Player Matchup

Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold V
 
Cernunnos
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Silver I
Kirouza
Ymir
Silver I
Level 153
God Stats
23W - 14L
1,607 SR
Queue Stats
194W - 191L
1,460 MMR
Solo
Agni
Agni
Silver I
RionFL
Agni
Silver I
Level 148
God Stats
6W - 1L
1,729 SR
Queue Stats
42W - 36L
1,415 MMR
Party 1
Neith
Neith
Gold III
unpHabulOus
Neith
Gold III
Level 110
God Stats
4W - 2L
1,715 SR
Queue Stats
153W - 146L
1,449 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,610 SR
1,465 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,578 SR
1,476 MMR
Ullr
Ullr
Gold IV
 
Ullr
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold IV
 
Artio
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold IV
 
Kumbhakarna
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
Vare01
Ao Kuang
Gold IV
Level 138
God Stats
1W - 2L
1,618 SR
Queue Stats
272W - 282L
1,436 MMR
Solo
Sol
Sol
Bronze III
Zelensking
Sol
Bronze III
Level 37
God Stats
0W - 1L
1,770 SR
Queue Stats
1W - 3L
1,446 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 0 / 4
7,342
612
4,094
6,630
2,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
 
Cernunnos
12
3 / 3 / 2
7,279
607
7,113
7,307
2,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Kirouza
Ymir
10
0 / 2 / 8
6,352
529
1,474
7,714
5,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Agni
RionFL
Agni
13
7 / 3 / 3
7,683
640
11,484
5,373
1,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
6 / 1 / 3
7,766
647
10,095
7,002
2,361
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
CliodhnaAnubisThothAtlas

VS

Bans
ShivaVulcanArachneBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
2 / 2 / 1
6,359
530
4,285
6,442
1,565
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
 
Artio
11
0 / 5 / 1
6,063
505
4,096
12,501
10,600
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kumbhakarna
 
Kumbhakarna
8
0 / 5 / 4
5,127
427
2,311
10,424
6,393
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
Vare01
Ao Kuang
11
6 / 2 / 1
7,118
593
4,497
10,023
2,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

8
1 / 7 / 1
5,490
458
3,374
9,083
1,951
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
21
Kills
9
9
Deaths
21
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
4
7
W
Cernunnos
 
Cernunnos
3
3
2
1.33
L
Ullr
 
Ullr
2
2
1
1.25
L
Artio
 
Artio
0
5
1
0.1
L
Kumbhakarna
 
Kumbhakarna
0
5
4
0.4
W
Ymir
Kirouza
Ymir
0
2
8
2
W
Agni
RionFL
Agni
7
3
3
2.83
L
Ao Kuang
Vare01
Ao Kuang
6
2
1
3.25
L
1
7
1
0.21
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,260
Damage
18,563
34,026
Taken
48,473
13,685
Mitigated
23,050
9,126
Healing
15,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,094
1,021
0
1,627
6,630
2,551
0
1,755
4,875
0
44,952
W
Cernunnos
 
Cernunnos
7,113
3,500
0
2,660
7,307
2,047
760
1,234
6,073
0
49,281
L
Ullr
 
Ullr
4,285
1,075
0
680
6,442
1,565
0
752
5,690
0
41,817
L
Artio
 
Artio
4,096
956
127
4,773
12,501
10,600
0
278
12,223
31,078
0
L
Kumbhakarna
 
Kumbhakarna
2,311
278
531
1,809
10,424
6,393
138
4,204
6,220
9,371
0
W
Ymir
Kirouza
Ymir
1,474
310
244
1,928
7,714
5,089
0
3,063
4,651
15,113
0
W
Agni
RionFL
Agni
11,484
314
0
729
5,373
1,637
0
3,597
1,776
41,858
0
L
Ao Kuang
Vare01
Ao Kuang
4,497
693
0
5,915
10,023
2,541
0
3,158
6,865
22,870
0
L
3,374
258
0
1,569
9,083
1,951
790
4,566
4,517
26,434
0
W
10,095
4,460
0
1,938
7,002
2,361
1,543
4,629
2,373
0
46,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,422
Gold Earned
30,157
338
Minions Killed
278
0
Camps Cleared
0
1,161,862
Distance Traveled
1,110,455
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,342
612
81
7
0
302,161
5
W
Cernunnos
7,279
607
81
7
0
209,990
6
L
Ullr
6,359
530
83
7
0
217,552
4
L
Artio
6,063
505
74
6
0
233,127
0
L
Kumbhakarna
5,127
427
11
1
0
226,543
6
W
Ymir
6,352
529
20
2
0
204,778
4
W
Agni
7,683
640
68
6
0
244,163
4
L
Ao Kuang
7,118
593
54
5
0
229,992
1
L
Sol
5,490
458
56
5
0
203,241
1
W
Neith
7,766
647
88
7
0
200,770
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role