum IV
Kanekiㅤ
Ullr
Platinum IV
Level 126
God Stats
23W - 23L
1,674 SR
Queue Stats
83W - 65L
1,879 MMR
Solo
Thoth
Thoth
Gold I
Mitchman614
Thoth
Gold I
Level 121
God Stats
1W - 6L
1,176 SR
Queue Stats
162W - 162L
1,793 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 123
1,475 SR
1,810 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 131
1,657 SR
1,810 MMR
Vamana
Vamana
Platinum IV
Geb-Jungle
Vamana
Platinum IV
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 34L
1,960 MMR
Party 1
Osiris
Osiris
Platinum IV
Matty_Mo_3
Osiris
Platinum IV
Level 125
God Stats
43W - 38L
1,753 SR
Queue Stats
800W - 802L
1,761 MMR
Solo
Poseidon
Poseidon
Platinum I
McDanlel
Poseidon
Platinum I
Level 160
God Stats
6W - 1L
1,702 SR
Queue Stats
233W - 220L
1,887 MMR
Solo
Medusa
Medusa
Platinum III
ohSmeef
Medusa
Platinum III
Level 160
God Stats
13W - 4L
1,718 SR
Queue Stats
426W - 415L
1,664 MMR
Party 1
Kumbhakarna
Kumbhakarna
Platinum V
tooreal229
Kumbhakarna
Platinum V
Level 158
God Stats
7W - 8L
1,613 SR
Queue Stats
453W - 439L
1,777 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
20
4 / 5 / 2
12,004
522
7,202
21,235
8,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Fl00sh
Bacchus
14
1 / 5 / 6
10,010
435
6,939
19,344
27,696
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
G0dw1n
Cthulhu
17
1 / 5 / 0
10,343
450
9,016
18,387
24,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ullr
19
6 / 6 / 2
12,201
530
15,275
21,128
6,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

17
3 / 4 / 3
10,845
472
12,223
13,065
4,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
ShivaAtlasGilgameshCliodhnaFenrir

VS

Bans
BastetArtioEsetArachneGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Geb-Jungle
Vamana
20
5 / 3 / 12
14,347
624
17,585
21,160
19,337
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Osiris
Matty_Mo_3
Osiris
19
1 / 3 / 8
13,172
573
8,676
23,583
27,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Poseidon
McDanlel
Poseidon
20
9 / 5 / 9
15,053
654
19,499
13,621
4,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
ohSmeef
Medusa
20
8 / 3 / 6
14,570
633
16,152
13,911
5,654
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
tooreal229
Kumbhakarna
19
2 / 2 / 17
12,866
559
5,983
19,896
22,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
77
15
Kills
25
25
Deaths
16
13
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Serqet
4
5
2
1
L
Bacchus
Fl00sh
Bacchus
1
5
6
0.8
L
Cthulhu
G0dw1n
Cthulhu
1
5
0
0.2
W
Vamana
Geb-Jungle
Vamana
5
3
12
3.67
L
Ullr
6
6
2
1.17
W
Osiris
Matty_Mo_3
Osiris
1
3
8
1.67
W
Poseidon
McDanlel
Poseidon
9
5
9
2.7
L
3
4
3
1.13
W
Medusa
ohSmeef
Medusa
8
3
6
3.67
W
Kumbhakarna
tooreal229
Kumbhakarna
2
2
17
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,655
Damage
67,895
93,159
Taken
92,171
71,215
Mitigated
79,964
20,279
Healing
26,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
7,202
1,059
0
6,661
21,235
8,489
0
4,295
16,940
0
90,262
L
Bacchus
Fl00sh
Bacchus
6,939
788
1,841
2,491
19,344
27,696
0
7,385
11,959
25,167
0
L
Cthulhu
G0dw1n
Cthulhu
9,016
739
72
2,332
18,387
24,179
366
2,829
15,558
71,525
0
W
Vamana
Geb-Jungle
Vamana
17,585
10,150
0
5,426
21,160
19,337
4,397
6,035
14,776
0
116,229
L
Ullr
15,275
7,884
0
6,152
21,128
6,686
617
5,087
16,041
0
106,451
W
Osiris
Matty_Mo_3
Osiris
8,676
3,045
0
8,332
23,583
27,384
2,590
7,501
15,119
0
86,676
W
Poseidon
McDanlel
Poseidon
19,499
4,085
0
4,492
13,621
4,852
2,451
5,513
7,943
123,859
1,199
L
12,223
102
0
730
13,065
4,165
0
5,807
7,258
78,545
0
W
Medusa
ohSmeef
Medusa
16,152
7,332
0
4,085
13,911
5,654
9,913
3,349
10,515
0
123,160
W
Kumbhakarna
tooreal229
Kumbhakarna
5,983
973
0
4,138
19,896
22,737
821
6,762
13,031
18,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,403
Gold Earned
70,008
626
Minions Killed
684
0
Camps Cleared
0
2,093,533
Distance Traveled
2,286,555
28
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
12,004
522
138
6
0
481,820
5
L
Bacchus
10,010
435
32
1
0
423,380
6
L
Cthulhu
10,343
450
143
6
0
392,721
6
W
Vamana
14,347
624
177
8
0
503,826
1
L
Ullr
12,201
530
162
7
0
377,825
6
W
Osiris
13,172
573
152
7
0
449,205
2
W
Poseidon
15,053
654
181
8
0
447,606
6
L
Thoth
10,845
472
151
7
0
417,787
5
W
Medusa
14,570
633
159
7
0
428,641
6
W
Kumbhakarna
12,866
559
15
1
0
457,277
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role