Player Matchup

Shiva
Shiva
Erijah
Shiva
Level 101
God Stats
46W - 28L
1,608 SR
Queue Stats
286W - 241L
1,589 Elo+
Party 1
Vulcan
Vulcan
Isterion
Vulcan
Level 153
God Stats
6W - 8L
1,595 SR
Queue Stats
453W - 478L
1,458 Elo+
Solo
Scylla
Scylla
Krätze
Scylla
Level 147
God Stats
7W - 7L
1,548 SR
Queue Stats
266W - 287L
1,499 Elo+
Party 2
Hachiman
Hachiman
Kuddels
Hachiman
Level 160
God Stats
8W - 11L
1,203 SR
Queue Stats
292W - 183L
1,633 Elo+
Party 1
Yemoja
Yemoja
Zecke169
Yemoja
Level 128
God Stats
1W - 2L
1,438 SR
Queue Stats
272W - 290L
1,500 Elo+
Party 2
Team Averages
Level 138
1,478 SR
1,536 Elo+

VS

Team Averages
Level 102
1,596 SR
1,492 Elo+
Jormungandr
Jormungandr
Hibouvore
Jormungandr
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 87L
1,483 Elo+
Solo
Izanami
Izanami
Menodan
Izanami
Level 148
God Stats
3W - 0L
1,835 SR
Queue Stats
257W - 286L
1,560 Elo+
Solo
Hun Batz
Hun Batz
Nasch
Hun Batz
Level 62
God Stats
3W - 1L
1,644 SR
Queue Stats
266W - 254L
1,551 Elo+
Solo
Gilgamesh
Gilgamesh
SikeLoneSpin
Gilgamesh
Level 46
God Stats
3W - 2L
1,405 SR
Queue Stats
19W - 43L
1,344 Elo+
Solo
Zeus
Zeus
YashaPositive
Zeus
Level 105
God Stats
30W - 21L
1,597 SR
Queue Stats
297W - 333L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Erijah
Shiva
20
2 / 5 / 17
15,371
668
21,877
35,849
51,112
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Vulcan
Isterion
Vulcan
20
6 / 7 / 8
16,588
721
24,750
30,949
10,236
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
Krätze
Scylla
20
1 / 1 / 9
14,730
640
20,148
17,142
4,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
Kuddels
Hachiman
20
12 / 11 / 2
18,359
798
30,189
33,924
9,025
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
Zecke169
Yemoja
20
2 / 4 / 10
14,001
609
10,413
30,663
39,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Hibouvore
Jormungandr
20
0 / 4 / 14
16,042
697
23,514
39,350
65,668
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Izanami
Menodan
Izanami
20
5 / 4 / 11
16,817
731
24,399
29,904
14,540
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hun Batz
Nasch
Hun Batz
20
7 / 7 / 6
17,303
752
29,869
31,668
19,458
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gilgamesh
SikeLoneSpin
Gilgamesh
20
9 / 3 / 4
17,229
749
22,055
29,581
31,264
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
7 / 5 / 8
16,593
721
32,072
17,742
7,378
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
71
23
Kills
28
28
Deaths
23
46
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Shiva
Erijah
Shiva
2
5
17
2.1
W
Jormungandr
Hibouvore
Jormungandr
0
4
14
1.75
L
Vulcan
Isterion
Vulcan
6
7
8
1.43
L
Scylla
Krätze
Scylla
1
1
9
5.5
L
Hachiman
Kuddels
Hachiman
12
11
2
1.18
W
Izanami
Menodan
Izanami
5
4
11
2.63
W
Hun Batz
Nasch
Hun Batz
7
7
6
1.43
W
Gilgamesh
SikeLoneSpin
Gilgamesh
9
3
4
3.67
W
7
5
8
2.2
L
Yemoja
Zecke169
Yemoja
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,377
Damage
131,909
148,527
Taken
148,245
114,357
Mitigated
138,308
23,394
Healing
33,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
Erijah
Shiva
21,877
2,488
1,936
3,424
35,849
51,112
0
13,197
21,161
0
54,429
W
Jormungandr
Hibouvore
Jormungandr
23,514
4,367
0
4,815
39,350
65,668
1,186
16,859
22,104
60,154
0
L
Vulcan
Isterion
Vulcan
24,750
6,782
496
3,387
30,949
10,236
0
12,349
17,614
77,943
0
L
Scylla
Krätze
Scylla
20,148
1,543
375
2,605
17,142
4,861
823
5,861
10,904
85,045
0
L
Hachiman
Kuddels
Hachiman
30,189
19,809
0
1,679
33,924
9,025
1,595
8,378
24,739
0
83,852
W
Izanami
Menodan
Izanami
24,399
18,432
0
10,564
29,904
14,540
7,401
9,317
20,455
0
114,506
W
Hun Batz
Nasch
Hun Batz
29,869
7,069
0
5,092
31,668
19,458
272
9,274
22,091
0
110,580
W
Gilgamesh
SikeLoneSpin
Gilgamesh
22,055
5,075
0
6,499
29,581
31,264
4,052
9,189
20,203
0
78,629
W
32,072
4,254
725
5,909
17,742
7,378
799
7,512
10,116
62,099
0
L
Yemoja
Zecke169
Yemoja
10,413
5,098
7,357
2,135
30,663
39,123
703
12,204
16,791
18,136
3,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,049
Gold Earned
83,984
419
Minions Killed
484
0
Camps Cleared
0
2,262,463
Distance Traveled
2,420,300
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
15,371
668
50
2
0
468,763
2
W
Jormungandr
16,042
697
69
3
0
467,091
2
L
Vulcan
16,588
721
113
5
0
494,687
0
L
Scylla
14,730
640
119
5
0
446,101
4
L
Hachiman
18,359
798
116
5
0
393,411
0
W
Izanami
16,817
731
137
6
0
475,394
1
W
Hun Batz
17,303
752
109
5
0
486,802
1
W
Gilgamesh
17,229
749
98
4
0
533,903
1
W
Zeus
16,593
721
71
3
0
457,110
3
L
Yemoja
14,001
609
21
1
0
459,501
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role