Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
Kaketzuffeli
Atlas
Level 158
God Stats
4W - 4L
1,789 SR
Queue Stats
204W - 210L
1,482 Elo+
Party 2
Chaac
Chaac
Nethernaut
Chaac
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,272 Elo+
Solo
Team Averages
Level 115
1,558 SR
1,451 Elo+

VS

Team Averages
Level 105
1,571 SR
1,522 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Nakvirr
Neith
Level 141
God Stats
0W - 1L
1,568 SR
Queue Stats
3W - 9L
1,384 Elo+
Solo
Baron Samedi
Baron Samedi
SchaapjeDB
Baron Samedi
Level 104
God Stats
2W - 6L
1,500 SR
Queue Stats
96W - 80L
1,524 Elo+
Solo
Nox
Nox
Tirrion
Nox
Level 64
God Stats
1W - 2L
1,787 SR
Queue Stats
7W - 5L
1,701 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
4 / 1 / 2
7,027
781
2,729
5,001
2,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
 
Anubis
11
2 / 2 / 2
5,980
664
4,466
7,937
4,022
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hou Yi
 
Hou Yi
10
1 / 1 / 2
5,305
589
2,948
4,737
1,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
3 / 0 / 5
6,000
667
2,969
6,151
2,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chaac
9
3 / 1 / 2
5,571
619
4,313
7,663
3,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
9
2 / 6 / 1
5,412
601
5,033
8,727
2,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Atlas
 
Atlas
8
2 / 3 / 0
5,165
574
3,558
7,967
4,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Nakvirr
Neith
7
0 / 2 / 1
4,358
484
3,272
4,985
981
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
SchaapjeDB
Baron Samedi
6
0 / 1 / 0
4,191
466
811
2,045
897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nox
9
1 / 1 / 2
5,091
566
5,154
4,590
1,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
13
Kills
5
5
Deaths
13
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
1
2
5
W
Anubis
 
Anubis
2
2
2
1.5
W
Hou Yi
 
Hou Yi
1
1
2
2
L
Cliodhna
 
Cliodhna
2
6
1
0.42
L
Atlas
 
Atlas
2
3
0
0.67
W
3
0
5
5.5
L
Neith
Nakvirr
Neith
0
2
1
0.25
W
Chaac
3
1
2
4
L
Baron Samedi
SchaapjeDB
Baron Samedi
0
1
0
0
L
Nox
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,425
Damage
17,828
31,489
Taken
28,314
14,030
Mitigated
9,856
12,316
Healing
7,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
2,729
1,515
0
2,450
5,001
2,419
186
811
4,190
0
27,442
W
Anubis
 
Anubis
4,466
204
0
3,878
7,937
4,022
226
3,870
4,067
34,112
0
W
Hou Yi
 
Hou Yi
2,948
1,602
0
2,096
4,737
1,291
270
1,287
3,450
0
30,179
L
Cliodhna
 
Cliodhna
5,033
923
0
1,697
8,727
2,549
0
2,401
5,794
0
25,405
L
Atlas
 
Atlas
3,558
1,483
0
1,230
7,967
4,327
0
2,527
5,440
13,389
0
W
2,969
1,321
0
2,300
6,151
2,913
0
1,449
4,702
14,176
0
L
Neith
Nakvirr
Neith
3,272
1,102
124
2,322
4,985
981
94
536
4,345
0
20,723
W
Chaac
4,313
998
0
1,592
7,663
3,385
0
2,106
5,557
0
29,720
L
Baron Samedi
SchaapjeDB
Baron Samedi
811
658
0
830
2,045
897
0
0
1,905
11,805
0
L
Nox
5,154
818
0
995
4,590
1,102
0
1,971
2,619
25,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,883
Gold Earned
24,217
299
Minions Killed
182
0
Camps Cleared
0
939,114
Distance Traveled
827,211
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,027
781
91
10
0
205,124
5
W
Anubis
5,980
664
82
9
0
167,559
3
W
Hou Yi
5,305
589
57
6
0
173,373
3
L
Cliodhna
5,412
601
44
5
0
198,662
3
L
Atlas
5,165
574
18
2
0
180,814
2
W
Atlas
6,000
667
18
2
0
199,743
2
L
Neith
4,358
484
46
5
0
150,659
1
W
Chaac
5,571
619
51
6
0
193,315
2
L
Baron Samedi
4,191
466
22
2
0
105,698
0
L
Nox
5,091
566
52
6
0
191,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role