Player Matchup

Ullr
Ullr
CNDGScylla
Ullr
Level 109
God Stats
8W - 17L
1,355 SR
Queue Stats
361W - 390L
1,413 Elo+
Solo
Merlin
Merlin
ClickPoww
Merlin
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
40W - 35L
1,347 Elo+
Solo
Ymir
Ymir
HieronymusCaesar
Ymir
Level 68
God Stats
8W - 22L
1,310 SR
Queue Stats
500W - 536L
1,408 Elo+
Solo
Skadi
Skadi
ThunderousDino
Skadi
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 71L
1,428 Elo+
Solo
Amaterasu
Amaterasu
ххФаильхх
Amaterasu
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,320 Elo+
Solo
Team Averages
Level 84
1,433 SR
1,383 Elo+

VS

Team Averages
Level 66
1,476 SR
1,349 Elo+
Vulcan
Vulcan
KimFuJing
Vulcan
Level 128
God Stats
19W - 13L
1,568 SR
Queue Stats
203W - 236L
1,423 Elo+
Party 1
Merlin
Merlin
Natsios
Merlin
Level 60
God Stats
7W - 7L
1,292 SR
Queue Stats
67W - 56L
1,196 Elo+
Solo
Ganesha
Ganesha
SonOfDiscordiA
Ganesha
Level 66
God Stats
9W - 3L
1,695 SR
Queue Stats
121W - 138L
1,345 Elo+
Solo
Neith
Neith
Stepanchan
Neith
Level 47
God Stats
2W - 3L
1,326 SR
Queue Stats
126W - 155L
1,394 Elo+
Solo
Fenrir
Fenrir
kingkiller123
Fenrir
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
10W - 19L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 7
8,485
499
8,732
12,708
5,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
ClickPoww
Merlin
14
4 / 5 / 1
8,614
507
7,324
9,101
3,259
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
1 / 4 / 5
7,653
450
3,418
13,811
10,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
7 / 4 / 1
8,266
486
13,377
13,279
4,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 4 / 0
7,295
429
1,115
15,097
9,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
KimFuJing
Vulcan
18
14 / 1 / 3
10,882
640
17,106
6,569
2,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Merlin
Natsios
Merlin
15
1 / 2 / 2
9,200
541
6,884
6,377
2,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 5 / 11
8,834
520
5,676
16,991
18,573
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Neith
14
4 / 3 / 7
8,693
511
11,346
11,536
5,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 3 / 1
8,256
486
4,146
13,622
4,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
47
14
Kills
23
24
Deaths
14
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
7
7
0.79
L
Merlin
ClickPoww
Merlin
4
5
1
0.9
L
1
4
5
0.88
W
Vulcan
KimFuJing
Vulcan
14
1
3
15.5
W
Merlin
Natsios
Merlin
1
2
2
1
W
1
5
11
1.3
W
Neith
4
3
7
2.5
L
7
4
1
1.88
W
3
3
1
1.17
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,966
Damage
45,158
63,996
Taken
55,095
32,775
Mitigated
33,357
14,244
Healing
13,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,732
3,442
0
2,182
12,708
5,314
0
5,771
6,937
0
49,367
L
Merlin
ClickPoww
Merlin
7,324
637
0
1,099
9,101
3,259
0
5,463
3,638
47,170
0
L
3,418
179
242
1,616
13,811
10,659
0
5,589
8,222
21,605
2,858
W
Vulcan
KimFuJing
Vulcan
17,106
3,125
0
633
6,569
2,534
70
2,103
4,466
63,555
0
W
Merlin
Natsios
Merlin
6,884
1,244
0
740
6,377
2,092
1,278
730
5,647
64,636
0
W
5,676
106
2,286
2,957
16,991
18,573
112
4,393
12,598
25,994
0
W
Neith
11,346
4,734
0
2,952
11,536
5,292
194
1,737
9,799
0
57,992
L
13,377
7,034
0
2,345
13,279
4,074
112
6,334
6,945
0
48,554
W
4,146
894
0
3,523
13,622
4,866
234
1,143
12,479
0
50,767
L
1,115
273
0
6,760
15,097
9,469
219
6,509
8,588
0
34,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,313
Gold Earned
45,865
367
Minions Killed
447
0
Camps Cleared
0
1,471,878
Distance Traveled
1,636,354
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,485
499
75
4
0
316,307
3
L
Merlin
8,614
507
91
5
0
305,309
5
L
Ymir
7,653
450
49
3
0
288,498
6
W
Vulcan
10,882
640
105
6
0
379,131
3
W
Merlin
9,200
541
131
8
0
303,382
0
W
Ganesha
8,834
520
3
0
0
338,098
5
W
Neith
8,693
511
131
8
0
291,851
4
L
Skadi
8,266
486
63
4
0
283,086
6
W
Fenrir
8,256
486
77
5
0
323,892
0
L
Amaterasu
7,295
429
89
5
0
278,678
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role