Player Matchup

Serqet
Serqet
HatingHeart
Serqet
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 54L
1,298 Elo+
Solo
Ne Zha
Ne Zha
KimiCastRt02
Ne Zha
Level 63
God Stats
3W - 1L
1,500 SR
Queue Stats
43W - 25L
1,637 Elo+
Party 3
Ah Puch
Ah Puch
Smoketrail
Ah Puch
Level 83
God Stats
1W - 2L
1,279 SR
Queue Stats
5W - 7L
1,295 Elo+
Party 1
Chang'e
Chang'e
ariusS1998
Chang'e
Level 127
God Stats
2W - 0L
1,715 SR
Queue Stats
45W - 21L
1,637 Elo+
Party 3
Fenrir
Fenrir
squirtles
Fenrir
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 17L
1,530 Elo+
Party 1
Team Averages
Level 86
1,499 SR
1,479 Elo+

VS

Team Averages
Level 97
1,489 SR
1,437 Elo+
Ra
Ra
ChudyPsychol
Ra
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 26L
1,460 Elo+
Party 2
Merlin
Merlin
Crack555
Merlin
Level 121
God Stats
2W - 6L
1,500 SR
Queue Stats
364W - 389L
1,379 Elo+
Solo
Thor
Thor
Paczek87
Thor
Level 144
God Stats
3W - 8L
1,137 SR
Queue Stats
254W - 283L
1,427 Elo+
Party 2
Heimdallr
Heimdallr
TexasStaub68819
Heimdallr
Level 151
God Stats
9W - 8L
1,756 SR
Queue Stats
379W - 354L
1,471 Elo+
Solo
Anubis
Anubis
Trupek191369
Anubis
Level 28
God Stats
10W - 10L
1,555 SR
Queue Stats
273W - 316L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
19
3 / 6 / 20
11,849
658
6,063
21,783
18,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ne Zha
20
2 / 3 / 31
12,205
678
15,950
24,094
34,845
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
Smoketrail
Ah Puch
20
12 / 2 / 20
15,099
839
24,191
13,253
6,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
ariusS1998
Chang'e
20
6 / 3 / 23
12,459
692
14,333
25,537
13,076
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
squirtles
Fenrir
20
13 / 6 / 12
13,479
749
14,387
19,896
17,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 4 / 9
11,069
615
17,516
11,333
5,395
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Merlin
Crack555
Merlin
20
5 / 7 / 7
12,420
690
18,964
16,119
7,633
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Thor
17
3 / 13 / 10
10,969
609
8,788
19,913
9,128
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heimdallr
TexasStaub68819
Heimdallr
20
4 / 5 / 13
11,771
654
22,767
19,607
9,623
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
16
4 / 7 / 7
10,676
593
15,542
14,710
7,470
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
65
36
Kills
19
20
Deaths
36
106
Assists
46
Player
Kills
Deaths
Assists
KDA
L
3
4
9
1.88
L
Merlin
Crack555
Merlin
5
7
7
1.21
W
Serqet
3
6
20
2.17
W
Ne Zha
2
3
31
5.83
L
Thor
3
13
10
0.62
W
Ah Puch
Smoketrail
Ah Puch
12
2
20
11
L
Heimdallr
TexasStaub68819
Heimdallr
4
5
13
2.1
L
Anubis
4
7
7
1.07
W
Chang'e
ariusS1998
Chang'e
6
3
23
5.83
W
Fenrir
squirtles
Fenrir
13
6
12
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,924
Damage
83,577
104,563
Taken
81,682
89,837
Mitigated
39,249
54,836
Healing
23,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,516
811
6,118
3,183
11,333
5,395
0
5,572
5,602
36,681
0
L
Merlin
Crack555
Merlin
18,964
1,685
678
1,116
16,119
7,633
436
6,426
9,157
45,852
0
W
Serqet
6,063
1,233
2,050
2,032
21,783
18,030
1,620
9,126
12,653
0
12,815
W
Ne Zha
15,950
125
2,407
2,943
24,094
34,845
619
11,146
12,948
0
34,647
L
Thor
8,788
525
1,046
1,707
19,913
9,128
0
7,307
11,693
0
16,029
W
Ah Puch
Smoketrail
Ah Puch
24,191
697
1,849
3,164
13,253
6,219
1,008
6,302
6,951
66,690
0
L
Heimdallr
TexasStaub68819
Heimdallr
22,767
7,772
1,656
4,476
19,607
9,623
585
9,498
9,164
0
41,769
L
Anubis
15,542
155
1,166
1,907
14,710
7,470
0
9,721
4,902
29,017
0
W
Chang'e
ariusS1998
Chang'e
14,333
871
19,995
14,682
25,537
13,076
1,768
14,290
11,247
33,615
0
W
Fenrir
squirtles
Fenrir
14,387
2,815
1,574
4,140
19,896
17,667
675
11,158
8,738
0
20,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,091
Gold Earned
56,905
189
Minions Killed
218
0
Camps Cleared
0
1,902,047
Distance Traveled
1,430,436
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,069
615
54
3
0
354,448
0
L
Merlin
12,420
690
61
3
0
280,649
2
W
Serqet
11,849
658
9
1
0
395,926
0
W
Ne Zha
12,205
678
29
2
0
381,235
0
L
Thor
10,969
609
16
1
0
245,200
0
W
Ah Puch
15,099
839
95
5
0
346,219
0
L
Heimdallr
11,771
654
50
3
0
278,889
0
L
Anubis
10,676
593
37
2
0
271,250
4
W
Chang'e
12,459
692
40
2
0
402,106
1
W
Fenrir
13,479
749
16
1
0
376,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role