Player Matchup

Da Ji
Da Ji
DanglesKI
Da Ji
Level 49
God Stats
8W - 6L
1,544 SR
Queue Stats
9W - 8L
1,482 Elo+
Party 1
Atlas
Atlas
PsychoGamerHD
Atlas
Level 88
God Stats
1W - 1L
1,294 SR
Queue Stats
37W - 47L
1,393 Elo+
Party 1
Neith
Neith
Pugulaa1
Neith
Level 45
God Stats
6W - 8L
1,654 SR
Queue Stats
37W - 51L
1,362 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
RebornPhoenix4
Morgan Le Fay
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,091 Elo+
Party 1
Anubis
Anubis
sandrociqobava
Anubis
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Solo
Team Averages
Level 66
1,498 SR
1,366 Elo+

VS

Team Averages
Level 42
1,456 SR
1,415 Elo+
Olorun
Olorun
 
Olorun
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
 
Tiamat
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
AlphaStrykee
Nu Wa
Level 18
God Stats
0W - 4L
1,134 SR
Queue Stats
41W - 47L
1,351 Elo+
Party 2
Athena
Athena
IfeedALLtheTime
Athena
Level 27
God Stats
5W - 7L
1,642 SR
Queue Stats
92W - 103L
1,356 Elo+
Party 2
Izanami
Izanami
PatrickH
Izanami
Level 36
God Stats
3W - 5L
1,502 SR
Queue Stats
162W - 216L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DanglesKI
Da Ji
15
15 / 1 / 6
9,770
611
13,978
10,638
3,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 6 / 11
7,330
458
3,915
17,441
11,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Pugulaa1
Neith
14
6 / 2 / 7
9,070
567
8,125
6,780
2,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morgan Le Fay
RebornPhoenix4
Morgan Le Fay
12
0 / 3 / 8
7,489
468
6,831
9,132
2,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
6 / 2 / 9
9,244
578
11,753
11,911
5,441
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
3 / 7 / 3
7,820
489
9,477
12,554
3,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
 
Tiamat
9
0 / 5 / 4
6,296
394
900
7,171
2,057
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 6 / 5
7,639
477
12,058
10,808
2,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 4 / 7
7,329
458
4,190
18,069
13,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
PatrickH
Izanami
12
5 / 6 / 2
7,814
488
7,247
13,696
3,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
35
28
Kills
14
14
Deaths
28
41
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
3
7
3
0.64
L
Tiamat
 
Tiamat
0
5
4
0.4
L
4
6
5
1.08
W
Da Ji
DanglesKI
Da Ji
15
1
6
18
L
2
4
7
1.38
L
Izanami
PatrickH
Izanami
5
6
2
1
W
1
6
11
1.08
W
Neith
Pugulaa1
Neith
6
2
7
4.75
W
Morgan Le Fay
RebornPhoenix4
Morgan Le Fay
0
3
8
1.33
W
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,602
Damage
33,872
55,902
Taken
62,298
26,041
Mitigated
25,935
18,503
Healing
11,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
9,477
6,199
790
3,778
12,554
3,304
0
4,415
8,081
47,540
0
L
Tiamat
 
Tiamat
900
303
0
704
7,171
2,057
318
3,027
4,084
12,148
0
L
12,058
3,059
138
1,246
10,808
2,925
117
3,883
6,721
34,863
0
W
Da Ji
DanglesKI
Da Ji
13,978
3,734
0
1,621
10,638
3,535
0
4,813
5,615
0
59,071
L
4,190
1,187
511
3,327
18,069
13,871
0
6,441
11,462
12,255
0
L
Izanami
PatrickH
Izanami
7,247
4,530
0
1,339
13,696
3,778
0
4,147
9,451
0
48,404
W
3,915
1,474
308
3,000
17,441
11,918
230
9,469
7,738
15,152
0
W
Neith
Pugulaa1
Neith
8,125
3,732
0
2,526
6,780
2,212
3,026
3,507
3,185
0
54,028
W
Morgan Le Fay
RebornPhoenix4
Morgan Le Fay
6,831
714
0
2,648
9,132
2,935
102
4,250
4,614
44,388
0
W
11,753
353
0
8,400
11,911
5,441
836
3,672
8,125
58,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,903
Gold Earned
36,898
385
Minions Killed
241
0
Camps Cleared
0
1,459,941
Distance Traveled
1,351,528
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,820
489
76
5
0
277,704
6
L
Tiamat
6,296
394
24
2
0
237,287
1
L
Nu Wa
7,639
477
54
3
0
259,055
1
W
Da Ji
9,770
611
89
6
0
351,162
3
L
Athena
7,329
458
17
1
0
299,706
2
L
Izanami
7,814
488
70
4
0
277,776
4
W
Atlas
7,330
458
21
1
0
297,339
4
W
Neith
9,070
567
103
6
0
263,901
3
W
Morgan Le Fay
7,489
468
70
4
0
276,679
5
W
Anubis
9,244
578
102
6
0
270,860
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role