Player Matchup

Ymir
Ymir
Diamond III
Chalice1
Ymir
Diamond III
Level 156
God Stats
0W - 2L
1,304 SR
Queue Stats
84W - 90L
2,177 MMR
Party 2
Zeus
Zeus
Diamond III
Sêrgy
Zeus
Diamond III
Level 120
God Stats
1W - 1L
1,765 SR
Queue Stats
63W - 53L
2,311 MMR
Party 1
Jormungandr
Jormungandr
Diamond III
Tsunamí
Jormungandr
Diamond III
Level 142
God Stats
14W - 9L
1,521 SR
Queue Stats
567W - 514L
2,197 MMR
Party 1
Ullr
Ullr
Diamond III
Wèlsh
Ullr
Diamond III
Level 148
God Stats
1W - 1L
1,878 SR
Queue Stats
106W - 96L
2,124 MMR
Party 2
Loki
Loki
Masters
starbrain
Loki
Masters
Level 160
God Stats
11W - 13L
1,538 SR
Queue Stats
176W - 156L
2,709 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 145
1,601 SR
2,304 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 107
1,618 SR
2,313 MMR
Nu Wa
Nu Wa
Masters
PencheToiBB
Nu Wa
Masters
Level 80
God Stats
9W - 12L
1,636 SR
Queue Stats
96W - 80L
2,487 MMR
Solo
Apollo
Apollo
Diamond I
SqueaakyG
Apollo
Diamond I
Level 160
God Stats
16W - 15L
1,589 SR
Queue Stats
366W - 366L
2,358 MMR
Solo
Gilgamesh
Gilgamesh
Diamond IV
StrongEstetTV
Gilgamesh
Diamond IV
Level 159
God Stats
4W - 5L
1,630 SR
Queue Stats
371W - 358L
2,090 MMR
Solo
Atlas
Atlas
Diamond IV
TheSanji
Atlas
Diamond IV
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
244W - 159L
2,293 MMR
Solo
Mercury
Mercury
Diamond II
grovtbrød
Mercury
Diamond II
Level 42
God Stats
15W - 7L
1,734 SR
Queue Stats
88W - 58L
2,339 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
0 / 6 / 7
9,436
429
4,325
24,249
25,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zeus
Sêrgy
Zeus
18
8 / 8 / 3
11,967
544
18,428
17,888
10,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
Tsunamí
Jormungandr
18
1 / 4 / 1
11,486
522
12,752
23,031
26,098
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ullr
Wèlsh
Ullr
17
0 / 5 / 2
10,757
489
9,608
16,952
4,542
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
19
5 / 6 / 6
11,576
526
9,506
16,705
5,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
BastetThothBellona

VS

Bans
He BoShivaCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 7
14,406
655
23,293
10,365
4,227
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
SqueaakyG
Apollo
20
8 / 1 / 9
15,494
704
18,262
18,133
7,449
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
StrongEstetTV
Gilgamesh
19
1 / 2 / 12
13,080
595
11,193
20,768
21,934
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Atlas
TheSanji
Atlas
17
2 / 5 / 17
11,904
541
10,094
23,915
30,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
grovtbrød
Mercury
20
9 / 3 / 11
14,818
674
17,622
16,302
7,120
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
85
14
Kills
29
29
Deaths
14
19
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
6
7
0.58
W
9
3
7
4.17
W
Apollo
SqueaakyG
Apollo
8
1
9
12.5
W
Gilgamesh
StrongEstetTV
Gilgamesh
1
2
12
3.5
L
Zeus
Sêrgy
Zeus
8
8
3
1.19
W
Atlas
TheSanji
Atlas
2
5
17
2.1
L
Jormungandr
Tsunamí
Jormungandr
1
4
1
0.38
L
Ullr
Wèlsh
Ullr
0
5
2
0.2
W
Mercury
grovtbrød
Mercury
9
3
11
4.83
L
Loki
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,619
Damage
80,464
98,825
Taken
89,483
71,818
Mitigated
71,029
12,053
Healing
28,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
4,325
290
0
2,145
24,249
25,042
0
11,940
11,879
20,941
1,759
W
23,293
3,261
158
3,200
10,365
4,227
906
5,268
5,097
114,421
0
W
Apollo
SqueaakyG
Apollo
18,262
11,463
0
11,494
18,133
7,449
9,352
6,457
11,389
0
142,264
W
Gilgamesh
StrongEstetTV
Gilgamesh
11,193
3,016
0
5,894
20,768
21,934
980
8,246
12,522
0
76,788
L
Zeus
Sêrgy
Zeus
18,428
2,216
0
2,392
17,888
10,349
0
5,026
12,223
95,278
0
W
Atlas
TheSanji
Atlas
10,094
3,990
0
4,762
23,915
30,299
341
8,937
14,978
35,761
0
L
Jormungandr
Tsunamí
Jormungandr
12,752
2,670
0
5,058
23,031
26,098
0
4,633
18,150
96,411
0
L
Ullr
Wèlsh
Ullr
9,608
3,252
0
654
16,952
4,542
0
5,173
11,237
0
87,744
W
Mercury
grovtbrød
Mercury
17,622
11,299
0
3,278
16,302
7,120
4,365
6,605
9,697
0
118,972
L
Loki
9,506
2,360
0
1,804
16,705
5,787
0
5,267
11,065
0
89,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,222
Gold Earned
69,702
692
Minions Killed
741
0
Camps Cleared
0
2,085,319
Distance Traveled
2,358,896
33
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,436
429
23
1
0
408,023
12
W
Nu Wa
14,406
655
185
8
0
419,347
7
W
Apollo
15,494
704
206
9
0
449,497
7
W
Gilgamesh
13,080
595
155
7
0
476,298
7
L
Zeus
11,967
544
165
8
0
362,665
6
W
Atlas
11,904
541
29
1
0
440,687
4
L
Jormungandr
11,486
522
194
9
0
404,987
8
L
Ullr
10,757
489
177
8
0
439,428
5
W
Mercury
14,818
674
166
8
0
573,067
6
L
Loki
11,576
526
133
6
0
470,216
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role