Player Matchup

Horus
Horus
Diablinn
Horus
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 12L
1,387 Elo+
Party 1
Cabrakan
Cabrakan
Hornbein
Cabrakan
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,482 Elo+
Party 1
He Bo
He Bo
MrBbunnny
He Bo
Level 117
God Stats
2W - 1L
1,760 SR
Queue Stats
20W - 22L
1,535 Elo+
Party 1
Team Averages
Level 116
1,587 SR
1,468 Elo+

VS

Team Averages
Level 24
1,540 SR
1,508 Elo+
Kukulkan
Kukulkan
Do0nko
Kukulkan
Level 41
God Stats
0W - 1L
1,463 SR
Queue Stats
3W - 6L
1,431 Elo+
Party 2
Cthulhu
Cthulhu
Kenthäros
Cthulhu
Level 28
God Stats
0W - 1L
1,385 SR
Queue Stats
2W - 3L
1,431 Elo+
Party 2
Nemesis
Nemesis
Mørrøw
Nemesis
Level 3
God Stats
1W - 1L
1,773 SR
Queue Stats
1W - 1L
1,663 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Diablinn
Horus
12
7 / 1 / 9
8,460
846
7,208
7,821
4,608
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cabrakan
Hornbein
Cabrakan
13
6 / 0 / 15
9,692
969
5,388
8,256
10,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
MrBbunnny
He Bo
14
10 / 0 / 12
9,421
942
14,384
4,672
2,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Do0nko
Kukulkan
11
0 / 7 / 0
6,448
645
3,300
8,519
2,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Kenthäros
Cthulhu
10
0 / 6 / 0
6,044
604
3,332
10,985
8,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
Mørrøw
Nemesis
9
1 / 10 / 0
6,531
653
3,399
11,751
4,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
1
23
Kills
1
1
Deaths
23
36
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
Diablinn
Horus
7
1
9
11.5
L
Kukulkan
Do0nko
Kukulkan
0
7
0
0
W
Cabrakan
Hornbein
Cabrakan
6
0
15
13.5
L
Cthulhu
Kenthäros
Cthulhu
0
6
0
0
W
He Bo
MrBbunnny
He Bo
10
0
12
16
L
Nemesis
Mørrøw
Nemesis
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,980
Damage
10,031
20,749
Taken
31,255
16,989
Mitigated
15,404
7,898
Healing
3,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Diablinn
Horus
7,208
4,112
1,434
2,085
7,821
4,608
171
2,279
5,463
0
19,866
L
Kukulkan
Do0nko
Kukulkan
3,300
423
228
474
8,519
2,722
0
6,777
1,742
27,868
0
W
Cabrakan
Hornbein
Cabrakan
5,388
889
0
2,695
8,256
10,283
861
2,692
5,389
12,571
0
L
Cthulhu
Kenthäros
Cthulhu
3,332
169
115
1,428
10,985
8,589
0
6,605
4,380
10,029
0
W
He Bo
MrBbunnny
He Bo
14,384
737
0
1,684
4,672
2,098
1,241
1,583
2,962
39,879
0
L
Nemesis
Mørrøw
Nemesis
3,399
1,075
47
1,062
11,751
4,093
0
6,648
5,103
0
7,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,573
Gold Earned
19,023
107
Minions Killed
89
5
Camps Cleared
3
572,247
Distance Traveled
519,648
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,460
846
18
2
1
200,417
2
L
Kukulkan
6,448
645
69
7
2
163,915
2
W
Cabrakan
9,692
969
22
2
0
171,731
3
L
Cthulhu
6,044
604
10
1
0
174,077
3
W
He Bo
9,421
942
67
7
4
200,099
1
L
Nemesis
6,531
653
10
1
1
181,656
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role