Player Matchup

Morgan Le Fay
Morgan Le Fay
BartPeters
Morgan Le Fay
Level 46
God Stats
2W - 2L
1,304 SR
Queue Stats
117W - 138L
1,438 Elo+
Solo
Charybdis
Charybdis
Red79robin
Charybdis
Level 21
God Stats
18W - 22L
1,626 SR
Queue Stats
92W - 141L
1,444 Elo+
Party 2
Jormungandr
Jormungandr
minako122
Jormungandr
Level 96
God Stats
0W - 3L
1,288 SR
Queue Stats
168W - 191L
1,483 Elo+
Party 2
Shiva
Shiva
salhmzherh
Shiva
Level 94
God Stats
32W - 32L
1,683 SR
Queue Stats
147W - 182L
1,533 Elo+
Party 2
Bastet
Bastet
tk3ra
Bastet
Level 57
God Stats
8W - 13L
1,666 SR
Queue Stats
44W - 63L
1,506 Elo+
Party 2
Team Averages
Level 63
1,514 SR
1,481 Elo+

VS

Team Averages
Level 53
1,523 SR
1,464 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Qu4lityy
Atlas
Level 58
God Stats
2W - 0L
1,714 SR
Queue Stats
39W - 33L
1,506 Elo+
Party 1
Chaac
Chaac
Yùkì
Chaac
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
105W - 99L
1,524 Elo+
Party 3
Set
Set
gunkiller11345
Set
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 26L
1,399 Elo+
Party 1
Izanami
Izanami
sh4dYy
Izanami
Level 43
God Stats
28W - 38L
1,403 SR
Queue Stats
126W - 132L
1,393 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BartPeters
Morgan Le Fay
15
7 / 3 / 5
10,218
538
13,243
11,446
3,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
Red79robin
Charybdis
14
2 / 4 / 2
8,613
453
6,753
14,142
4,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
minako122
Jormungandr
12
0 / 3 / 4
8,436
444
8,438
19,103
20,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shiva
16
5 / 2 / 4
9,708
511
15,757
17,050
13,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bastet
tk3ra
Bastet
15
3 / 3 / 4
9,155
482
7,471
14,156
4,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
5 / 5 / 7
9,894
521
15,845
12,930
6,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
Qu4lityy
Atlas
14
4 / 1 / 8
9,283
489
11,810
20,357
21,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chaac
Yùkì
Chaac
17
3 / 4 / 2
10,026
528
11,338
22,564
19,286
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
0 / 2 / 5
8,196
431
5,779
9,795
5,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
sh4dYy
Izanami
15
3 / 5 / 5
8,980
473
8,148
9,448
2,756
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
42
17
Kills
15
15
Deaths
17
19
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
5
7
1.7
L
Morgan Le Fay
BartPeters
Morgan Le Fay
7
3
5
3.17
W
Atlas
Qu4lityy
Atlas
4
1
8
8
L
Charybdis
Red79robin
Charybdis
2
4
2
0.75
W
Chaac
Yùkì
Chaac
3
4
2
1
W
0
2
5
1.25
L
Jormungandr
minako122
Jormungandr
0
3
4
0.67
L
Shiva
5
2
4
3.5
W
Izanami
sh4dYy
Izanami
3
5
5
1.1
L
Bastet
tk3ra
Bastet
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,662
Damage
52,920
75,897
Taken
75,094
48,051
Mitigated
55,589
19,079
Healing
19,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
15,845
617
2,621
5,086
12,930
6,298
198
5,316
7,574
53,711
0
L
Morgan Le Fay
BartPeters
Morgan Le Fay
13,243
2,203
0
754
11,446
3,779
628
4,777
6,425
60,714
40
W
Atlas
Qu4lityy
Atlas
11,810
5,178
662
3,153
20,357
21,777
570
7,271
12,814
30,653
0
L
Charybdis
Red79robin
Charybdis
6,753
2,950
565
4,815
14,142
4,876
1,144
6,481
7,453
0
53,270
W
Chaac
Yùkì
Chaac
11,338
2,610
0
6,196
22,564
19,286
770
3,180
18,778
0
69,156
W
5,779
2,364
0
718
9,795
5,472
240
1,849
7,834
0
50,587
L
Jormungandr
minako122
Jormungandr
8,438
1,969
502
2,745
19,103
20,892
388
5,717
13,094
39,637
6,217
L
Shiva
15,757
2,877
1,280
3,901
17,050
13,569
674
6,478
10,403
0
50,207
W
Izanami
sh4dYy
Izanami
8,148
4,291
0
936
9,448
2,756
1,134
3,600
5,848
0
54,215
L
Bastet
tk3ra
Bastet
7,471
1,811
0
4,517
14,156
4,935
0
3,239
10,867
0
40,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,130
Gold Earned
46,379
411
Minions Killed
449
0
Camps Cleared
0
1,767,109
Distance Traveled
1,851,939
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,894
521
77
4
0
359,747
2
L
Morgan Le Fay
10,218
538
88
5
0
334,165
0
W
Atlas
9,283
489
28
1
0
360,137
1
L
Charybdis
8,613
453
103
5
0
303,575
4
W
Chaac
10,026
528
142
7
0
360,413
0
W
Set
8,196
431
98
5
0
410,269
2
L
Jormungandr
8,436
444
68
4
0
349,917
2
L
Shiva
9,708
511
80
4
0
385,280
0
W
Izanami
8,980
473
104
5
0
361,373
0
L
Bastet
9,155
482
72
4
0
394,172
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role