Player Matchup

Bacchus
Bacchus
SaintSauv
Bacchus
Level 86
God Stats
28W - 27L
1,571 SR
Queue Stats
281W - 326L
1,347 Elo+
Solo
Olorun
Olorun
heartlessdissa
Olorun
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
445W - 407L
1,519 Elo+
Solo
Izanami
Izanami
jackpott1202
Izanami
Level 100
God Stats
31W - 26L
1,701 SR
Queue Stats
142W - 164L
1,517 Elo+
Solo
Team Averages
Level 111
1,591 SR
1,461 Elo+

VS

Team Averages
Level 67
1,406 SR
1,392 Elo+
Cliodhna
Cliodhna
K304 TAYLORMADE
Cliodhna
Level 141
God Stats
1W - 2L
1,277 SR
Queue Stats
208W - 162L
1,576 Elo+
Solo
Shiva
Shiva
MW2009Ghost
Shiva
Level 28
God Stats
29W - 61L
1,441 SR
Queue Stats
81W - 147L
1,328 Elo+
Party 1
Fenrir
Fenrir
xDivintyx
Fenrir
Level 32
God Stats
2W - 4L
1,500 SR
Queue Stats
207W - 361L
1,273 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
SaintSauv
Bacchus
14
6 / 1 / 7
10,402
800
6,681
7,395
8,625
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
8 / 2 / 8
11,294
869
14,111
12,217
10,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
jackpott1202
Izanami
14
6 / 1 / 9
10,434
803
10,503
11,343
3,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
14
1 / 4 / 3
9,192
707
10,163
13,234
6,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
1 / 7 / 2
8,926
687
8,997
14,608
6,123
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
xDivintyx
Fenrir
12
2 / 9 / 0
8,373
644
4,966
13,784
6,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
20
Kills
4
4
Deaths
20
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
1
4
3
0.63
L
1
7
2
0.29
W
Bacchus
SaintSauv
Bacchus
6
1
7
9.5
W
8
2
8
6
W
Izanami
jackpott1202
Izanami
6
1
9
10.5
L
Fenrir
xDivintyx
Fenrir
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,295
Damage
24,126
30,955
Taken
41,626
21,824
Mitigated
18,625
11,615
Healing
4,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
10,163
583
0
2,054
13,234
6,428
0
5,764
7,470
0
46,310
L
8,997
1,036
742
921
14,608
6,123
0
6,985
7,623
0
20,227
W
Bacchus
SaintSauv
Bacchus
6,681
992
0
250
7,395
8,625
0
357
6,861
15,259
0
W
14,111
8,424
734
8,167
12,217
10,159
1,064
236
11,705
40,269
5,103
W
Izanami
jackpott1202
Izanami
10,503
7,653
121
2,343
11,343
3,040
1,430
50
11,150
0
53,685
L
Fenrir
xDivintyx
Fenrir
4,966
1,350
0
354
13,784
6,074
0
6,509
7,275
0
14,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,130
Gold Earned
26,491
148
Minions Killed
113
8
Camps Cleared
3
689,443
Distance Traveled
675,689
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
9,192
707
69
5
1
245,669
2
L
Shiva
8,926
687
27
2
1
221,754
0
W
Bacchus
10,402
800
17
1
3
240,408
0
W
Olorun
11,294
869
59
5
2
216,078
2
W
Izanami
10,434
803
72
6
3
232,957
2
L
Fenrir
8,373
644
17
1
1
208,266
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role