Player Matchup

Geb
Geb
Platinum III
 
Geb
Platinum III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mulan
Mulan
Gold III
 
Mulan
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum I
Mysterio
Chang'e
Platinum I
Level 134
God Stats
89W - 72L
1,618 SR
Queue Stats
212W - 201L
2,041 MMR
Solo
Bastet
Bastet
Platinum V
pawsinu
Bastet
Platinum V
Level 106
God Stats
2W - 3L
1,689 SR
Queue Stats
126W - 120L
1,761 MMR
Solo
Olorun
Olorun
Platinum II
stephen17
Olorun
Platinum II
Level 156
God Stats
2W - 1L
1,926 SR
Queue Stats
132W - 124L
2,119 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 142
1,647 SR
1,784 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 138
1,522 SR
1,947 MMR
Cerberus
Cerberus
Silver I
Cirnine
Cerberus
Silver I
Level 128
God Stats
2W - 1L
1,568 SR
Queue Stats
42W - 36L
1,561 MMR
Solo
Sol
Sol
Platinum I
EdderDM
Sol
Platinum I
Level 157
God Stats
21W - 16L
1,648 SR
Queue Stats
271W - 263L
2,079 MMR
Party 3
Jing Wei
Jing Wei
Platinum II
Superstiition
Jing Wei
Platinum II
Level 148
God Stats
3W - 0L
1,609 SR
Queue Stats
37W - 26L
1,999 MMR
Party 2
Loki
Loki
Platinum III
ashlynnnn
Loki
Platinum III
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 9L
2,109 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond IV
iDNwl
Sun Wukong
Diamond IV
Level 160
God Stats
17W - 9L
1,285 SR
Queue Stats
300W - 292L
1,986 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
2 / 2 / 3
7,477
467
4,266
11,864
9,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mulan
 
Mulan
12
1 / 6 / 0
7,252
453
5,576
15,971
8,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
Mysterio
Chang'e
12
0 / 6 / 5
7,283
455
8,104
12,665
4,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
pawsinu
Bastet
14
5 / 7 / 3
8,292
518
9,441
14,599
4,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Olorun
stephen17
Olorun
14
1 / 4 / 1
8,359
522
6,843
10,377
6,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
CliodhnaPersephoneShivaArtio

VS

Bans
GilgameshAgniThothIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cirnine
Cerberus
13
0 / 1 / 15
9,020
564
8,089
11,166
9,386
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sol
17
8 / 2 / 4
10,684
668
14,514
12,102
8,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
Superstiition
Jing Wei
17
5 / 0 / 3
10,316
645
7,551
10,901
3,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Loki
17
8 / 6 / 7
10,445
653
13,240
12,276
4,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
iDNwl
Sun Wukong
17
4 / 0 / 2
10,163
635
8,346
10,783
7,483
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
56
9
Kills
25
25
Deaths
9
12
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
2
2
3
1.75
L
Mulan
 
Mulan
1
6
0
0.17
W
Cerberus
Cirnine
Cerberus
0
1
15
7.5
W
Sol
8
2
4
5
L
Chang'e
Mysterio
Chang'e
0
6
5
0.42
W
Jing Wei
Superstiition
Jing Wei
5
0
3
6.5
W
Loki
8
6
7
1.92
W
Sun Wukong
iDNwl
Sun Wukong
4
0
2
5
L
Bastet
pawsinu
Bastet
5
7
3
0.93
L
Olorun
stephen17
Olorun
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,230
Damage
51,740
65,476
Taken
57,228
32,689
Mitigated
33,196
16,645
Healing
23,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,266
970
0
1,676
11,864
9,249
0
4,855
7,009
16,806
0
L
Mulan
 
Mulan
5,576
509
0
3,962
15,971
8,217
0
2,333
13,638
0
47,421
W
Cerberus
Cirnine
Cerberus
8,089
795
2,135
4,211
11,166
9,386
136
4,572
6,526
20,173
8,229
W
Sol
14,514
9,138
0
5,205
12,102
8,670
3,716
5,516
6,331
83,087
0
L
Chang'e
Mysterio
Chang'e
8,104
362
1,726
4,947
12,665
4,169
0
6,863
5,802
50,802
0
W
Jing Wei
Superstiition
Jing Wei
7,551
5,695
0
6,577
10,901
3,455
881
5,593
5,308
0
82,723
W
Loki
13,240
5,212
0
2,866
12,276
4,202
0
2,273
9,938
0
69,421
W
Sun Wukong
iDNwl
Sun Wukong
8,346
1,378
0
2,733
10,783
7,483
0
1,259
9,223
0
66,174
L
Bastet
pawsinu
Bastet
9,441
1,891
0
2,093
14,599
4,377
0
4,006
10,593
0
45,578
L
Olorun
stephen17
Olorun
6,843
2,956
48
2,193
10,377
6,677
0
3,037
7,340
66,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,663
Gold Earned
50,628
435
Minions Killed
598
0
Camps Cleared
0
1,601,552
Distance Traveled
1,643,477
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,477
467
17
1
0
341,971
9
L
Mulan
7,252
453
107
7
0
270,560
4
W
Cerberus
9,020
564
52
3
0
312,510
3
W
Sol
10,684
668
139
9
0
301,920
6
L
Chang'e
7,283
455
95
6
0
315,651
4
W
Jing Wei
10,316
645
157
10
0
332,638
9
W
Loki
10,445
653
117
7
0
333,165
1
W
Sun Wukong
10,163
635
133
8
0
363,244
3
L
Bastet
8,292
518
77
5
0
342,769
1
L
Olorun
8,359
522
139
9
0
330,601
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role