Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
DayumDahlia
Bellona
Level 11
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 9L
1,580 Elo+
Party 1
Ra
Ra
Nathаnn
Ra
Level 78
God Stats
1W - 0L
1,476 SR
Queue Stats
3W - 1L
1,579 Elo+
Party 1
Guan Yu
Guan Yu
Scilor
Guan Yu
Level 157
God Stats
1W - 0L
1,290 SR
Queue Stats
33W - 21L
1,657 Elo+
Party 1
Ah Puch
Ah Puch
ralfinjss
Ah Puch
Level 125
God Stats
1W - 0L
1,868 SR
Queue Stats
3W - 2L
1,352 Elo+
Party 1
Team Averages
Level 103
1,527 SR
1,534 Elo+

VS

Team Averages
Level 41
1,477 SR
1,398 Elo+
Scylla
Scylla
Enamor
Scylla
Level 102
God Stats
13W - 15L
1,510 SR
Queue Stats
113W - 130L
1,410 Elo+
Party 2
Fenrir
Fenrir
Miskatonik
Fenrir
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 87L
1,416 Elo+
Solo
Anubis
Anubis
Silk34
Anubis
Level 26
God Stats
10W - 2L
1,927 SR
Queue Stats
125W - 151L
1,412 Elo+
Party 2
Ymir
Ymir
eltracto
Ymir
Level 23
God Stats
8W - 22L
1,258 SR
Queue Stats
99W - 130L
1,392 Elo+
Party 2
Thor
Thor
johnmtp
Thor
Level 24
God Stats
3W - 11L
1,191 SR
Queue Stats
124W - 162L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
8 / 6 / 12
10,499
875
14,013
14,374
5,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
DayumDahlia
Bellona
17
9 / 5 / 11
10,811
901
14,933
18,852
19,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
6 / 6 / 16
11,216
935
14,779
11,511
4,762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Scilor
Guan Yu
16
4 / 5 / 21
10,841
903
7,980
16,075
18,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
ralfinjss
Ah Puch
18
7 / 7 / 14
10,938
912
15,228
13,468
5,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Enamor
Scylla
19
8 / 6 / 11
10,946
912
12,793
13,014
4,182
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Miskatonik
Fenrir
17
8 / 6 / 6
10,257
855
11,536
14,709
8,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
Silk34
Anubis
17
6 / 9 / 12
10,083
840
9,445
16,073
7,782
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
16
1 / 5 / 19
9,564
797
7,116
19,039
17,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thor
johnmtp
Thor
16
5 / 8 / 9
9,553
796
5,807
12,166
6,399
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
85
34
Kills
28
29
Deaths
34
74
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
6
12
2.33
W
Bellona
DayumDahlia
Bellona
9
5
11
2.9
L
Scylla
Enamor
Scylla
8
6
11
2.25
L
Fenrir
Miskatonik
Fenrir
8
6
6
1.83
W
6
6
16
2.33
W
Guan Yu
Scilor
Guan Yu
4
5
21
2.9
L
Anubis
Silk34
Anubis
6
9
12
1.33
L
Ymir
1
5
19
2.1
L
Thor
johnmtp
Thor
5
8
9
1.19
W
Ah Puch
ralfinjss
Ah Puch
7
7
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,933
Damage
46,697
74,280
Taken
75,001
53,480
Mitigated
44,826
18,222
Healing
6,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
14,013
6,877
0
3,153
14,374
5,144
2,056
9,649
4,687
0
39,649
W
Bellona
DayumDahlia
Bellona
14,933
6,201
0
3,802
18,852
19,879
938
5,231
13,372
0
37,349
L
Scylla
Enamor
Scylla
12,793
998
0
1,224
13,014
4,182
0
4,569
8,445
35,961
0
L
Fenrir
Miskatonik
Fenrir
11,536
2,286
0
994
14,709
8,979
0
5,007
9,702
0
18,809
W
14,779
977
1,642
1,833
11,511
4,762
2,338
3,860
7,505
56,677
0
W
Guan Yu
Scilor
Guan Yu
7,980
583
2,929
3,492
16,075
18,372
594
6,017
9,976
0
15,147
L
Anubis
Silk34
Anubis
9,445
560
0
2,643
16,073
7,782
0
7,042
9,031
21,425
0
L
Ymir
7,116
1,356
107
1,311
19,039
17,484
0
7,906
11,133
16,662
0
L
Thor
johnmtp
Thor
5,807
1,279
0
534
12,166
6,399
0
5,483
6,683
0
13,049
W
Ah Puch
ralfinjss
Ah Puch
15,228
1,304
0
1,371
13,468
5,323
1,094
4,597
8,779
39,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,305
Gold Earned
50,403
258
Minions Killed
135
0
Camps Cleared
0
1,277,909
Distance Traveled
1,076,000
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,499
875
48
4
0
245,475
2
W
Bellona
10,811
901
52
4
0
279,068
0
L
Scylla
10,946
912
59
5
0
230,537
0
L
Fenrir
10,257
855
19
2
0
223,872
1
W
Ra
11,216
935
101
8
0
253,700
0
W
Guan Yu
10,841
903
14
1
0
256,290
0
L
Anubis
10,083
840
26
2
0
189,383
2
L
Ymir
9,564
797
14
1
0
242,030
1
L
Thor
9,553
796
17
1
0
190,178
2
W
Ah Puch
10,938
912
43
4
0
243,376
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role