Player Matchup

Ao Kuang
Ao Kuang
CloudPLaysSmite
Ao Kuang
Level 160
God Stats
5W - 1L
2,012 SR
Queue Stats
423W - 173L
1,770 Elo+
Party 1
Nu Wa
Nu Wa
GnomeWithNoHome
Nu Wa
Level 158
God Stats
5W - 2L
1,877 SR
Queue Stats
284W - 108L
1,780 Elo+
Party 1
Apollo
Apollo
Gnometto
Apollo
Level 144
God Stats
2W - 0L
2,012 SR
Queue Stats
342W - 336L
1,581 Elo+
Solo
Ne Zha
Ne Zha
LunarSlushie
Ne Zha
Level 160
God Stats
4W - 1L
1,821 SR
Queue Stats
342W - 124L
1,814 Elo+
Party 1
Odin
Odin
Shynx
Odin
Level 66
God Stats
4W - 1L
1,829 SR
Queue Stats
17W - 6L
1,698 Elo+
Party 1
Team Averages
Level 138
1,910 SR
1,728 Elo+

VS

Team Averages
Level 145
1,592 SR
1,577 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Bvcky
Hun Batz
Level 159
God Stats
2W - 3L
1,861 SR
Queue Stats
210W - 203L
1,569 Elo+
Party 2
Persephone
Persephone
Calmac
Persephone
Level 159
God Stats
12W - 10L
1,620 SR
Queue Stats
293W - 288L
1,560 Elo+
Party 2
Ullr
Ullr
Domkiss
Ullr
Level 156
God Stats
10W - 14L
1,477 SR
Queue Stats
193W - 169L
1,626 Elo+
Solo
Baron Samedi
Baron Samedi
xKUZENBOCHAN69x
Baron Samedi
Level 93
God Stats
0W - 2L
1,500 SR
Queue Stats
423W - 286L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
14
5 / 3 / 5
8,775
878
6,652
14,853
8,923
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
3 / 0 / 6
8,520
852
6,802
3,092
1,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Gnometto
Apollo
15
3 / 4 / 2
8,592
859
3,928
8,326
3,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
15
1 / 2 / 8
8,001
800
8,912
10,391
6,121
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
Shynx
Odin
15
4 / 4 / 6
8,114
811
8,833
9,560
5,951
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 2 / 3
6,940
694
5,630
8,313
6,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
Bvcky
Hun Batz
15
5 / 5 / 5
8,448
845
10,498
11,032
5,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
Calmac
Persephone
13
2 / 3 / 6
7,686
769
8,719
9,565
2,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
Domkiss
Ullr
15
6 / 4 / 6
8,345
835
11,898
10,163
3,713
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Baron Samedi
xKUZENBOCHAN69x
Baron Samedi
10
0 / 1 / 1
6,005
601
690
1,845
942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
34
16
Kills
13
13
Deaths
15
27
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
3
0.75
L
Hun Batz
Bvcky
Hun Batz
5
5
5
1.5
L
Persephone
Calmac
Persephone
2
3
6
1.67
W
Ao Kuang
5
3
5
2.5
L
Ullr
Domkiss
Ullr
6
4
6
2.25
W
3
0
6
6
W
Apollo
Gnometto
Apollo
3
4
2
1
W
Ne Zha
1
2
8
2.5
W
Odin
Shynx
Odin
4
4
6
1.75
L
Baron Samedi
xKUZENBOCHAN69x
Baron Samedi
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,127
Damage
37,435
46,222
Taken
40,918
25,160
Mitigated
18,745
7,817
Healing
6,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,630
139
112
881
8,313
6,272
0
3,358
4,791
15,133
0
L
Hun Batz
Bvcky
Hun Batz
10,498
2,174
0
307
11,032
5,016
0
3,018
7,866
0
23,784
L
Persephone
Calmac
Persephone
8,719
601
0
2,155
9,565
2,802
0
3,103
6,407
24,620
0
W
Ao Kuang
6,652
1,321
844
3,237
14,853
8,923
0
6,156
8,697
12,735
0
L
Ullr
Domkiss
Ullr
11,898
3,884
0
2,041
10,163
3,713
0
3,169
6,916
0
26,850
W
6,802
1,929
0
0
3,092
1,032
2,120
203
2,889
27,816
0
W
Apollo
Gnometto
Apollo
3,928
2,341
0
1,550
8,326
3,133
1,958
2,106
6,220
0
34,006
W
Ne Zha
8,912
2,998
0
1,436
10,391
6,121
394
2,904
7,487
0
25,403
W
Odin
Shynx
Odin
8,833
3,369
0
750
9,560
5,951
957
3,670
5,890
0
18,589
L
Baron Samedi
xKUZENBOCHAN69x
Baron Samedi
690
217
0
617
1,845
942
0
314
1,483
2,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,002
Gold Earned
37,424
215
Minions Killed
136
0
Camps Cleared
0
1,031,049
Distance Traveled
806,997
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,940
694
27
3
0
179,353
3
L
Hun Batz
8,448
845
27
3
0
205,105
1
L
Persephone
7,686
769
33
3
0
200,626
0
W
Ao Kuang
8,775
878
12
1
0
232,794
0
L
Ullr
8,345
835
45
5
0
184,200
0
W
Nu Wa
8,520
852
59
6
0
160,911
1
W
Apollo
8,592
859
78
8
0
198,757
0
W
Ne Zha
8,001
800
44
4
0
227,211
0
W
Odin
8,114
811
22
2
0
211,376
0
L
Baron Samedi
6,005
601
4
0
0
37,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role