Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
CallMePower95
Bellona
Level 129
God Stats
2W - 0L
1,725 SR
Queue Stats
41W - 13L
1,721 Elo+
Party 1
Hades
Hades
Ogadi-Pact
Hades
Level 63
God Stats
5W - 2L
1,686 SR
Queue Stats
79W - 33L
1,666 Elo+
Party 1
Izanami
Izanami
Pascomaestro
Izanami
Level 160
God Stats
14W - 3L
1,745 SR
Queue Stats
332W - 115L
1,690 Elo+
Party 1
Fenrir
Fenrir
korpzzi
Fenrir
Level 29
God Stats
7W - 0L
1,485 SR
Queue Stats
221W - 41L
1,828 Elo+
Party 1
Team Averages
Level 108
1,628 SR
1,681 Elo+

VS

Team Averages
Level 77
1,568 SR
1,558 Elo+
Cerberus
Cerberus
AC-Snaker
Cerberus
Level 124
God Stats
2W - 2L
1,761 SR
Queue Stats
174W - 157L
1,581 Elo+
Party 2
Izanami
Izanami
AP_H_R_O_D_I_TE
Izanami
Level 28
God Stats
1W - 1L
1,305 SR
Queue Stats
12W - 10L
1,479 Elo+
Party 2
Guan Yu
Guan Yu
Die_Katzenberger
Guan Yu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,703 Elo+
Party 2
Skadi
Skadi
JMR9_Wade3
Skadi
Level 56
God Stats
9W - 11L
1,706 SR
Queue Stats
29W - 32L
1,471 Elo+
Party 2
Merlin
Merlin
TheDoggoWalker
Merlin
Level 158
God Stats
14W - 12L
1,570 SR
Queue Stats
419W - 352L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
2 / 0 / 11
5,888
589
5,546
5,133
4,127
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
11
3 / 1 / 3
6,580
658
8,505
7,809
6,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hades
9
1 / 2 / 8
5,524
552
3,474
6,134
2,354
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Pascomaestro
Izanami
13
13 / 0 / 1
7,978
798
8,252
5,084
1,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
korpzzi
Fenrir
9
3 / 3 / 4
5,636
564
3,477
8,254
2,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AC-Snaker
Cerberus
7
1 / 5 / 1
4,721
472
1,676
8,476
3,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 2 / 5
5,255
526
4,442
7,384
1,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 5 / 1
5,143
514
5,964
11,256
5,014
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
7
0 / 6 / 1
4,217
422
1,177
6,081
1,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

9
3 / 4 / 0
5,812
581
4,861
4,724
1,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
22
Kills
5
6
Deaths
22
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
11
7.5
L
Cerberus
AC-Snaker
Cerberus
1
5
1
0.3
L
0
2
5
1.25
W
Bellona
3
1
3
4.5
L
1
5
1
0.3
L
Skadi
0
6
1
0.08
W
Hades
1
2
8
2.5
W
Izanami
Pascomaestro
Izanami
13
0
1
13.5
L
3
4
0
0.75
W
Fenrir
korpzzi
Fenrir
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,254
Damage
18,120
32,414
Taken
37,921
17,023
Mitigated
13,148
11,559
Healing
6,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,546
838
271
888
5,133
4,127
0
1,094
4,039
14,935
0
L
Cerberus
AC-Snaker
Cerberus
1,676
72
83
1,121
8,476
3,608
0
2,713
5,763
9,161
0
L
4,442
2,645
0
2,890
7,384
1,905
0
1,646
5,738
0
28,724
W
Bellona
8,505
4,483
0
2,686
7,809
6,803
372
749
7,060
0
42,124
L
5,964
1,011
0
1,686
11,256
5,014
0
699
10,557
0
24,866
L
Skadi
1,177
501
0
475
6,081
1,220
0
1,894
4,187
0
12,685
W
Hades
3,474
207
196
2,533
6,134
2,354
400
2,296
3,838
21,438
0
W
Izanami
Pascomaestro
Izanami
8,252
5,783
0
2,053
5,084
1,380
280
635
4,449
0
53,011
L
4,861
293
0
365
4,724
1,401
0
2,068
2,656
27,475
0
W
Fenrir
korpzzi
Fenrir
3,477
859
0
2,932
8,254
2,359
0
1,822
6,432
0
21,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,606
Gold Earned
25,148
309
Minions Killed
198
0
Camps Cleared
0
996,996
Distance Traveled
941,002
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,888
589
22
2
0
187,677
5
L
Cerberus
4,721
472
11
1
0
195,563
1
L
Izanami
5,255
526
58
6
0
194,131
2
W
Bellona
6,580
658
92
9
0
205,238
5
L
Guan Yu
5,143
514
51
5
0
199,599
2
L
Skadi
4,217
422
30
3
0
162,005
1
W
Hades
5,524
552
43
4
0
200,940
2
W
Izanami
7,978
798
109
11
0
189,345
0
L
Merlin
5,812
581
48
5
0
189,704
4
W
Fenrir
5,636
564
43
4
0
213,796
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role