Player Matchup

Arachne
Arachne
Centeur
Arachne
Level 41
God Stats
25W - 23L
1,509 SR
Queue Stats
373W - 355L
1,353 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Ownedbitach
Morgan Le Fay
Level 103
God Stats
22W - 34L
1,354 SR
Queue Stats
370W - 402L
1,427 Elo+
Solo
Tiamat
Tiamat
Predatic
Tiamat
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
237W - 199L
1,401 Elo+
Party 1
Olorun
Olorun
SphericRhyme589
Olorun
Level 129
God Stats
9W - 19L
1,349 SR
Queue Stats
409W - 434L
1,465 Elo+
Solo
Bellona
Bellona
zWackers
Bellona
Level 3
God Stats
3W - 4L
1,745 SR
Queue Stats
34W - 35L
1,425 Elo+
Party 1
Team Averages
Level 61
1,492 SR
1,414 Elo+

VS

Team Averages
Level 70
1,595 SR
1,501 Elo+
Jormungandr
Jormungandr
Adam_HUN001
Jormungandr
Level 125
God Stats
1W - 0L
1,705 SR
Queue Stats
391W - 296L
1,574 Elo+
Party 2
Medusa
Medusa
DanyP33
Medusa
Level 61
God Stats
16W - 16L
1,447 SR
Queue Stats
497W - 557L
1,360 Elo+
Solo
Ra
Ra
Delta_F0S
Ra
Level 89
God Stats
4W - 3L
1,474 SR
Queue Stats
312W - 241L
1,525 Elo+
Party 2
Hercules
Hercules
Hurkalee
Hercules
Level 49
God Stats
1W - 0L
1,777 SR
Queue Stats
14W - 11L
1,481 Elo+
Party 2
Shiva
Shiva
mitfogadszel
Shiva
Level 25
God Stats
16W - 11L
1,573 SR
Queue Stats
317W - 225L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Centeur
Arachne
8
2 / 2 / 1
5,533
503
1,226
7,293
2,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Ownedbitach
Morgan Le Fay
10
0 / 5 / 0
5,367
488
5,289
9,054
2,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Predatic
Tiamat
10
1 / 3 / 1
6,130
557
2,218
5,436
1,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 1 / 2
5,780
525
4,314
6,692
1,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
zWackers
Bellona
7
1 / 2 / 0
4,783
435
2,685
5,954
2,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Adam_HUN001
Jormungandr
12
4 / 1 / 1
7,233
658
5,469
7,274
4,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
DanyP33
Medusa
10
2 / 0 / 3
5,869
534
5,435
4,537
1,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 1 / 3
7,363
669
3,292
4,150
1,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Hurkalee
Hercules
10
1 / 1 / 4
5,261
478
3,853
5,747
2,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
4 / 1 / 4
6,774
616
6,274
7,625
2,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
4
Kills
13
13
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Adam_HUN001
Jormungandr
4
1
1
4.5
L
Arachne
Centeur
Arachne
2
2
1
1.25
W
Medusa
DanyP33
Medusa
2
0
3
3.5
W
2
1
3
3.5
W
Hercules
Hurkalee
Hercules
1
1
4
3
L
Morgan Le Fay
Ownedbitach
Morgan Le Fay
0
5
0
0
L
Tiamat
Predatic
Tiamat
1
3
1
0.5
L
0
1
2
1
W
4
1
4
6
L
Bellona
zWackers
Bellona
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,732
Damage
24,323
34,429
Taken
29,333
10,969
Mitigated
12,609
11,186
Healing
7,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Adam_HUN001
Jormungandr
5,469
1,642
137
1,946
7,274
4,492
0
3,822
3,050
41,054
0
L
Arachne
Centeur
Arachne
1,226
683
0
3,161
7,293
2,339
0
1,447
5,815
0
31,724
W
Medusa
DanyP33
Medusa
5,435
1,623
0
1,191
4,537
1,237
0
1,729
2,768
0
40,066
W
3,292
340
65
1,553
4,150
1,291
0
1,873
2,113
51,096
0
W
Hercules
Hurkalee
Hercules
3,853
1,752
301
1,623
5,747
2,895
0
1,796
3,951
0
9,909
L
Morgan Le Fay
Ownedbitach
Morgan Le Fay
5,289
493
0
2,079
9,054
2,701
0
4,989
4,065
27,635
0
L
Tiamat
Predatic
Tiamat
2,218
425
0
1,728
5,436
1,782
0
2,325
3,078
28,419
0
L
4,314
2,147
520
2,967
6,692
1,555
0
0
6,666
40,434
0
W
6,274
2,342
423
592
7,625
2,694
0
1,857
5,630
0
38,271
L
Bellona
zWackers
Bellona
2,685
1,161
0
731
5,954
2,592
0
0
5,636
0
9,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,593
Gold Earned
32,500
296
Minions Killed
371
0
Camps Cleared
0
1,115,970
Distance Traveled
1,220,025
4
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,233
658
77
7
0
232,979
3
L
Arachne
5,533
503
52
5
0
279,006
0
W
Medusa
5,869
534
70
6
0
240,181
4
W
Ra
7,363
669
113
10
0
247,033
7
W
Hercules
5,261
478
24
2
0
245,025
2
L
Morgan Le Fay
5,367
488
63
6
0
193,660
1
L
Tiamat
6,130
557
82
7
0
206,077
3
L
Olorun
5,780
525
78
7
0
207,946
0
W
Shiva
6,774
616
87
8
0
254,807
4
L
Bellona
4,783
435
21
2
0
229,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role