Player Matchup

Jormungandr
Jormungandr
Platinum V
 
Jormungandr
Platinum V
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Platinum V
 
Zhong Kui
Platinum V
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold II
CreeperOrDie
Bacchus
Gold II
Level 159
God Stats
3W - 1L
1,898 SR
Queue Stats
76W - 79L
1,803 MMR
Solo
Awilix
Awilix
Platinum III
IdcAboutyurthink
Awilix
Platinum III
Level 116
God Stats
20W - 21L
1,583 SR
Queue Stats
130W - 128L
1,730 MMR
Solo
Anhur
Anhur
Gold II
SΤΕLΙΟS
Anhur
Gold II
Level 158
God Stats
2W - 3L
1,518 SR
Queue Stats
71W - 64L
1,751 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 116
1,600 SR
1,657 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 153
1,629 SR
1,749 MMR
Vulcan
Vulcan
Platinum IV
Kaitō
Vulcan
Platinum IV
Level 160
God Stats
32W - 25L
1,689 SR
Queue Stats
121W - 116L
1,734 MMR
Solo
Baba Yaga
Baba Yaga
Platinum V
Levyº
Baba Yaga
Platinum V
Level 149
God Stats
1W - 1L
1,771 SR
Queue Stats
171W - 161L
1,698 MMR
Solo
Bakasura
Bakasura
Gold III
Shαnks
Bakasura
Gold III
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 12L
1,782 MMR
Solo
Skadi
Skadi
Platinum IV
biodos
Skadi
Platinum IV
Level 148
God Stats
28W - 25L
1,594 SR
Queue Stats
149W - 146L
1,814 MMR
Solo
Ganesha
Ganesha
Gold I
茎候佳阴
Ganesha
Gold I
Level 160
God Stats
11W - 13L
1,588 SR
Queue Stats
352W - 367L
1,716 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
0 / 1 / 0
6,956
535
2,332
7,819
5,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zhong Kui
 
Zhong Kui
9
0 / 5 / 0
5,497
423
3,278
8,293
4,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bacchus
CreeperOrDie
Bacchus
10
0 / 3 / 2
6,154
473
2,448
9,607
9,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 4 / 0
6,651
512
3,693
7,573
2,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 3 / 2
7,071
544
5,132
8,996
2,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bans
ThothShivaIzanami

VS

Bans
BastetAtlasCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Kaitō
Vulcan
13
5 / 0 / 4
8,137
626
6,393
3,434
1,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baba Yaga
Levyº
Baba Yaga
14
1 / 0 / 1
8,015
617
5,459
4,601
1,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Shαnks
Bakasura
16
7 / 1 / 2
9,271
713
7,897
9,739
3,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Skadi
biodos
Skadi
15
3 / 1 / 1
8,386
645
7,718
7,079
1,145
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
茎候佳阴
Ganesha
12
0 / 1 / 9
7,218
555
2,967
6,662
3,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
3
Kills
16
16
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
1
0
0
L
Zhong Kui
 
Zhong Kui
0
5
0
0
L
Bacchus
CreeperOrDie
Bacchus
0
3
2
0.33
L
2
4
0
0.5
W
Vulcan
Kaitō
Vulcan
5
0
4
7
W
Baba Yaga
Levyº
Baba Yaga
1
0
1
1.5
W
Bakasura
Shαnks
Bakasura
7
1
2
8
L
1
3
2
0.67
W
Skadi
biodos
Skadi
3
1
1
3.5
W
Ganesha
茎候佳阴
Ganesha
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,883
Damage
30,434
42,288
Taken
31,515
23,842
Mitigated
12,072
10,268
Healing
7,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
2,332
870
0
1,099
7,819
5,499
0
3,780
3,515
38,561
0
L
Zhong Kui
 
Zhong Kui
3,278
251
0
2,054
8,293
4,792
0
3,044
4,599
31,043
0
L
Bacchus
CreeperOrDie
Bacchus
2,448
132
0
1,980
9,607
9,014
0
3,118
6,068
17,750
0
L
3,693
1,358
0
2,109
7,573
2,331
0
2,992
3,914
0
42,985
W
Vulcan
Kaitō
Vulcan
6,393
1,524
0
258
3,434
1,874
0
1,045
2,327
46,568
0
W
Baba Yaga
Levyº
Baba Yaga
5,459
747
0
1,376
4,601
1,696
0
2,332
2,269
46,688
0
W
Bakasura
Shαnks
Bakasura
7,897
5,759
0
3,569
9,739
3,468
0
2,170
7,371
0
70,614
L
5,132
2,324
0
3,026
8,996
2,206
0
216
8,780
0
49,280
W
Skadi
biodos
Skadi
7,718
2,983
0
500
7,079
1,145
662
74
7,005
0
64,939
W
Ganesha
茎候佳阴
Ganesha
2,967
293
0
2,000
6,662
3,889
0
2,091
4,485
13,256
6,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,329
Gold Earned
41,027
418
Minions Killed
515
0
Camps Cleared
0
1,217,331
Distance Traveled
1,390,424
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,956
535
109
8
0
210,509
0
L
Zhong Kui
5,497
423
81
6
0
236,002
3
L
Bacchus
6,154
473
16
1
0
268,880
7
L
Awilix
6,651
512
97
7
0
289,062
0
W
Vulcan
8,137
626
121
9
0
295,772
4
W
Baba Yaga
8,015
617
107
8
0
239,604
3
W
Bakasura
9,271
713
141
11
0
333,325
2
L
Anhur
7,071
544
115
9
0
212,878
2
W
Skadi
8,386
645
135
10
0
257,174
4
W
Ganesha
7,218
555
11
1
0
264,549
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role