Player Matchup

Terra
Terra
MaikC57
Terra
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 47L
1,500 Elo+
Solo
Sol
Sol
PeXeGoodViBe
Sol
Level 159
God Stats
3W - 4L
1,703 SR
Queue Stats
96W - 97L
1,473 Elo+
Solo
Tsukuyomi
Tsukuyomi
WizardOfSh4dows
Tsukuyomi
Level 124
God Stats
2W - 2L
1,303 SR
Queue Stats
203W - 206L
1,452 Elo+
Solo
Discordia
Discordia
taqueritopro
Discordia
Level 93
God Stats
6W - 11L
1,283 SR
Queue Stats
346W - 389L
1,493 Elo+
Solo
Ymir
Ymir
yOzzy456
Ymir
Level 128
God Stats
13W - 8L
1,682 SR
Queue Stats
639W - 681L
1,474 Elo+
Solo
Team Averages
Level 115
1,494 SR
1,478 Elo+

VS

Team Averages
Level 70
1,427 SR
1,385 Elo+
Horus
Horus
DabbingBeast559
Horus
Level 129
God Stats
0W - 1L
1,506 SR
Queue Stats
69W - 80L
1,443 Elo+
Solo
Agni
Agni
Darkmindedgamer
Agni
Level 58
God Stats
0W - 1L
1,386 SR
Queue Stats
1W - 6L
1,309 Elo+
Party 1
Loki
Loki
FeastingWolf201
Loki
Level 18
God Stats
0W - 1L
1,244 SR
Queue Stats
1W - 8L
1,284 Elo+
Party 1
Set
Set
SendBeerMoney
Set
Level 117
God Stats
2W - 1L
1,500 SR
Queue Stats
377W - 387L
1,482 Elo+
Solo
Nu Wa
Nu Wa
XENONUNDEAD
Nu Wa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
MaikC57
Terra
17
1 / 1 / 14
10,482
806
4,365
13,096
11,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
7 / 2 / 11
10,265
790
12,649
12,344
5,149
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
WizardOfSh4dows
Tsukuyomi
19
11 / 3 / 13
11,738
903
22,933
17,114
8,150
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
taqueritopro
Discordia
17
6 / 2 / 15
10,190
784
13,640
12,725
5,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
16
5 / 4 / 15
10,352
796
5,726
19,077
22,572
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 4
9,127
702
8,691
18,713
17,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
1 / 4 / 2
9,131
702
16,889
8,456
2,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
1 / 7 / 1
8,325
640
3,660
11,000
3,748
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 6 / 4
10,025
771
10,319
18,997
15,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
3 / 6 / 3
9,282
714
14,233
9,477
3,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
25
30
Kills
11
12
Deaths
30
68
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
L
1
4
2
0.5
L
1
7
1
0.21
W
Terra
MaikC57
Terra
1
1
14
8
W
7
2
11
6.25
L
5
6
4
1.17
W
Tsukuyomi
WizardOfSh4dows
Tsukuyomi
11
3
13
5.83
L
3
6
3
0.75
W
Discordia
taqueritopro
Discordia
6
2
15
6.75
W
Ymir
5
4
15
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,313
Damage
53,792
74,356
Taken
66,643
53,077
Mitigated
43,403
29,946
Healing
20,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,691
3,679
4,028
6,736
18,713
17,947
0
10,016
8,484
0
15,609
L
16,889
0
701
1,490
8,456
2,906
0
4,001
4,200
36,374
0
L
3,660
1,319
499
528
11,000
3,748
0
5,828
4,928
0
10,929
W
Terra
MaikC57
Terra
4,365
398
5,328
5,330
13,096
11,644
802
5,834
6,863
12,246
0
W
12,649
2,616
1,015
3,632
12,344
5,149
2,469
3,552
8,379
25,731
0
L
10,319
3,212
1,404
4,315
18,997
15,571
0
10,219
8,257
0
18,324
W
Tsukuyomi
WizardOfSh4dows
Tsukuyomi
22,933
6,364
1,659
5,110
17,114
8,150
109
7,965
8,750
0
42,463
L
14,233
1,790
178
191
9,477
3,231
0
4,883
4,394
23,507
0
W
Discordia
taqueritopro
Discordia
13,640
784
1,344
3,431
12,725
5,562
1,236
4,997
7,371
22,474
0
W
Ymir
5,726
387
1,099
1,998
19,077
22,572
447
7,440
11,231
20,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,027
Gold Earned
45,890
136
Minions Killed
103
0
Camps Cleared
0
1,180,114
Distance Traveled
1,047,897
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,127
702
9
1
0
216,530
1
L
Agni
9,131
702
46
4
0
234,930
0
L
Loki
8,325
640
12
1
0
214,541
0
W
Terra
10,482
806
26
2
0
229,614
0
W
Sol
10,265
790
29
2
0
229,644
0
L
Set
10,025
771
16
1
0
236,832
2
W
Tsukuyomi
11,738
903
36
3
0
274,401
1
L
Nu Wa
9,282
714
20
2
0
145,064
0
W
Discordia
10,190
784
14
1
0
239,010
0
W
Ymir
10,352
796
31
2
0
207,445
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role