Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Pwnanza
Bastet
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,728 Elo+
Solo
Zhong Kui
Zhong Kui
R1U9
Zhong Kui
Level 160
God Stats
1W - 3L
1,484 SR
Queue Stats
189W - 123L
1,572 Elo+
Party 1
Sobek
Sobek
wioslarz
Sobek
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 28L
1,565 Elo+
Solo
Team Averages
Level 125
1,497 SR
1,573 Elo+

VS

Team Averages
Level 137
1,551 SR
1,508 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
TigerciPT
Anubis
Level 128
God Stats
13W - 7L
1,296 SR
Queue Stats
176W - 176L
1,440 Elo+
Solo
Mercury
Mercury
beranoita098
Mercury
Level 127
God Stats
13W - 3L
1,956 SR
Queue Stats
144W - 119L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
4 / 3 / 2
7,631
545
6,429
9,144
2,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
 
Kukulkan
12
0 / 4 / 0
6,790
485
3,132
5,720
2,078
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
Pwnanza
Bastet
13
4 / 2 / 2
7,352
525
4,840
8,740
2,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
R1U9
Zhong Kui
14
3 / 3 / 1
8,196
585
8,187
10,475
10,840
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sobek
wioslarz
Sobek
9
0 / 1 / 3
6,254
447
5,198
10,885
8,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
14
0 / 2 / 3
7,595
543
4,327
11,912
6,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Geb
 
Geb
11
2 / 2 / 2
7,272
519
5,988
8,872
7,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
 
Izanami
11
0 / 5 / 0
6,420
459
4,766
7,758
2,032
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anubis
TigerciPT
Anubis
15
7 / 0 / 2
8,960
640
5,418
6,694
2,903
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
beranoita098
Mercury
13
4 / 3 / 7
7,972
569
8,433
9,475
3,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
27
11
Kills
13
13
Deaths
12
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
4
3
2
1.67
L
Kukulkan
 
Kukulkan
0
4
0
0
W
Amaterasu
 
Amaterasu
0
2
3
0.75
W
Geb
 
Geb
2
2
2
1.5
W
Izanami
 
Izanami
0
5
0
0
L
Bastet
Pwnanza
Bastet
4
2
2
2.5
L
Zhong Kui
R1U9
Zhong Kui
3
3
1
1.17
W
Anubis
TigerciPT
Anubis
7
0
2
8
W
Mercury
beranoita098
Mercury
4
3
7
2.5
L
Sobek
wioslarz
Sobek
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,786
Damage
28,932
44,964
Taken
44,711
26,792
Mitigated
21,941
15,824
Healing
16,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
6,429
2,460
0
3,536
9,144
2,938
0
2,763
6,381
0
43,123
L
Kukulkan
 
Kukulkan
3,132
448
0
528
5,720
2,078
560
1,355
4,365
38,855
0
W
Amaterasu
 
Amaterasu
4,327
1,482
56
7,663
11,912
6,658
322
6,046
5,866
0
44,812
W
Geb
 
Geb
5,988
669
0
1,830
8,872
7,249
0
1,460
7,412
29,492
0
W
Izanami
 
Izanami
4,766
2,610
0
2,357
7,758
2,032
812
1,151
6,607
0
38,773
L
Bastet
Pwnanza
Bastet
4,840
1,728
0
4,023
8,740
2,404
0
2,048
6,692
0
44,880
L
Zhong Kui
R1U9
Zhong Kui
8,187
1,066
0
4,616
10,475
10,840
54
2,710
7,765
49,106
0
W
Anubis
TigerciPT
Anubis
5,418
235
0
3,986
6,694
2,903
490
2,882
3,812
58,108
0
W
Mercury
beranoita098
Mercury
8,433
3,267
0
125
9,475
3,099
0
4,332
5,143
0
46,944
L
Sobek
wioslarz
Sobek
5,198
906
0
3,121
10,885
8,532
0
2,530
8,139
14,211
2,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,223
Gold Earned
38,219
381
Minions Killed
412
0
Camps Cleared
0
1,329,542
Distance Traveled
1,423,350
28
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,631
545
86
6
0
263,166
7
L
Kukulkan
6,790
485
84
6
0
233,209
6
W
Amaterasu
7,595
543
96
7
0
273,548
6
W
Geb
7,272
519
40
3
0
290,581
4
W
Izanami
6,420
459
87
6
0
254,463
5
L
Bastet
7,352
525
78
6
0
313,629
2
L
Zhong Kui
8,196
585
115
8
0
237,608
7
W
Anubis
8,960
640
116
8
0
279,221
2
W
Mercury
7,972
569
73
5
0
325,537
0
L
Sobek
6,254
447
18
1
0
281,930
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role