Player Matchup

Nox
Nox
 
Nox
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Krohturg
Bacchus
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,432 Elo+
Solo
Hercules
Hercules
xYoshii04
Hercules
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 28L
1,449 Elo+
Solo
Team Averages
Level 81
1,500 SR
1,460 Elo+

VS

Team Averages
Level 67
1,559 SR
1,536 Elo+
Da Ji
Da Ji
Einhorn-aileen
Da Ji
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,352 Elo+
Party 1
He Bo
He Bo
TytiTami
He Bo
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Chaac
Chaac
ZombieSensei99
Chaac
Level 99
God Stats
1W - 0L
1,676 SR
Queue Stats
5W - 4L
1,757 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
16
5 / 4 / 3
11,010
688
9,818
13,727
4,440
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
Krohturg
Bacchus
13
1 / 4 / 7
10,065
629
7,818
8,489
8,925
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
xYoshii04
Hercules
16
6 / 7 / 3
11,394
712
15,563
24,968
21,551
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 9
10,819
676
4,440
12,489
4,466
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
TytiTami
He Bo
16
7 / 5 / 6
12,515
782
14,059
12,737
5,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
7 / 2 / 7
12,756
797
18,080
22,473
12,532
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
37
12
Kills
15
15
Deaths
12
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
5
4
3
1.63
W
1
5
9
1.1
L
Bacchus
Krohturg
Bacchus
1
4
7
1.13
W
He Bo
TytiTami
He Bo
7
5
6
2
W
7
2
7
5.25
L
Hercules
xYoshii04
Hercules
6
7
3
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,199
Damage
36,579
47,184
Taken
47,699
34,916
Mitigated
22,109
8,081
Healing
15,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
9,818
377
0
1,086
13,727
4,440
0
4,611
8,952
39,353
0
W
4,440
1,096
303
976
12,489
4,466
728
5,850
6,639
0
34,097
L
Bacchus
Krohturg
Bacchus
7,818
764
0
0
8,489
8,925
0
2,449
5,894
13,310
0
W
He Bo
TytiTami
He Bo
14,059
638
0
1,815
12,737
5,111
867
5,077
7,660
45,026
0
W
18,080
4,201
607
12,119
22,473
12,532
895
7,837
14,636
0
56,081
L
Hercules
xYoshii04
Hercules
15,563
3,109
0
6,995
24,968
21,551
0
7,200
17,438
0
36,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,469
Gold Earned
36,090
124
Minions Killed
184
6
Camps Cleared
9
767,469
Distance Traveled
876,358
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
11,010
688
69
4
5
286,888
5
W
Da Ji
10,819
676
46
3
4
282,167
2
L
Bacchus
10,065
629
13
1
0
214,381
3
W
He Bo
12,515
782
62
4
4
284,387
2
W
Chaac
12,756
797
76
5
1
309,804
2
L
Hercules
11,394
712
42
3
1
266,200
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role