Player Matchup

Skadi
Skadi
HighRez_mp3
Skadi
Level 23
God Stats
0W - 2L
1,361 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
OwNin_yOu44
Gilgamesh
Level 115
God Stats
59W - 62L
1,509 SR
Queue Stats
826W - 805L
1,390 Elo+
Party 1
Baron Samedi
Baron Samedi
Tkyo_Weeb
Baron Samedi
Level 53
God Stats
0W - 3L
1,764 SR
Queue Stats
31W - 46L
1,361 Elo+
Party 1
Izanami
Izanami
Tr3nt0n300
Izanami
Level 16
God Stats
10W - 19L
1,426 SR
Queue Stats
11W - 23L
1,309 Elo+
Party 1
Cthulhu
Cthulhu
TrippyJester64
Cthulhu
Level 19
God Stats
1W - 3L
1,362 SR
Queue Stats
5W - 14L
1,422 Elo+
Party 1
Team Averages
Level 45
1,485 SR
1,396 Elo+

VS

Team Averages
Level 75
1,393 SR
1,402 Elo+
Hercules
Hercules
AndyNocturne
Hercules
Level 56
God Stats
2W - 5L
1,282 SR
Queue Stats
141W - 173L
1,403 Elo+
Party 2
Sol
Sol
MissesOliver
Sol
Level 150
God Stats
6W - 6L
1,453 SR
Queue Stats
76W - 78L
1,427 Elo+
Party 2
Thanatos
Thanatos
MulletLizard
Thanatos
Level 15
God Stats
2W - 3L
1,500 SR
Queue Stats
59W - 83L
1,305 Elo+
Party 2
Chaac
Chaac
PapiKota5477
Chaac
Level 67
God Stats
4W - 3L
1,282 SR
Queue Stats
20W - 16L
1,492 Elo+
Solo
Kukulkan
Kukulkan
Skitka23
Kukulkan
Level 89
God Stats
46W - 46L
1,446 SR
Queue Stats
256W - 269L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,922
433
2,528
6,019
1,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
OwNin_yOu44
Gilgamesh
12
2 / 5 / 5
7,494
468
9,749
17,607
8,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
Tkyo_Weeb
Baron Samedi
11
4 / 6 / 2
7,238
452
7,545
12,654
4,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Tr3nt0n300
Izanami
11
1 / 6 / 2
6,923
433
3,230
11,488
3,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
3 / 4 / 4
7,436
465
5,807
15,581
13,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AndyNocturne
Hercules
11
1 / 1 / 8
8,033
502
6,349
11,156
10,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
7 / 2 / 2
9,948
622
10,327
11,812
3,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
MulletLizard
Thanatos
14
5 / 4 / 4
8,912
557
10,633
12,578
5,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
8 / 0 / 2
10,084
630
9,488
9,608
15,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
Skitka23
Kukulkan
14
4 / 3 / 1
9,079
567
13,339
9,196
3,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
42
10
Kills
25
25
Deaths
10
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hercules
AndyNocturne
Hercules
1
1
8
5
L
0
4
0
0
W
7
2
2
4
W
Thanatos
MulletLizard
Thanatos
5
4
4
1.75
L
Gilgamesh
OwNin_yOu44
Gilgamesh
2
5
5
0.9
W
8
0
2
9
W
Kukulkan
Skitka23
Kukulkan
4
3
1
1.5
L
Baron Samedi
Tkyo_Weeb
Baron Samedi
4
6
2
0.83
L
Izanami
Tr3nt0n300
Izanami
1
6
2
0.33
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,859
Damage
50,136
63,349
Taken
54,350
32,204
Mitigated
37,541
13,701
Healing
23,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AndyNocturne
Hercules
6,349
1,373
235
2,564
11,156
10,442
0
3,586
7,365
0
19,690
L
2,528
1,688
0
367
6,019
1,656
1,601
0
5,673
0
30,901
W
10,327
4,948
0
5,502
11,812
3,396
2,983
1,515
9,787
77,256
0
W
Thanatos
MulletLizard
Thanatos
10,633
2,720
0
8,922
12,578
5,318
712
2,874
9,488
0
54,761
L
Gilgamesh
OwNin_yOu44
Gilgamesh
9,749
3,502
0
2,385
17,607
8,980
0
5,599
11,815
0
45,329
W
9,488
1,724
0
3,941
9,608
15,215
510
652
8,952
0
54,343
W
Kukulkan
Skitka23
Kukulkan
13,339
276
63
2,239
9,196
3,170
1,212
4,094
4,896
66,819
0
L
Baron Samedi
Tkyo_Weeb
Baron Samedi
7,545
479
131
2,204
12,654
4,655
0
6,717
5,896
32,740
0
L
Izanami
Tr3nt0n300
Izanami
3,230
2,028
0
2,949
11,488
3,566
0
5,726
5,762
0
39,317
L
5,807
598
431
5,234
15,581
13,347
0
5,624
9,914
16,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,013
Gold Earned
46,056
275
Minions Killed
433
0
Camps Cleared
0
1,494,387
Distance Traveled
1,595,753
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,033
502
24
2
0
326,828
10
L
Skadi
6,922
433
69
4
0
256,608
0
W
Sol
9,948
622
128
8
0
301,129
1
W
Thanatos
8,912
557
76
5
0
351,232
0
L
Gilgamesh
7,494
468
60
4
0
321,549
0
W
Chaac
10,084
630
107
7
0
312,438
1
W
Kukulkan
9,079
567
98
6
0
304,126
3
L
Baron Samedi
7,238
452
57
4
0
288,899
2
L
Izanami
6,923
433
78
5
0
287,094
8
L
Cthulhu
7,436
465
11
1
0
340,237
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role