Player Matchup

Geb
Geb
Platinum III
Duckehs
Geb
Platinum III
Level 127
God Stats
4W - 3L
1,500 SR
Queue Stats
230W - 209L
1,960 MMR
Party 1
Medusa
Medusa
Platinum I
INiceTry
Medusa
Platinum I
Level 158
God Stats
16W - 4L
1,839 SR
Queue Stats
62W - 38L
2,115 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum I
JoseEM_32
Sun Wukong
Platinum I
Level 154
God Stats
168W - 97L
1,768 SR
Queue Stats
612W - 605L
2,054 MMR
Solo
Fenrir
Fenrir
Platinum IV
Le 2K MessIah
Fenrir
Platinum IV
Level 57
God Stats
6W - 0L
1,803 SR
Queue Stats
93W - 74L
1,987 MMR
Party 1
Thoth
Thoth
Diamond II
Stresy
Thoth
Diamond II
Level 115
God Stats
4W - 6L
1,561 SR
Queue Stats
113W - 92L
2,306 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 122
1,694 SR
2,084 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 131
1,552 SR
1,981 MMR
Da Ji
Da Ji
Platinum II
 
Da Ji
Platinum II
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Platinum III
Fernando7328
Apollo
Platinum III
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 23L
1,949 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond III
Gollic
Tsukuyomi
Diamond III
Level 155
God Stats
0W - 3L
1,530 SR
Queue Stats
536W - 532L
2,200 MMR
Solo
Arachne
Arachne
Diamond III
Tschazam
Arachne
Diamond III
Level 148
God Stats
10W - 20L
1,504 SR
Queue Stats
380W - 370L
2,190 MMR
Solo
He Bo
He Bo
Platinum I
Ultra_instinct51
He Bo
Platinum I
Level 149
God Stats
10W - 5L
1,727 SR
Queue Stats
371W - 362L
2,068 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
16
1 / 1 / 18
11,138
506
6,310
15,510
18,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Medusa
INiceTry
Medusa
20
5 / 3 / 6
13,989
636
17,876
15,534
6,140
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
JoseEM_32
Sun Wukong
20
5 / 3 / 9
13,336
606
19,345
22,591
21,985
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
15 / 2 / 7
13,295
604
22,519
18,521
15,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
Stresy
Thoth
19
5 / 2 / 9
12,643
575
9,236
7,792
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
LokiAtlasBastet

VS

Bans
ShivaCliodhnaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
3 / 4 / 4
11,349
516
13,173
20,682
7,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Apollo
19
2 / 4 / 2
12,575
572
5,684
15,783
5,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tsukuyomi
Gollic
Tsukuyomi
17
2 / 6 / 1
11,001
500
10,253
23,726
14,092
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
Tschazam
Arachne
16
3 / 8 / 3
11,145
507
12,197
29,213
19,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 10 / 0
9,202
418
4,896
13,067
3,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
21
31
Kills
11
11
Deaths
32
49
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
4
4
1.25
W
Geb
1
1
18
10
L
Apollo
2
4
2
0.75
L
Tsukuyomi
Gollic
Tsukuyomi
2
6
1
0.42
W
Medusa
INiceTry
Medusa
5
3
6
2.67
W
Sun Wukong
JoseEM_32
Sun Wukong
5
3
9
3.17
W
15
2
7
9.25
W
Thoth
Stresy
Thoth
5
2
9
4.75
L
Arachne
Tschazam
Arachne
3
8
3
0.56
L
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,286
Damage
46,203
79,948
Taken
102,471
64,623
Mitigated
50,778
25,552
Healing
25,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
13,173
5,114
0
6,605
20,682
7,741
0
4,870
15,812
0
81,074
W
Geb
6,310
1,198
0
3,935
15,510
18,592
90
1,472
14,038
17,702
0
L
Apollo
5,684
3,030
0
5,164
15,783
5,717
4,551
1,794
13,989
0
97,526
L
Tsukuyomi
Gollic
Tsukuyomi
10,253
2,247
0
4,076
23,726
14,092
467
1,734
21,992
0
73,401
W
Medusa
INiceTry
Medusa
17,876
7,537
0
1,681
15,534
6,140
3,103
583
14,951
0
143,175
W
Sun Wukong
JoseEM_32
Sun Wukong
19,345
3,801
0
13,200
22,591
21,985
696
950
21,641
0
106,586
W
22,519
6,494
0
4,591
18,521
15,192
390
1,562
16,959
0
106,298
W
Thoth
Stresy
Thoth
9,236
421
0
2,145
7,792
2,714
606
1,462
6,330
101,194
0
L
Arachne
Tschazam
Arachne
12,197
7,570
0
8,010
29,213
19,761
0
5,788
23,425
0
50,386
L
4,896
182
0
1,216
13,067
3,467
0
1,360
11,707
60,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,401
Gold Earned
55,272
732
Minions Killed
622
0
Camps Cleared
0
2,251,105
Distance Traveled
2,086,220
25
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,349
516
118
5
0
462,291
7
W
Geb
11,138
506
23
1
0
451,044
7
L
Apollo
12,575
572
201
9
0
412,194
10
L
Tsukuyomi
11,001
500
151
7
0
401,814
9
W
Medusa
13,989
636
223
10
0
408,661
6
W
Sun Wukong
13,336
606
187
9
0
462,453
5
W
Fenrir
13,295
604
133
6
0
480,010
3
W
Thoth
12,643
575
166
8
0
448,937
4
L
Arachne
11,145
507
67
3
0
425,551
2
L
He Bo
9,202
418
85
4
0
384,370
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role