Player Matchup

Sun Wukong
Sun Wukong
Abrakdbera
Sun Wukong
Level 17
God Stats
17W - 12L
1,547 SR
Queue Stats
42W - 32L
1,433 Elo+
Party 1
Mercury
Mercury
BRUCE0WAYNE
Mercury
Level 25
God Stats
3W - 3L
1,387 SR
Queue Stats
89W - 77L
1,323 Elo+
Party 1
Scylla
Scylla
Erēn
Scylla
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 20L
1,618 Elo+
Party 1
Ares
Ares
Gngsh21
Ares
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 2L
1,626 Elo+
Party 1
Izanami
Izanami
ghY3
Izanami
Level 20
God Stats
4W - 0L
1,500 SR
Queue Stats
88W - 76L
1,298 Elo+
Party 1
Team Averages
Level 30
1,487 SR
1,459 Elo+

VS

Team Averages
Level 86
1,585 SR
1,584 Elo+
Neith
Neith
L1braa
Neith
Level 61
God Stats
27W - 15L
1,655 SR
Queue Stats
200W - 138L
1,612 Elo+
Party 2
Achilles
Achilles
Sousage
Achilles
Level 28
God Stats
5W - 3L
1,644 SR
Queue Stats
37W - 29L
1,539 Elo+
Party 2
Bastet
Bastet
VeryMadPotato
Bastet
Level 114
God Stats
6W - 4L
1,725 SR
Queue Stats
405W - 352L
1,573 Elo+
Party 2
Nu Wa
Nu Wa
VikkstarDoom
Nu Wa
Level 123
God Stats
2W - 5L
1,400 SR
Queue Stats
443W - 361L
1,616 Elo+
Party 2
Fafnir
Fafnir
pradles
Fafnir
Level 104
God Stats
0W - 3L
1,500 SR
Queue Stats
396W - 325L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Abrakdbera
Sun Wukong
20
10 / 1 / 11
14,126
642
16,998
25,663
25,808
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Mercury
BRUCE0WAYNE
Mercury
20
5 / 2 / 9
13,803
627
14,093
19,283
6,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
Erēn
Scylla
20
10 / 2 / 10
14,465
658
24,344
14,835
5,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ares
Gngsh21
Ares
17
8 / 4 / 12
12,875
585
10,495
26,856
32,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
ghY3
Izanami
18
3 / 6 / 3
12,044
547
8,653
14,679
3,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
L1braa
Neith
18
8 / 7 / 3
11,873
540
18,641
16,229
7,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
Sousage
Achilles
13
1 / 10 / 1
9,033
411
6,569
19,964
13,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
1 / 4 / 3
10,044
457
11,323
19,025
7,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 8 / 2
11,021
501
17,086
14,543
6,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fafnir
pradles
Fafnir
13
1 / 7 / 9
10,058
457
6,942
27,480
33,788
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
33
36
Kills
15
15
Deaths
36
45
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Abrakdbera
Sun Wukong
10
1
11
15.5
W
Mercury
BRUCE0WAYNE
Mercury
5
2
9
4.75
W
Scylla
Erēn
Scylla
10
2
10
7.5
W
Ares
Gngsh21
Ares
8
4
12
3.5
L
Neith
L1braa
Neith
8
7
3
1.36
L
Achilles
Sousage
Achilles
1
10
1
0.15
L
1
4
3
0.63
L
4
8
2
0.63
W
Izanami
ghY3
Izanami
3
6
3
0.75
L
Fafnir
pradles
Fafnir
1
7
9
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,583
Damage
60,561
101,316
Taken
97,241
74,300
Mitigated
69,237
32,245
Healing
17,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Abrakdbera
Sun Wukong
16,998
4,423
0
13,256
25,663
25,808
526
6,877
17,948
0
89,095
W
Mercury
BRUCE0WAYNE
Mercury
14,093
7,291
0
1,517
19,283
6,785
5,916
6,575
12,310
0
104,165
W
Scylla
Erēn
Scylla
24,344
2,225
692
6,433
14,835
5,997
2,707
4,441
10,128
128,684
0
W
Ares
Gngsh21
Ares
10,495
884
0
5,474
26,856
32,218
64
8,177
18,305
28,848
0
L
Neith
L1braa
Neith
18,641
9,271
0
2,678
16,229
7,322
2,578
6,277
9,842
0
88,360
L
Achilles
Sousage
Achilles
6,569
1,583
0
2,871
19,964
13,929
0
2,505
17,419
901
37,015
L
11,323
2,968
0
4,871
19,025
7,789
0
5,840
13,108
0
70,703
L
17,086
1,835
89
1,530
14,543
6,409
57
7,758
6,607
84,368
0
W
Izanami
ghY3
Izanami
8,653
5,917
0
4,873
14,679
3,492
7,296
4,344
10,173
0
71,198
L
Fafnir
pradles
Fafnir
6,942
2,368
1,936
3,515
27,480
33,788
106
12,352
14,869
23,876
580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,313
Gold Earned
52,029
616
Minions Killed
497
0
Camps Cleared
0
2,196,236
Distance Traveled
1,909,259
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,126
642
148
7
0
463,230
0
W
Mercury
13,803
627
144
7
0
508,401
5
W
Scylla
14,465
658
193
9
0
428,011
7
W
Ares
12,875
585
17
1
0
435,600
4
L
Neith
11,873
540
133
6
0
349,116
2
L
Achilles
9,033
411
68
3
0
321,368
1
L
Bastet
10,044
457
121
6
0
457,933
4
L
Nu Wa
11,021
501
145
7
0
390,265
4
W
Izanami
12,044
547
114
5
0
360,994
6
L
Fafnir
10,058
457
30
1
0
390,577
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role