Player Matchup

Geb
Geb
BuyWardsFfs
Geb
Level 124
God Stats
2W - 6L
1,836 SR
Queue Stats
1,050W - 1,142L
1,514 Elo+
Solo
Pele
Pele
MiyuChanel
Pele
Level 25
God Stats
21W - 21L
1,617 SR
Queue Stats
34W - 50L
1,561 Elo+
Solo
Nu Wa
Nu Wa
NC Erik
Nu Wa
Level 103
God Stats
4W - 6L
1,543 SR
Queue Stats
345W - 370L
1,497 Elo+
Solo
Artemis
Artemis
bulldozier21
Artemis
Level 104
God Stats
0W - 1L
1,554 SR
Queue Stats
8W - 12L
1,396 Elo+
Solo
Charybdis
Charybdis
coolilo22561
Charybdis
Level 108
God Stats
3W - 6L
1,586 SR
Queue Stats
71W - 80L
1,529 Elo+
Solo
Team Averages
Level 93
1,627 SR
1,499 Elo+

VS

Team Averages
Level 113
1,504 SR
1,491 Elo+
Merlin
Merlin
 
Merlin
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Flacco Sucks
Guan Yu
Level 135
God Stats
40W - 29L
1,664 SR
Queue Stats
298W - 299L
1,494 Elo+
Solo
Kali
Kali
QuotablePoem531
Kali
Level 158
God Stats
1W - 2L
1,355 SR
Queue Stats
348W - 338L
1,459 Elo+
Solo
Izanami
Izanami
klap01
Izanami
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 3
7,521
684
4,864
4,836
3,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
4 / 3 / 2
8,041
731
7,315
7,737
2,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
NC Erik
Nu Wa
14
1 / 3 / 4
7,749
704
10,290
7,177
2,147
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
bulldozier21
Artemis
15
2 / 7 / 4
8,296
754
9,231
11,973
3,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
coolilo22561
Charybdis
14
3 / 2 / 1
8,041
731
9,567
8,213
2,248
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
2 / 3 / 8
8,711
792
8,244
8,932
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
 
Cerberus
14
2 / 3 / 5
8,440
767
4,511
14,777
11,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Guan Yu
Flacco Sucks
Guan Yu
16
3 / 2 / 8
8,798
800
7,155
12,909
13,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
5 / 0 / 5
9,307
846
7,020
10,933
4,422
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
klap01
Izanami
16
4 / 2 / 4
8,965
815
7,241
9,166
4,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
10
Kills
16
16
Deaths
10
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
3
8
2
W
Cerberus
 
Cerberus
2
3
5
1.5
L
0
1
3
1.5
W
Guan Yu
Flacco Sucks
Guan Yu
3
2
8
3.5
L
4
3
2
1.67
L
Nu Wa
NC Erik
Nu Wa
1
3
4
1
W
5
0
5
7.5
L
Artemis
bulldozier21
Artemis
2
7
4
0.57
L
Charybdis
coolilo22561
Charybdis
3
2
1
1.75
W
Izanami
klap01
Izanami
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,267
Damage
34,171
39,936
Taken
56,717
14,197
Mitigated
36,191
3,295
Healing
21,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,244
980
0
750
8,932
2,652
988
3,183
5,749
34,403
0
W
Cerberus
 
Cerberus
4,511
299
0
1,967
14,777
11,447
159
3,084
11,693
14,677
0
L
4,864
274
0
692
4,836
3,430
0
1,559
3,178
11,145
0
W
Guan Yu
Flacco Sucks
Guan Yu
7,155
519
6,162
6,192
12,909
13,564
208
4,286
8,623
0
22,686
L
7,315
2,116
0
541
7,737
2,763
0
2,932
4,675
0
20,247
L
Nu Wa
NC Erik
Nu Wa
10,290
2,277
0
64
7,177
2,147
164
1,233
5,718
35,024
0
W
7,020
2,299
0
4,884
10,933
4,422
1,686
3,290
7,643
0
23,099
L
Artemis
bulldozier21
Artemis
9,231
4,218
0
1,094
11,973
3,609
1,059
4,038
7,742
0
32,137
L
Charybdis
coolilo22561
Charybdis
9,567
5,784
0
904
8,213
2,248
0
2,993
5,146
0
25,682
W
Izanami
klap01
Izanami
7,241
3,592
0
1,073
9,166
4,106
1,694
1,311
7,855
0
32,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,648
Gold Earned
44,221
176
Minions Killed
211
0
Camps Cleared
0
953,624
Distance Traveled
1,191,899
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,711
792
56
5
0
212,759
4
W
Cerberus
8,440
767
23
2
0
203,138
8
L
Geb
7,521
684
10
1
0
210,782
4
W
Guan Yu
8,798
800
30
3
0
280,380
3
L
Pele
8,041
731
37
3
0
184,332
2
L
Nu Wa
7,749
704
44
4
0
205,822
3
W
Kali
9,307
846
36
3
0
267,223
3
L
Artemis
8,296
754
51
5
0
171,190
0
L
Charybdis
8,041
731
34
3
0
181,498
0
W
Izanami
8,965
815
66
6
0
228,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role