Player Matchup

Danzaburou
Danzaburou
Silver II
 
Danzaburou
Silver II
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold II
GVitalzz
Chiron
Gold II
Level 158
God Stats
3W - 1L
1,625 SR
Queue Stats
524W - 522L
1,429 MMR
Solo
Arachne
Arachne
Silver I
KingPunk97
Arachne
Silver I
Level 160
God Stats
5W - 4L
1,653 SR
Queue Stats
47W - 38L
1,514 MMR
Solo
Sylvanus
Sylvanus
Bronze IV
ZzMdSkOZz
Sylvanus
Bronze IV
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,454 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
icZWH
Zhong Kui
Gold III
Level 109
God Stats
5W - 1L
1,691 SR
Queue Stats
232W - 245L
1,520 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,594 SR
1,483 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 136
1,478 SR
1,442 MMR
Artemis
Artemis
Gold III
 
Artemis
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Bronze III
 
Sobek
Bronze III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver II
CallMePr0d
Anubis
Silver II
Level 160
God Stats
3W - 2L
1,301 SR
Queue Stats
102W - 83L
1,500 MMR
Solo
He Bo
He Bo
Gold V
Kariiizmahhh
He Bo
Gold V
Level 148
God Stats
2W - 6L
1,375 SR
Queue Stats
124W - 126L
1,335 MMR
Solo
Bellona
Bellona
Bronze V
YounBuck219
Bellona
Bronze V
Level 108
God Stats
3W - 7L
1,712 SR
Queue Stats
21W - 39L
1,372 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
6
1 / 2 / 0
3,724
745
1,772
3,372
1,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
GVitalzz
Chiron
6
3 / 0 / 2
3,834
767
2,962
4,427
945
Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
KingPunk97
Arachne
6
2 / 1 / 2
3,897
779
1,797
3,605
1,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sylvanus
ZzMdSkOZz
Sylvanus
5
0 / 0 / 3
3,359
672
434
987
404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
icZWH
Zhong Kui
7
1 / 0 / 2
3,793
759
1,255
1,216
743
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bans
ShivaCliodhnaLokiSol

VS

Bans
GilgameshThothBastetNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
5
0 / 3 / 0
3,154
631
2,463
3,766
505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
 
Sobek
1
0 / 0 / 0
2,479
496
0
0
0
Anubis
CallMePr0d
Anubis
6
0 / 3 / 1
3,586
717
1,243
2,985
1,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
1 / 1 / 0
3,611
722
1,140
2,563
498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
YounBuck219
Bellona
6
2 / 0 / 0
3,973
795
1,598
3,537
2,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
7
Kills
3
3
Deaths
7
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
2
0
0.5
L
Artemis
 
Artemis
0
3
0
0
L
Sobek
 
Sobek
0
0
0
0
L
Anubis
CallMePr0d
Anubis
0
3
1
0.17
W
Chiron
GVitalzz
Chiron
3
0
2
4
L
1
1
0
1
W
Arachne
KingPunk97
Arachne
2
1
2
3
L
Bellona
YounBuck219
Bellona
2
0
0
2
W
Sylvanus
ZzMdSkOZz
Sylvanus
0
0
3
1.5
W
Zhong Kui
icZWH
Zhong Kui
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,220
Damage
6,444
13,607
Taken
12,851
4,325
Mitigated
4,237
5,275
Healing
4,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
1,772
638
0
689
3,372
1,068
0
812
2,560
0
14,556
L
Artemis
 
Artemis
2,463
1,505
0
964
3,766
505
0
33
3,733
0
12,899
L
Sobek
 
Sobek
0
0
0
0
0
0
0
0
0
0
0
L
Anubis
CallMePr0d
Anubis
1,243
142
0
590
2,985
1,178
0
956
2,029
17,232
0
W
Chiron
GVitalzz
Chiron
2,962
1,380
0
1,671
4,427
945
0
76
4,351
0
18,456
L
1,140
83
0
846
2,563
498
0
398
2,165
11,727
0
W
Arachne
KingPunk97
Arachne
1,797
1,146
0
1,561
3,605
1,165
0
1,013
2,592
0
16,794
L
Bellona
YounBuck219
Bellona
1,598
664
0
1,838
3,537
2,056
161
302
3,235
0
13,143
W
Sylvanus
ZzMdSkOZz
Sylvanus
434
263
285
298
987
404
299
106
881
5,240
0
W
Zhong Kui
icZWH
Zhong Kui
1,255
369
0
771
1,216
743
0
376
840
18,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,607
Gold Earned
16,803
150
Minions Killed
119
0
Camps Cleared
0
534,358
Distance Traveled
381,775
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
3,724
745
29
6
0
105,846
1
L
Artemis
3,154
631
22
4
0
74,439
1
L
Sobek
2,479
496
0
0
0
0
0
L
Anubis
3,586
717
38
8
0
89,130
1
W
Chiron
3,834
767
29
6
0
105,438
0
L
He Bo
3,611
722
31
6
0
108,047
0
W
Arachne
3,897
779
44
9
0
123,480
3
L
Bellona
3,973
795
28
6
0
110,159
0
W
Sylvanus
3,359
672
16
3
0
96,498
2
W
Zhong Kui
3,793
759
32
6
0
103,096
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role