Player Matchup

Ganesha
Ganesha
Adak17
Ganesha
Level 98
God Stats
4W - 8L
1,368 SR
Queue Stats
212W - 211L
1,463 Elo+
Party 1
Chaac
Chaac
Mexi-Jew728
Chaac
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,462 Elo+
Solo
Cliodhna
Cliodhna
NumbCoquisYT
Cliodhna
Level 72
God Stats
2W - 0L
1,707 SR
Queue Stats
80W - 82L
1,483 Elo+
Party 1
Medusa
Medusa
TicTac10
Medusa
Level 118
God Stats
3W - 2L
1,254 SR
Queue Stats
141W - 139L
1,466 Elo+
Solo
Cthulhu
Cthulhu
buckinghammer79
Cthulhu
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
92W - 104L
1,494 Elo+
Solo
Team Averages
Level 98
1,466 SR
1,474 Elo+

VS

Team Averages
Level 118
1,518 SR
1,436 Elo+
Nu Wa
Nu Wa
FrozenSymphony
Nu Wa
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,447 Elo+
Party 2
Merlin
Merlin
KNDcorsa
Merlin
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 183L
1,393 Elo+
Solo
Tyr
Tyr
knightsof21
Tyr
Level 69
God Stats
25W - 31L
1,513 SR
Queue Stats
359W - 385L
1,378 Elo+
Solo
Fenrir
Fenrir
levi22312lily
Fenrir
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 24L
1,499 Elo+
Party 2
Hun Batz
Hun Batz
wil5830
Hun Batz
Level 158
God Stats
3W - 5L
1,578 SR
Queue Stats
191W - 217L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Adak17
Ganesha
17
2 / 0 / 9
9,737
541
8,503
11,694
4,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
3 / 2 / 2
9,318
518
7,028
20,492
14,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cliodhna
NumbCoquisYT
Cliodhna
16
4 / 3 / 3
9,441
525
8,469
14,245
6,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Medusa
TicTac10
Medusa
16
10 / 5 / 6
10,340
574
13,897
13,786
3,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
6 / 2 / 11
9,624
535
10,069
18,273
15,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 6
7,328
407
7,090
10,743
2,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
KNDcorsa
Merlin
13
0 / 6 / 2
8,188
455
10,295
10,238
2,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 0 / 1
9,440
524
12,603
14,473
13,042
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
6 / 7 / 2
8,838
491
10,055
16,804
7,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
wil5830
Hun Batz
15
3 / 5 / 2
8,851
492
7,760
16,398
5,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
25
25
Kills
12
12
Deaths
25
31
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Adak17
Ganesha
2
0
9
6.5
L
0
7
6
0.43
L
Merlin
KNDcorsa
Merlin
0
6
2
0.17
W
3
2
2
2
W
Cliodhna
NumbCoquisYT
Cliodhna
4
3
3
1.83
W
Medusa
TicTac10
Medusa
10
5
6
2.6
W
6
2
11
5.75
L
3
0
1
3.5
L
6
7
2
1
L
Hun Batz
wil5830
Hun Batz
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,966
Damage
47,803
78,490
Taken
68,656
44,449
Mitigated
31,354
23,532
Healing
20,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Adak17
Ganesha
8,503
436
0
1,804
11,694
4,214
0
6,125
5,569
67,716
0
L
7,090
2,010
151
1,141
10,743
2,636
298
3,765
6,978
32,921
0
L
Merlin
KNDcorsa
Merlin
10,295
1,024
0
2,137
10,238
2,896
154
4,882
5,313
56,644
0
W
7,028
1,629
529
10,691
20,492
14,952
1,090
1,721
18,771
0
48,839
W
Cliodhna
NumbCoquisYT
Cliodhna
8,469
918
0
4,762
14,245
6,224
462
1,866
12,379
0
75,070
W
Medusa
TicTac10
Medusa
13,897
6,558
0
3,323
13,786
3,811
1,349
2,134
11,652
0
67,682
W
10,069
989
300
2,123
18,273
15,248
0
5,539
12,734
36,147
2,610
L
12,603
1,843
0
7,330
14,473
13,042
0
1,948
11,770
0
62,165
L
10,055
2,824
167
4,988
16,804
7,057
511
5,308
11,452
0
40,513
L
Hun Batz
wil5830
Hun Batz
7,760
1,499
0
4,845
16,398
5,723
0
2,305
14,021
0
56,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,460
Gold Earned
42,645
501
Minions Killed
424
0
Camps Cleared
0
1,781,005
Distance Traveled
1,550,389
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,737
541
95
5
0
379,259
8
L
Nu Wa
7,328
407
49
3
0
263,548
1
L
Merlin
8,188
455
103
6
0
293,904
4
W
Chaac
9,318
518
106
6
0
366,171
0
W
Cliodhna
9,441
525
134
7
0
388,847
3
W
Medusa
10,340
574
110
6
0
287,721
1
W
Cthulhu
9,624
535
56
3
0
359,007
9
L
Tyr
9,440
524
114
6
0
363,825
7
L
Fenrir
8,838
491
63
4
0
290,739
2
L
Hun Batz
8,851
492
95
5
0
338,373
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role