Player Matchup

Horus
Horus
Absoluty_ener
Horus
Level 66
God Stats
57W - 33L
1,599 SR
Queue Stats
310W - 341L
1,403 Elo+
Party 2
Atlas
Atlas
Chasedneek7
Atlas
Level 108
God Stats
3W - 2L
1,701 SR
Queue Stats
251W - 195L
1,491 Elo+
Party 1
Medusa
Medusa
JulienSuper84
Medusa
Level 32
God Stats
114W - 86L
1,586 SR
Queue Stats
299W - 270L
1,535 Elo+
Party 2
Nu Wa
Nu Wa
Lust_to_Envy
Nu Wa
Level 86
God Stats
2W - 3L
1,667 SR
Queue Stats
217W - 245L
1,419 Elo+
Party 2
Heimdallr
Heimdallr
Tproco
Heimdallr
Level 18
God Stats
10W - 9L
1,581 SR
Queue Stats
147W - 128L
1,430 Elo+
Party 1
Team Averages
Level 62
1,627 SR
1,456 Elo+

VS

Team Averages
Level 98
1,411 SR
1,448 Elo+
Artio
Artio
 
Artio
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
Mad_Max_77
Anubis
Level 108
God Stats
31W - 25L
1,414 SR
Queue Stats
352W - 366L
1,500 Elo+
Solo
Pele
Pele
i_PreDaTor_WolF
Pele
Level 113
God Stats
1W - 1L
1,309 SR
Queue Stats
112W - 139L
1,390 Elo+
Party 3
Chaac
Chaac
jessi415
Chaac
Level 103
God Stats
55W - 80L
1,413 SR
Queue Stats
332W - 351L
1,383 Elo+
Party 3
Neith
Neith
juandavid42
Neith
Level 43
God Stats
2W - 2L
1,418 SR
Queue Stats
63W - 62L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 4
7,439
413
4,327
16,221
12,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
3 / 3 / 1
8,353
464
12,128
15,268
14,078
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
2 / 4 / 1
8,627
479
5,273
9,906
2,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 3 / 4
7,492
416
9,544
8,030
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
Tproco
Heimdallr
15
1 / 3 / 2
8,439
469
6,096
10,540
3,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
2 / 3 / 3
6,903
384
4,043
12,287
6,425
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
Mad_Max_77
Anubis
12
0 / 3 / 6
7,851
436
6,648
8,866
3,441
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
5 / 1 / 1
9,973
554
7,022
12,405
4,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
jessi415
Chaac
15
3 / 0 / 6
9,259
514
13,216
12,108
8,312
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
7 / 2 / 1
10,712
595
12,984
10,740
4,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
34
9
Kills
17
17
Deaths
9
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
3
3
1.17
L
2
4
4
1
L
3
3
1
1.17
L
2
4
1
0.63
L
1
3
4
1
W
Anubis
Mad_Max_77
Anubis
0
3
6
1
L
Heimdallr
Tproco
Heimdallr
1
3
2
0.67
W
5
1
1
5.5
W
Chaac
jessi415
Chaac
3
0
6
6
W
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,368
Damage
43,913
59,965
Taken
56,406
33,593
Mitigated
26,483
18,175
Healing
20,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,043
298
1,151
4,907
12,287
6,425
280
5,684
6,538
13,152
0
L
4,327
1,834
1,900
6,037
16,221
12,082
0
5,343
10,878
0
12,941
L
12,128
3,955
0
4,402
15,268
14,078
25
2,932
12,336
54,632
0
L
5,273
1,881
0
3,145
9,906
2,298
0
107
9,799
0
68,411
L
9,544
1,949
0
940
8,030
1,900
24
1,248
6,782
49,947
0
W
Anubis
Mad_Max_77
Anubis
6,648
403
143
3,293
8,866
3,441
440
4,893
3,877
42,777
0
L
Heimdallr
Tproco
Heimdallr
6,096
3,360
0
1,751
10,540
3,235
0
1,061
9,479
0
70,610
W
7,022
1,307
0
1,173
12,405
4,064
0
2,849
9,556
0
80,071
W
Chaac
jessi415
Chaac
13,216
1,525
227
6,206
12,108
8,312
773
6,527
5,581
0
65,635
W
12,984
4,625
0
3,185
10,740
4,241
590
1,558
9,182
0
101,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,350
Gold Earned
44,698
458
Minions Killed
532
0
Camps Cleared
0
1,698,644
Distance Traveled
1,779,779
20
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,903
384
20
1
0
340,601
6
L
Horus
7,439
413
20
1
0
316,968
4
L
Atlas
8,353
464
99
6
0
341,070
3
L
Medusa
8,627
479
140
8
0
344,048
8
L
Nu Wa
7,492
416
75
4
0
324,731
4
W
Anubis
7,851
436
90
5
0
290,689
7
L
Heimdallr
8,439
469
124
7
0
371,827
1
W
Pele
9,973
554
126
7
0
455,386
4
W
Chaac
9,259
514
120
7
0
372,251
7
W
Neith
10,712
595
176
10
0
320,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role